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<img src="http://www.civfanatics.com/civ3images/luxurygoods.jpg" align=right border=1>Giancarlo Varanini has written a very good 4-page preview of Civilization III over at <a href="http://gamespot.com" target=link>GameSpot</a>. The preview contains pretty much all the screenshots seen in other previews. However, this <a href="http://gamespot.com/gamespot/filters/products/screens/0,11105,454261-30,00.html" target=link>city management screen</a> deserves some attention because it's the best screenshot of the city management window so far (in 1024x768 resolution!). The preview also thoroughly explained many of the new concepts and discussed the current development status of Civ3. The new info from the preview are listed below:
<UL>
[*]<u>Peaceful assimilation of enemy cities</u>
<font color=brown>If a border city of the opposing culture has very few cultural points, there's a strong chance that it will be assimilated into the dominant culture as the game progresses, eliminating the need for a military force to move in and conquer it. </font>
[*]<u>Nationality comes into play</u>
<font color=brown>"Every population point that gets built in Civilization III has a nationality. If you're France, every person that's born in one of your cities is French," Briggs explained. "Suppose I capture a German city. That city will have German people in it, and so they have cultural ties to Germany. They're more likely to go back to the German side, and they're probably going to revolt." Regardless of how strong your culture is, there is always the possibility that a smaller captured city with fewer cultural points will revolt if its ties to the opposing civilization are too strong. </font>
[*]<u>Secret of writing</u>
<font color=brown>Interestingly, technology has an influence on diplomacy because diplomatic and trade agreements cannot be made unless a civilization has the writing skill. </font>
[*]<u>Queue units. queue technology!</u>
<font color=brown>You can also queue up items in the technology-tree screens so that the menu doesn't appear after every few turns, but if necessary, it's possible to change the queue and learn different skills. </font>
[*]<u>Development status</u>
a) <font color=brown>
The military side of the Great Leader unit is in place, but Firaxis is currently debating whether or not to apply it to other areas of a civilization in addition to the military.
<font color=black>b) </font>
Another feature that isn't in the game as of yet is multiplayer. Firaxis is still deciding how it wants to incorporate multiplayer into the game, and before it does so, the development team wants to make sure that Civilization III's single-player mode is as good as it can possibly be. </font>[/list]
According to GameSpot, Firaxis and Infogrames are currently aiming for a winter 2001 release for Civilization III.
>> <a href="http://gamespot.com/gamespot/stories/previews/0,10869,2760837,00.html" target=link>Read the full preview</a>
[This message has been edited by Thunderfall (edited May 16, 2001).]
<UL>
[*]<u>Peaceful assimilation of enemy cities</u>
<font color=brown>If a border city of the opposing culture has very few cultural points, there's a strong chance that it will be assimilated into the dominant culture as the game progresses, eliminating the need for a military force to move in and conquer it. </font>
[*]<u>Nationality comes into play</u>
<font color=brown>"Every population point that gets built in Civilization III has a nationality. If you're France, every person that's born in one of your cities is French," Briggs explained. "Suppose I capture a German city. That city will have German people in it, and so they have cultural ties to Germany. They're more likely to go back to the German side, and they're probably going to revolt." Regardless of how strong your culture is, there is always the possibility that a smaller captured city with fewer cultural points will revolt if its ties to the opposing civilization are too strong. </font>
[*]<u>Secret of writing</u>
<font color=brown>Interestingly, technology has an influence on diplomacy because diplomatic and trade agreements cannot be made unless a civilization has the writing skill. </font>
[*]<u>Queue units. queue technology!</u>
<font color=brown>You can also queue up items in the technology-tree screens so that the menu doesn't appear after every few turns, but if necessary, it's possible to change the queue and learn different skills. </font>
[*]<u>Development status</u>
a) <font color=brown>
The military side of the Great Leader unit is in place, but Firaxis is currently debating whether or not to apply it to other areas of a civilization in addition to the military.
<font color=black>b) </font>
Another feature that isn't in the game as of yet is multiplayer. Firaxis is still deciding how it wants to incorporate multiplayer into the game, and before it does so, the development team wants to make sure that Civilization III's single-player mode is as good as it can possibly be. </font>[/list]
According to GameSpot, Firaxis and Infogrames are currently aiming for a winter 2001 release for Civilization III.
>> <a href="http://gamespot.com/gamespot/stories/previews/0,10869,2760837,00.html" target=link>Read the full preview</a>
[This message has been edited by Thunderfall (edited May 16, 2001).]