i finished all classes, but mounted heroes will have only two choices. all in all there are 9 classes and each class can has two mutually exclusive options to specialize further, giving 18 different choices on how to specialize heroes.
here are the 9 classes in a short overview:
Melee:
Recon:
Archer
Disciple:
Mounted:
comments/ suggestions and critique is welcome as always
below is overview for melee classes i posted earlier.
here are the 9 classes in a short overview:
Spoiler :
Melee:
Spoiler :
1) Barbarian (gives +1/-1 and after successful combat he gets an Adrenaline Rush (+20% attack strength; 50% expire chance))
1a) Toughness (gives +1/+1)
1b) Blood Rage (immune to Fear; Fear; 10% health from combat)
2) Blade Dancer (gives 2 Firststrikes and +25% against melee)
2a) Dizzying Speed (immunity to Defensive and First Strikes; Multiple Attacks)
2b) Critical Strikes (gives the Critical Strike promotion after combat (+50% strength, removed by combat) ==> (every second strike is a critical one))
3) Warden (gives increased chance to defend; defends against assassins; can see invisible units)
3a) Eternal Defender (gives 35% heal from combat; 25% combat limit)
3b) Immortal Guard (gives the Immortal Promotion after combat)
1a) Toughness (gives +1/+1)
1b) Blood Rage (immune to Fear; Fear; 10% health from combat)
2) Blade Dancer (gives 2 Firststrikes and +25% against melee)
2a) Dizzying Speed (immunity to Defensive and First Strikes; Multiple Attacks)
2b) Critical Strikes (gives the Critical Strike promotion after combat (+50% strength, removed by combat) ==> (every second strike is a critical one))
3) Warden (gives increased chance to defend; defends against assassins; can see invisible units)
3a) Eternal Defender (gives 35% heal from combat; 25% combat limit)
3b) Immortal Guard (gives the Immortal Promotion after combat)
Recon:
Spoiler :
1) Blade Dancer (gives 2 Firststrikes and +25% against melee)
1a) Dizzying Speed (immunity to Defensive and First Strikes; Multiple Attacks)
1b) Critical Strikes (gives the Critical Strike promotion after combat (+50% strength, removed by combat) ==> (every second strike is a critical one))
2) Deepwood Ranger (gives +1 Movement in Forest, Ancient Forest and Jungle also gains +30% strength in those environments)
2a) Tracking (gives +1 Sightrange; +2 Firststrikes and can see invisible units)
2b) Stalking (gives Hidden Promotion after combat)
3) Blood Bow (gives 0/-3; marksman and 15%combat heal)
3a) Blood Feast (gives +2 xp per combat and +2 gold per combat)
3b) Blood Arrow (gives the Withered promotion to enemy untits (25%)))
1a) Dizzying Speed (immunity to Defensive and First Strikes; Multiple Attacks)
1b) Critical Strikes (gives the Critical Strike promotion after combat (+50% strength, removed by combat) ==> (every second strike is a critical one))
2) Deepwood Ranger (gives +1 Movement in Forest, Ancient Forest and Jungle also gains +30% strength in those environments)
2a) Tracking (gives +1 Sightrange; +2 Firststrikes and can see invisible units)
2b) Stalking (gives Hidden Promotion after combat)
3) Blood Bow (gives 0/-3; marksman and 15%combat heal)
3a) Blood Feast (gives +2 xp per combat and +2 gold per combat)
3b) Blood Arrow (gives the Withered promotion to enemy untits (25%)))
Archer
Spoiler :
1) Blackwood Archer (gives ranged combat strength and increases the ranged combat limit)
1a) Enchanted Bowstring (gives +1 ranged combat range)
1b) Piercing Arrow (further increases the ranged combat strength and the ranged combat limit)
2) Deepwood Ranger (gives +1 Movement in Forest, Ancient Forest and Jungle also gains +30% strength in those environments)
2a) Tracking (gives +1 Sightrange; +2 Firststrikes and can see invisible units)
2b) Stalking (gives Hidden Promotion after combat)
3) Blood Bow (gives 0/-3; marksman and 15%combat heal)
3a) Blood Feast (gives +2 xp per combat and +2 gold per combat)
3b) Blood Arrow (gives the Withered promotion to enemy untits (25%)))
1a) Enchanted Bowstring (gives +1 ranged combat range)
1b) Piercing Arrow (further increases the ranged combat strength and the ranged combat limit)
2) Deepwood Ranger (gives +1 Movement in Forest, Ancient Forest and Jungle also gains +30% strength in those environments)
2a) Tracking (gives +1 Sightrange; +2 Firststrikes and can see invisible units)
2b) Stalking (gives Hidden Promotion after combat)
3) Blood Bow (gives 0/-3; marksman and 15%combat heal)
3a) Blood Feast (gives +2 xp per combat and +2 gold per combat)
3b) Blood Arrow (gives the Withered promotion to enemy untits (25%)))
Disciple:
Spoiler :
1) Zealot (gives +20% Strength and +15% Chance to convert)
1a) Apostate Hunter (targets disciple units first)
1b) Mage Hunter (targets arcane units first)
2) Justicar (gives -1/-1 and +2 Holy combat)
2a) Purification (gives -1/-1 and + 2 Fire Combat)
2b) Verdict (gives Verdict promotion to enemy units (50%) (-50% holy resistance, 50% chance to wear off)
3) Warden (gives increased chance to defend; defends against assassins; can see invisible units)
3a) Eternal Defender (gives 35% heal from combat; 25% combat limit)
3b) Immortal Guard (gives the Immortal Promotion after combat)
1a) Apostate Hunter (targets disciple units first)
1b) Mage Hunter (targets arcane units first)
2) Justicar (gives -1/-1 and +2 Holy combat)
2a) Purification (gives -1/-1 and + 2 Fire Combat)
2b) Verdict (gives Verdict promotion to enemy units (50%) (-50% holy resistance, 50% chance to wear off)
3) Warden (gives increased chance to defend; defends against assassins; can see invisible units)
3a) Eternal Defender (gives 35% heal from combat; 25% combat limit)
3b) Immortal Guard (gives the Immortal Promotion after combat)
Mounted:
Spoiler :
1) Barbarian (gives +1/-1 and after successful combat he gets an Adrenaline Rush (+20% attack strength; 50% expire chance))
1a) Toughness (gives +1/+1)
1b) Blood Rage (immune to Fear; Fear; 10% health from combat)
2) Stormrider (gives 2 Firststrikes and 1 Movement)
2a) Thunderweapon (gives + 1 lighting strength)
2b) Storm Avatar (gives -3/-3; +5 lighting strength; the unit is not alive; -25% healrate)
3) no third class for mounted heroes.
1a) Toughness (gives +1/+1)
1b) Blood Rage (immune to Fear; Fear; 10% health from combat)
2) Stormrider (gives 2 Firststrikes and 1 Movement)
2a) Thunderweapon (gives + 1 lighting strength)
2b) Storm Avatar (gives -3/-3; +5 lighting strength; the unit is not alive; -25% healrate)
3) no third class for mounted heroes.
comments/ suggestions and critique is welcome as always
below is overview for melee classes i posted earlier.
Spoiler :