agaro
Warlord
- Joined
- Sep 16, 2010
- Messages
- 138
Huron Indians attacked my treasure
I couldn't find the discussion about the feature that Indians may attack treasures without defence, but is it correct that the treasure will not be destroyed but captured by the Indians? It looks a little bit strange...a European unit with Huron nation flag.
Yes this is introduced in this mod ... see my comments from Mod Development thread, page 44, post #880 (sorry I don't know how to do links).
A few issues:
#Capturing / Escorting Treasure:
- I have sent a few treasures off to see how far they get without capture - the answer is not far, all of them have been grabbed by natives in about 3 turns (this isn't a problem, just a comment).
- When escorting treasures back with my scout (with a long move path). About every 5 turns or so the scout and treasures become separated, and the path needs to be reset. Perhaps this is because the scout tries to go over a peak, or into a dark/goody area, but the treasure tries to go around it. Not sure if we can do anything about this, or if we want to?
- My scout cannot capture other European treasures, presumably they would have to be a dragoon to do this. But can they still scout if they are a dragoon? Plus I don't think many players would have spare guns to arm their scouts at the start of the game. Would we consider letting a scout attack/capture a rival treasure or would this be too much of a change (i.e. once scouts can attack will they attack everything?).
- Probably the biggest issue is that I have never seen an AI scout escorting their treasure (or any other AI unit escorting their treasure). I still see AIs' Treasures wandering around unaccompanied, and if my experience is a guide I presume they are usually captured by natives quite quickly. Have we coded any encouragement for AI to protect their treasures? If we haven't, or this isn't working, then this mechanic is penalising European AIs (they won't get any treasures) and helping native AIs (they will get a lot more free gold from captured treasures), and also making trade with natives more beneficial (natives have a lot more gold to spend).
- If the objective of this change was to limit the advantage to the first scouts and share the treasures around, then I don't know if this is working as intended. The first AI scouts still race around opening up all the goody huts, then lose the treasures to the natives, so there is still not much for later nation's scouts.
I think the balancing has changed a bit since so this is a bit less likely to happen, but making it a matter of luck, or dependent on the desire of the local tribe to raid, doesn't really change my concerns.
It's also confirmed that human's scout can defend/escort a treasure, but cannot capture it back (or capture someone else's treasure), unless they are at war with whoever has the treasure.