raystuttgart
Civ4Col Modder
I'm fairly sure that something is off with AI parameters for building priorities. The most glaring example I have is in what shape were the French cities I took in my gigantic game. To only name the capital, Quebec, health was at -25 and no health building were present (not even the well) with a population of 44. All cities suffered from that too.
There is a parameter in buildings which is ai build weight, it is set to 0 for all health building, so I'm wondering if setting them at 100, as many others buildings, would have the AI build at last these important improvements.
Hi guys,
to make this clear again:
AI does not need to build health buildings.
Considering that feature AI plays by its own rules and will never suffer by negative effects of that feature.
(I thoroughly explained that by the way, when I introduced that feature. And I tested it uncounted times !)
It is a total different situation of course if you as a human Player will take over such an AI City with very low health.
The negative health AI has accumulated can hit you like a hammer.
But that is ok in my opinion.
You will simply have to cope with all the injured Population.
Having AI prioritize health buildings would negatively impact its overall strategy.
I know it is fun to speculate about "wrong balancing".
But without deeply knowing the code, it is nothing more than speculations ...
Don't go crazy and ruin AI balancing because you did not read the code !
(Good XML balancing is impossible without knowing the details of the DLL logic)