I am slowly getting better at all this. Although it's turn 140 and I have only cleared 2/3 on my continent. And one after I met others so everyone hates me now. Lol. Blatc if you felt compelled to give some details on the early game, build/policy/army composition I would be grateful
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Besides that anyone have tips on fighting earlier, I try to rush cb's but either I'm too slow or it seems to take to long to kill the cities. Regardless I'm having a blast. Great map!
I settled the closest faith mountain and worked that tile constantly. It may not be optimal, but pantheons and religion have gone real fast in some of these CDGs, presumably due to additional AI bonuses. I believe I built scout, monument, granary. I did a 2-city start, with the 2nd city coming from free liberty settler, so I was building archers decently early on.
Policies I've already posted. Early order was left side Liberty, finish Liberty, then Piety until I could open Rationalism.
Army composition I posted earlier. I elected to try and finish (<T100) with composite bows, so teching towards education and not machinery. Realistically, T100 is early enough that getting XBows and actually using them would be extremely difficult, especially with a capital that hasn't grown much.
I enjoy warring with earlier units, as that's what I'm more familiar with in my years playing Civ (1, 2, 3, 5 - don't think I ever played 4). I find troop movement and position more important earlier. While fighting, I suggest you think through what you want your troops to do, which units you can kill off vs. only partially damage, and what tiles you want to finish on and THEN act. Other things to think about: is the city your attacking on a hill (this affects whether a ranged unit garrisoned in it can hit you, if there's hill/forest/etc. in the way); how much damage is the city dealing per turn (add in possible damage from nearby units and evaluate if any of your units can be killed or not on next turn); does this AI have any units that can move >2 tiles per turn (i.e. units you cannot see that can swoop in for the kill)?
Search for a video or thread on working baiting; try and set up situations where you can bait/kill them on consecutive turns. Always make sure you have enough units within range to complete the kill (which requires you position your units well).
Break your war into two categories: killing units outside of their city radius (perhaps within yours) and attacking their city. While there is obviously overlap, once you move units into their city radius your priority should be taking the city down quickly. Unless you have them completely overwhelmed, dividing your attacks being multiple enemy units and city (or cities) can lead to you doing minimal damage to the city(ies) which they recover from and it will be your troops that slowly get worn down. This is less of a concern if you have a large advantage, ex. very early XBows can handle some damage so you can just march them in like
Dr. Manhattan.
Did you settle the faith mountain? I got zerg rushed when I tried that.
I usually try out a few different starts. While I readily admit that leads to the advantage of previous map knowledge, I really enjoy trying out different starts, sometimes very unique ones. On this map, I actually tried a game where I founded 3 faith mountains ASAP, not necessarily because I thought it was optimal, but because I thought it would be fun! Anyway, on this win, yes I settled the nearby faith mountain. I also got zerg rushed in a previous attempt, but they chose a different victim this time around - luck of RNG.