Olleus
Deity
After playing the game for a while, I can't help but think that some of the UAs while fun don't really seem to fit. I have some suggestions that might prove a change.
Rome: The glory of Rome
+1 food to the capital per trade route
Seems to fit the name better than the in game policy. Would lead to a ginormous Rome, which, again, seems fitting. Could also give it +1prod per trade route if too weak.
France: I am the State
(famous quote of Louis XIV, rather than Ancient Regime)
No increase in social policy cost by founding cities (does not apply do annexed cities).
The idea is to represent the court of Louis XIV and the highly centralised governments afterwards. By concentrating power so tightly, it is easier to enforce constitutional changes. Also encourages france to play culturaly and expansively, like Aztecs but the rewards grow with time.
Russia: Red Army
(rather than Siberian Riches)
All units have 120HP rather than 100, cities also get +20%HP (affects defensive buildings too)
No idea how this would play out, but having units that are damn hard to kill sounds like a lot of fun. Rather than more units, more men but units!
If you have any other suggestions, please post them here, but try and keep them reasonably balanced (and not offensive)
Rome: The glory of Rome
+1 food to the capital per trade route
Seems to fit the name better than the in game policy. Would lead to a ginormous Rome, which, again, seems fitting. Could also give it +1prod per trade route if too weak.
France: I am the State
(famous quote of Louis XIV, rather than Ancient Regime)
No increase in social policy cost by founding cities (does not apply do annexed cities).
The idea is to represent the court of Louis XIV and the highly centralised governments afterwards. By concentrating power so tightly, it is easier to enforce constitutional changes. Also encourages france to play culturaly and expansively, like Aztecs but the rewards grow with time.
Russia: Red Army
(rather than Siberian Riches)
All units have 120HP rather than 100, cities also get +20%HP (affects defensive buildings too)
No idea how this would play out, but having units that are damn hard to kill sounds like a lot of fun. Rather than more units, more men but units!
If you have any other suggestions, please post them here, but try and keep them reasonably balanced (and not offensive)