Unlimited Civilian Stacking. Why not?

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AlpsStranger

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So why shouldn't an unlimited number of workers, settlers, etc. be able to stack, at least on land?

It seems like it would solve a lot of problems ( route-to mode, for instance. ) You could still make it so that workers didn't stack and maintain the stack limit on military units. I really don't see what the problem would be, and it would be a lot less painful.
 
So you have 3 workers on a tile, all doing their own thing (or perhaps working on the same improvement to finish it quickly). Multiplayer, yeah? That player to your left just got a horseman, walked it up, and saw your worker stack. He DOW's, moves in, and takes probably 20+ turns of production in a single attack.

I do think that you should be able to stack 2 civilian units on a single tile (and allow workers to work together to improve tiles faster), but any more than that and you are asking to suffer massive losses to one well-placed enemy military unit.
 
Then that's your own fault for placing them like that or leaving them all automated. I don't think they should be able to work on the same improvement, though, I wouldn't want a locust swarm of stacks of 8 workers who all move and insta-complete tiles

I completely agree with the stacking suggestion though. I have never understood why great people, workers, settlers, etc. can't just all move and stack with each other. It's not like they are involved in combat.

You know what else is dumb? A general can stack with a unit on land but they can't embark to the same water tile
 
So you have 3 workers on a tile, all doing their own thing (or perhaps working on the same improvement to finish it quickly). Multiplayer, yeah? That player to your left just got a horseman, walked it up, and saw your worker stack. He DOW's, moves in, and takes probably 20+ turns of production in a single attack.

I do think that you should be able to stack 2 civilian units on a single tile (and allow workers to work together to improve tiles faster), but any more than that and you are asking to suffer massive losses to one well-placed enemy military unit.

Right, way to read the title and not the OP.

I was specifically referring to workers not being able to 'stack,' as in work on improvements in the same tile. As for well-placed enemy military units... isn't that kind of a legitimate "sucks to be you" situation?

Why are you stacking like 9 workers without an escort in this scenario?
 
They should have unlimited stacking inside cities to defend them when you are attacked. On the world map no, simply manage them better.
 
I think if the pathfinder could figure out that you can walk units through other units (as long as there is space on the other side) then things would be a lot easier.
 
Agree wholeheartedly with the OP. The ability to simply stack civilian units, including Great People, Inquisitors and Missionaries, would simply remove a recurring annoyance from the game.
 
It would also make the game easier.

Especially if you can just hide a million workers inside the same town.

The last thing we need is to make civ 5 easier.
 
It would also make the game easier.

Especially if you can just hide a million workers inside the same town.

The last thing we need is to make civ 5 easier.

Sorry, "hide the worker" isn't the right way to make Civ5 harder. It does need to be harder, but certainly not that way.
 
It would also make the game easier.

Especially if you can just hide a million workers inside the same town.

The last thing we need is to make civ 5 easier.

I rarely build more than 500,000 workers myself. Not having to move a parked GE, for instance, in order to enable a worker to build a lumber mill would not makje the game easier, it would just make it less tedious. And, it would give me no perceivable tactical advantage should Rome come knocking with four legions and three ballistae.

If you're finding Civ 5 too easy then you might try an OCC game, Immortal level, on a tiny islands map playing as the Celts. ;)
 
I like the idea and someone actually made a mod for allowing multiple units per tile. However, the game does not have the UI to support this, which means moving the stack can be very tedious.
 
I like the idea and someone actually made a mod for allowing multiple units per tile. However, the game does not have the UI to support this, which means moving the stack can be very tedious.

Just being able to move units as a group would be a real time saver. Moving an invasion force and its screening vessels across more than a few water tiles can be a serious pain in the...
 
I wouldn't mind this. As for a "well-placed" enemy unit capturing multiple civilians, that'd be the fault of whoever lost the civilians. I always keep garrison units in my empire and when my workers are improving tiles, there's a militia unit parked on top of him just in case the sky rips open and poops out an invasion force (be it barbarians in the early game or backstabbers in the later game).

And no, I never automate my workers... I have what improvements I want and where planned out even before the settler has finished settling and the AIs choice of spamming mainly TPs with a few Farms seldom meshes (case in point I had to redo ALL the improvements around what was left of the Spanish empire after I'd obliterated most of it and annexed the few cities with decent placements... almost every tile was a TP so it was no surprise the AIs cities were nearly half the size of mine and poor in production - being one tile from the coast and not on it to make use of a lighthouse to work the coast was the reason most of the cities were reduced to ruins - TP spam may give you a great income but so do high population cities with trade routes and they also grant more military support which is the reason my army, even when I'm not tech leader, has at least triple the "pointy stick" rating of the closest AI).
 
Just like legion & a worker can stack but only one can build an improvement, they should enable multiple workers to be stacked for protection in a city or for less pathfinding issues like when building roads etc.
 
I hate having to remove a unit from a city just to put another one in there. I agree that this would fix some needless micromanage.
 
I think the issue is unlike Military units that all do the same basic thing (just in different ways), Civilian units do very different things. I'd Personally keep things pretty much the same but re-categorise Civilian into 3 or 4 Categories and you can stack 1 unit per tile from each category each with there own icon shape

These would be

Infrastructure Civilians (Workers and Settlers)

Great People

Religious Civilians (missionaries and Inquisitors)

And

Spaceship Parts


So a Great Engineer would stack with a Worker but couldn't stack with a Great Scientist.
Or
A Spaceship part could enter a city with a Worker and Be added to your ship without doing a dance.

So a tile could have a max of only 4 different units. E.g a Worker, a Great Merchant, a Missionary and a Booster.


Also another issue is please allow us to move a civilian through a friendly unit from another civ.
 
I forgot about the spaceship parts not being able to move into your capital when an auto worker is lying there. Even worse
 
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