Iwo Jima
Warlord
Hi, guys!
In my current game I have discovered interesting dilemma. I have a snake hilly island near my capital, that big enough to place 3 cities(A,B,C). OTOH, there is a pefect place for only one city(A')
I need to make decision where to found new city now - point A or point A'? What do you think, what approach has better perspectives?
Emperor game, Terra, Standart. Playing Mehmed II. Have Great Lighthouse, so each island city brings a lot of commerce. Also, have Stone resource for Moai.
Point A(Colony strategy)
Built first city at Point A and well develope it. Found cities B and C during mercantilism era or even early. When colony expences grow high, free colony as vassal. Potentially colony could have 3 clams and 1 fish(under A)
Pros: A lot of commerce, future vassal. Little bonus: Free +1 for founding city on plain hill.
Contras: High maintenance, low production
Point A' (Heavy-production island)
Built the only city in Point A' and making it heavy-production centre (4hill mines+forest=17). Maybe add Moai. (There is another island for Moai to the north, with 2 grassland hills and 3 sea food and 14 usual sea tiles)
Pros: high production, no colony maintenance. Little bonus: +1 if keep both forests
Contras: not much commerce, full development steals one or two seafood tiles from the capital
In my current game I have discovered interesting dilemma. I have a snake hilly island near my capital, that big enough to place 3 cities(A,B,C). OTOH, there is a pefect place for only one city(A')
I need to make decision where to found new city now - point A or point A'? What do you think, what approach has better perspectives?
Emperor game, Terra, Standart. Playing Mehmed II. Have Great Lighthouse, so each island city brings a lot of commerce. Also, have Stone resource for Moai.
Point A(Colony strategy)
Built first city at Point A and well develope it. Found cities B and C during mercantilism era or even early. When colony expences grow high, free colony as vassal. Potentially colony could have 3 clams and 1 fish(under A)
Pros: A lot of commerce, future vassal. Little bonus: Free +1 for founding city on plain hill.
Contras: High maintenance, low production
Point A' (Heavy-production island)
Built the only city in Point A' and making it heavy-production centre (4hill mines+forest=17). Maybe add Moai. (There is another island for Moai to the north, with 2 grassland hills and 3 sea food and 14 usual sea tiles)
Pros: high production, no colony maintenance. Little bonus: +1 if keep both forests
Contras: not much commerce, full development steals one or two seafood tiles from the capital