Does anyone use "avoid growth"

karadoc

AI programmer
Joined
Oct 3, 2005
Messages
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Location
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I never ever use the 'avoid growth' button in the city screen. (And I think it's kind of weird that it actually prevents cities from growing when their food bar is full.)

I'd just like to get a sense of whether or not other people use this feature, because I'm thinking of removing it, or making it more difficult to access, so that I can make room for emphasise :gold: and emphasise :culture: buttons in the city screen.

I'm thinking that I can just remove the avoid growth button, but still allow players to toggle it by right clicking the emphasise :food: button.
 
The avoid growth button can be needed for optimal play in some situations (see Kossin's Micro challenge 7 for an example), but it is rare so making it smaller or more difficult to use wouldn't be much of an issue in my opinion.
 
If I need to avoid growth, I will either recruit specialists or rearrange worked tiles to zero out food production. However, I can visualize situations where, in a large city, specialists and tiles are all saturated and avoiding growth is necessary to keep from growing into unhappiness, while no longer using slavery.
 
I do use avoid growth at times, but I'd have no trouble with the button being changed as long as the functionality was still accessible.
 
I never use it, but then again I never use any of the city manager hotkeys, because the city manager is a turd and I don't even trust him with tundraballs :p
 
it's occasionally useful... if you have a city with all 4/5+ producing tiles, that's at happy cap with +1 food overflow, if you let it grow you're going to screw yourself, and you don't want to whip this city either since its tiles are all good ones. Just don't forget to turn it off once you find a new luxury resource or something :p
 
@ nate45
and it lets you starve your size 4 city working all production tiles if you have a full food bar while growing to size 5 gives you an empty food bar (early game, no grainery) and then you have to work a food tile while often gaining no extra production tile

handy when going for an early wonder and it is too hard to keep checking each turn to catch that growth point, rather convert the food to production if it means getting the GLH or mids
 
I was strongly against using the avoid growth button until I learned how it can help you with granary optimization. It's amazing how it works if you know what you are doing when finishing a granary.

Highly recommend you keep this button, K, and learn how to use it. Other than granary optimization it has not purpose, sure, but very strong for that. It will amaze you!

(what Graffito and nate say makes absolutely no sense though...you never want to stall or halt growth otherwise cause that just hurts your production....tremendously)

drewisfat on the other hand is on the right track though as the city manager does suck tundraballs, but he should still learn about the granary :p

Maybe K will take this as inspiration to incorporate more of BUG/BULL is his mod so more people play it and get rid of AI archer spam ;)
 
(what Graffito and nate say makes absolutely no sense though...you never want to stall or halt growth otherwise cause that just hurts your production....tremendously)

I don't think you're reading my post very carefully... let me explain with an example:

say you have a pop 5 city that has a happy cap of 5, and has the following useful tiles:

Gems River
Gems Grassland Hill
Grassland village river
Grassland village river
Grassland village river

So, working these tiles, you have 11 food total, for +1 food surplus. If you let it grow, the 6th citizen can't work because of happy cap. But you'll now be -1 food, so the new citizen is just going to starve immediately.

so you turn on no growth to prevent the city from growing to size 6. Then you can sit at food cap, and just as soon as you get another happiness resource connected, you can grow the city that turn and have it work another cottage or something.
 
I once used the avoid growth button. And then forgot about it after getting several new happiness resources and wondered why the city was still size 5. :blush: I've never used it since because I'm not a good enough micromanager to remember to turn it off, even in situations where I might benefit from having it on for a couple of turns.
 
I'm a guy that sometimes captures the Pyramids, and forgets to change civics.
The potential for harm by forgetting to turn it off exceeds the potential for good when it comes to using the avoid growth button in my case.
 
Avoid growth button is the only button in city manager that I use, after reading about it in Kossin's micro challenge. Before that I had barely even noticed those small buttons there. Still don't know what the other buttons do...
 
I never ever use the 'avoid growth' button in the city screen. (And I think it's kind of weird that it actually prevents cities from growing when their food bar is full.)

I'd just like to get a sense of whether or not other people use this feature, because I'm thinking of removing it, or making it more difficult to access, so that I can make room for emphasise :gold: and emphasise :culture: buttons in the city screen.

I'm thinking that I can just remove the avoid growth button, but still allow players to toggle it by right clicking the emphasise :food: button.

Ahh-haa! I'm sensing vibes of a new K-Mod version just around the corner... :lol:
 
Ahh-haa! I'm sensing vibes of a new K-Mod version just around the corner... :lol:

Hmnn. I think I could force myself to live with that :D.
 
I'm a guy that sometimes captures the Pyramids, and forgets to change civics.
I once built the 'Mids and wondered for about 10 turns when my specialists were going to get the bonus 3 :science: . :crazyeye:
 
Not that it makes much difference but I have done that many times but feel even more silly when I remember that I'm spiritual.
 
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