Turnlog
Inherited turn
MM Makkah to grow in 1, settler in 3. This will allow it to reach size 7 when it pops the settler, taking us back down to 5.
MM Najran to not riot next turn.
MM Madinah to remove entertainer, giving it +1gpt to treasury and +4 beakers
MM Baghdad to +9spt, giving horseman every 4 turns instead of 5.
1/8/1 318 gold, -54gpt. Feudalism due in 6.
Trading situation:
Egypt and Rome both have Republic already, so we no longer have a monopoly.
Spain 58 gold, 0gpt
Ottomans 0 gold, 0gpt
Carthage 3 gold, 0gpt
France 91 gold, 0gpt
Zulu 22 gold, 0gpt
Persia 1 gold, 0gpt
India 1 gold, 0gpt
Rome up Monarchy, 138 gold, 0gpt
Egypt even, 63 gold, 0gpt
We could potentialy pull in an updated world map plus 175 gold for Republic. I don't think it is worth putting the entire world in a better government though.
Interesting note: Both the Ottomans and Persia are Scientific, yet neither received a free tech upon entering the Middle Ages. That feature must have been removed from this GOTM.
The entire world is Annoyed/Furious with us
Nothing like an early crimp in our style.
Hit enter
IBT - 2 Ottoman warrior and 2 Ottoman archers move right next to our territory. I think we just found our next target. They'll likely move in next turn.
Carthage NM/settler pair seen moving around in our far south.
1. 150BC
Madinah completes horseman, starts horseman.
MM Makkah to grow in 2/build in 2
Newly built horseman moves south towards the Ottomans.
Horseman in between Makkah/Madinah heads south as well.
Settler/sword pair head for the edge of the plains east of Gordium.
I notice that Feudalism is due in only 2 turns now.
Egypt is up Feudalism, 9gold
Rome up Feudalism, Monarchy, 318 gold
Zulu up Feudalism, 16 gold, down Republic
France up Feudalism, Monarchy 0 gold
We get Feudalism, WM, 16 gold from Zulu for Republic.
I drop research to 0, with the lone scientist in Antioch researching Monotheism, due in 40.
Hawking our WM gets us 4 gold and an updated WM.
284 gold, +35gpt
Our best shield producing city can build Sun Tzu's in 66 turns @9 spt. Even with a GA that will take forever. I think we'll need a leader to rush it. No other civs are working on it yet. Rome is building the Hanging Gardens in Rome, which is the only wonder being produced at this time.
Start moving troops down towards the Ottoman border.
IBT - Quite a few more Ottoman troops show up outside Dharan. 4 archers, 2 warriors and 2 horsemen.
Romans are building Sun Tzu's in Neapolis.
2. 130BC
Kufah builds worker, starts horseman.
I politely ask for the Ottomans to step off of our turf. Osman responds by throwing down the gauntlet. We are now at war with the Ottomans.
Our populace is happier now
4/4 horseman retreats from 4/4 warrior, leaving him at 3/4.
4/4 horseman loses to 3/3 warrior, promotes him to 3/4.
3/3 swordsman kills 3/3 archer, at 2/3.
Still moving troops south.
Establish embassy with Rome for 47 gold.
Picture of Rome
Their capital is size 4, and producing 11 spt. Their slider is at 4/6/0. Currently in a Monarchy. Building settler, due in 2.
The only buildings in their capital are the Palace and The Great Library.
They have Wines and Incense hooked up, but no horses or iron.
Producing 8 culture/turn, with 304 right now.
Find out that Rome won't accept a MA against the Ottomans. Apparently we had shabby dealings with the Ottomans in the past, and Rome is holding that against us
I sign a ROP with Rome, so at least if they do ally against us, they'll take a rep hit. Their attitude moves from Annoyed to Cautious.
While moving swordsmen around, I notice that Spain has a pair of archers near us. They may be heading for Carthage, but probably not. Spain is polite.
I establish an embassy with Carthage to see if they'll join us.
Picture of Carthage
Carthage has 3 luxes plus a source of iron and horses attached. Size 2, producing 3spt. Building Library, due in 14. Currently in Despotism.
Carthage won't ally with us either. Apparently a treaty with us isn't worth the paper it's written upon.
We pay get dogpiled here, as we can't sign any up against the Ottomans, and they can pay the world to take us out.
I don't sign a ROP with Carthage, as they have settlers skirting our territory, and I don't want to make it easier for them to settle.
Pucker factor is currently 9 as I hit enter.
IBT - 3 Spanish archers and a swordsman are on our border.
A Carthage swordsman and archer also look like they want to come play.
More otto troops arrive
Barb horseman appears near Antioch, will sack it next turn.
Egypt is building Sun Tzu's in Thebes.
3. - 110BC
Makkah completes settler, starts horseman.
Damascus completes horseman, starts pikeman.
Riyadh completes horseman, starts pikeman.
Dahran completes temple, starts pikeman.
Najran completes temple, starts walls.
Basra riots.
Ottomans have 2 horsemen, 4 archers and 2 warriors near Dhahran. Currently being guarded by 2 4/4 swordsmen and a 1/4 horseman.
4/4 sword attacks 3/3 horseman, wins, still 4/4
Shuffling troops around to deal with possible attacks up north. Notice a Persian archer heading our way.
256 gold, we'll lose some IBT, so I spend what I can rushing.
64 gold rushing barracks in Alexmanistan.
84 gold rushing pikeman in Jeddah.
56 gold rushing pikeman in Madinah.
52 gold, +26 gpt
IBT -
Ottoman 3/3 archer loses to 4/4 swordsman, 2/4 left
Ottoman 3/3 archer loses to 4/4 swordsman, 1/4 left, promotes.
Ottoman 3/3 archer kills 2/4 swordsman, 3/3 left.
Antioch sacked by Cuman tribe, steal 2 gold.
Several more Spanish archers/swordsmen show up.
4. - 90BC
Madinah completes pikeman, starts pikeman.
Baghdad completes horseman, starts horseman.
Jeddah complete pikeman, starts pikeman.
Basra completes temple, starts walls.
Alexmanistan completes barracks, starts pikeman.
4/4 horseman kills 3/3 archer, 2/4 left.
4/4 swordsman kills 3/3 spearman, 4/4 left.
Anjar founded, starts spearman.
IBT - 4/4 horseman loses to 5/5 horseman, 4/5 left.
2/5 swordsman loses to 3/3 archer, promotes, 3/4 left.
Egypt is building the Hanging Gardens in Giza.
5. - 70BC
4/4 swordsman loses to 4/4 warrior, 3/4 left
4/4 swordsman causes 4/5 horseman to retreat, 4/4 left.
Manage to get a Pikeman to Dhahran, so it should be fine.
Movement
IBT - Spain offers her WM in exchange for our WM and Feudalism. I show her the door.
Indians are building the Hanging Gardens in Delhi.
4/4 swordsman causes 3/3 horseman to retreat, 4/4 left.
4/4 horseman wins to 3/3 archer, 2/4 left.
6. - 50BC
Makkah completes horseman, starts azap.
Diriyah completes horseman, starts horseman.
Dharhan completes pikeman, starts horseman.
Pillage Ottoman horses.
3/3 sword kills 3/3 spear, promotes, 4/4 left.
4/4 sword kills 1/3 horse, 4/4 left.
4 Spanish archers, a swordsman and a spear/settler combo are on our western border. I don't know if they're debating joining this war, or if they are just barb hunting.
IBT - Ottomans sign MA with the Zulu against us.
Zulu are building Sun Tzu's.
2/4 horseman wins against 3/4 warrior, 1/4 left.
Persia signs MA with Zulu against us.
3/3 persian archer commits suicide against the walls of Snagha.
Antioch ransacked by barbs, lose 5 gold.
7. - 30BC
Damascus builds pikeman, starts pikeman.
Antioch finally builds warrior, starts temple.
Ottomans still won't talk.
4/4 sword dies to 3/3 spear, 2/3 left
3/3 sword kills 2/3 spear, 2/3 left
4/4 horse kills 3/3 warrior, 3/4 left
IBT - lots of movement, but no attacks. Ottomans have a lot of reinforcements show up.
8. - 10BC
Madinah completes pikeman, starts pikeman.
Baghdad completes horseman, starts pikeman.
4/4 sword kills 3/3 spear, 4/4 left
4/4 horse kills 3/3 spear, 2/4 left
Edrine autorazed
2/3 sword dies to 2/5 horse
4/4 sword kills 4/4 impi, 1/4 left
Ottomans will talk, but will only accept a straight up peace. I'd like to at least take Uskudar before accepting peace. They are up Monotheism and Monarchy. I'll see if I can do a gpt trade for Monotheism, as you can do them during peace negotiations.
IBT - Pucker factor heads back to 9, as Spanish archers wander through our core. I can't tell her to get out, as we can't affor another civ jumping on the pile.
9. - 10AD
Complete trade link with Carthage and Egypt. Neither has any luxes available, however Egypt needs iron and spices. We can't trade them however, as our rep is shot
Carthage needs spices and silks, but again, we can't trade them.
Rush azap in Dharhran for 88 gold.
IBT - 4/4 pikeman wins against 4/4 warrior, 4/4 left.
Movement all over the place.
Indians building Sun Tzu's in Madras.
10. - 30AD
Makkah completes azap, starts azap
Dharhan completes azap, starts azap
4/4 azap kills 3/3 archer, 4/4 left.
Move some units toward Uskudar
There are several workers and the azap in Makkah that have moves left. I'll let the next player decide how to use them.
There is a settler/spear pair northeast of Basra with moves left. I was going to move them to the iron, but the Spanish stole it from under our feet. There are barb nearby, and Spanish and French settler pairs.
Research is currently at 31 turns remaining to Monotheism. If we don't get it for peace with the Ottomans, then we should turn that up, as by the time the 70 turns at min research complete, we'll be facing muskets with our ansars.
We're at 104 gold, +39gpt. 9/0/1
Here is our land:
Arabian holdings
The save
I apologize for the sorry state of affairs that our land is in. I think things could've been better if the Ottomans hadn't decided that they wanted to scrumm. They seem to be wholely concerned with taking Dharhran, so it's been easier than I thought. I've only seen 2 persian archers, 1 zulu warrior and 1 zulu impi, so they haven't been much of a threat.
ATTENTION -- Looking at the picture, I just noticed that I hadn't moved a horseman near Persia. He is fortified, and there is a Persian archer next to him. You will want to wake him up this turn, and attack the archer.