BobTheTerrible
Just Another Bob
One thing that always seemed off about the civ games was the fact that every civilization sprung up at exactly the same time, and inevitably the "Top Cities" screen would be filled with "Founded: 4,000 BC."
It would be nice if we had a non-default option to start at slightly more variable times. For example, if the option was ticked each civilization would start the game at some random point within the first 10 turns (even better if the number is exposed to xml).
Sure, it could wreak a bit of havoc on upper-level games, but it could still be an option; just something for those of us who like to spice things up a bit, to make the rise of civilization seem less "game-y."
Now, ideally, I'd like a system like the Revolutions mod where civilizations can emerge over time, fracture, etc; and a system where newer cities can grow to be more important and productive than the capital (again, so we don't get all capitals in the top cities screen); but this is just a small suggestion.
It would be nice if we had a non-default option to start at slightly more variable times. For example, if the option was ticked each civilization would start the game at some random point within the first 10 turns (even better if the number is exposed to xml).
Sure, it could wreak a bit of havoc on upper-level games, but it could still be an option; just something for those of us who like to spice things up a bit, to make the rise of civilization seem less "game-y."
Now, ideally, I'd like a system like the Revolutions mod where civilizations can emerge over time, fracture, etc; and a system where newer cities can grow to be more important and productive than the capital (again, so we don't get all capitals in the top cities screen); but this is just a small suggestion.