I suggest bringing in Nasser for the Egyptians later in the game; it's just that seeing Cleopatra in the 19th century looks wrong
OR if you could find him, Mohammed Ali, would actually be better IMO
Yessss!!!! Muhammad Ali Pasha is the most awesome idea ever for the unplayable modern Egyptian respawn leader
Also agreed. I'm not exactly sure how AIs would be able to handle an independent Sparta. But I think maybe if AIs aren't able to conquer certain newly added within core area independent AI cities (such as Greece with Pella, or Spain with Grenada/Cordoba) then scripted city flips should be added later on just for AI controlled players.Also I agree, Leoreth you should add a lot more independent cities around the map, but I would suggest especially in China, also I would add an independent Sparta or Pellas (or both) heavily defended, I think that would make for a very interesting game
I also agree with more/stronger independents in China (even if it means adjusting China's UHV slightly or giving them a bit more of a production boost).
I think after the 1950's, there should be a lot more colonies, especially in Africa, declaring independence from their colonizer civs. Maybe have there be a %likelihood many African cities declare independence be related to colonizer civ stability. Also strengthen European civs with slight buffs so that they would be able to handle the latter 20th century without like half their colonies.
Which brings me up to another civics idea. I was thinking maybe there could be another civic option called "Union" that represents a collection of nations united by their colonial past coming together reach common goals.
This could represent current and historical entities such as the UK's The Commonwealth of Nations, the French Union and the Arab League, maybe even other supranational entities such as the African Union and the European Union.
Due to an increased %likelihood of colonies (such as African colonies) declaring independence , "Union" will greatly reduce that percentage of cities outside of the core area declaring their independence. Cities outside of the core area would also require a lot less (maybe 75% less) maintenance. The downside to this civic is that cities within the core area pay 75% more maintenance and cities outside of the core area have a 75% commerce/science penalty, national wonder production penalty and military unit production penalty.
I'm hoping if both the increase in independence declarations and the "union" civic are both implemented, so many more modern states could be better represented. For example in the case of Canada and Australia, I think due to their friendly relations with the UK, they are much better being represented as part of the England civ that do not produce military units for the English very well, than independent civs which cannot allow English or civs friendly with the English to pass through their territories. Independent Canada and Australia would probably just be reconquered by England or conquered by other powerhouses such as the US.
Summary of suggested implementations
-Make the chance a city outside of core area declares independence be based on civ stability. Increase %likelihood a colony declares independence after nationalism by additional 200%. Increase %likelihood colonies declares independence after tech x ~1950's by additional 200%.
-Don't make nonplayable civ modern respawns happen with absolute certainty. Instead, give them a high %likelihood of respawning between years x and y with the %chance again dependent upon colonizer civ's stability.
-give production/commerce/science boost to European core cities.
Union
-cities outside of core area 50% less likely to declare independence
-cities outside of core area require 75% less maintenance, and produce 75% less commerce, and have 90% military unit and national wonder/project production penalty
-cities in core area require 75% more maintenance
-independent cities 300% more inclined to join your empire, foreign cities 150% more inclined to join your empire.
-foreign civs more likely to want to be your vassal
civic best for civs with few cities in core area, and lots of colonies outside of core area.