Sisiutil
All Leader Challenger
Thanks. I'll consider your suggestions for the next revision.Great guide this one . I learnt important details that I had not given a thought previously. It is also a very balanced document for what should be included in a beginners guide. Ill keep it next to me at coming games. I can tell lots of work has been put into this document, but I have some questions. With the strategy of eliminating citizens to get rid of unhappy faces mentioned at several places in the guide, can one be sure to kill off an unhappy face? What if a happy face is killed off? Or is that just not ever happening? At the promotions section, is not also the preceeding percentage of successful outcome in a fight impacting XP earned after fight won?
I also found some stuff Id like to flag in v3.3:
- I was under the impression that one cannot trade a tech that one has not researched oneself. If that is true, the next to last point on 3.2 needs to be changed.
- In 4.1, point three, there is an incorrect reference to section 4.3. It should say 4.4
- At 4.3.1, point four, I think the statement having more than one of them should be changed to having more than one of the same resource
- At 4.6.3, Stable should be added to point one: High-priority builds
- At 5.5, point four, there is an incorrect reference to section 4.2. It should say 4.3.2
- At 13, there is a spelling error: Sids Sushi Co.: G[r]ants
- At 13, point nine dealing with Mercantilism, the section is now confusing and I think it should be worded Mercantilism prevents foreign corporations from spreading to the cities of the civ running the civic and will nullify the effect of branches already established there.
- At 15.6, it should be explained what factors that affect score and maybe a summary of whether they carry equal weight or not.
Again, thank you for a great guide.
Here is a question.
I am getting the concept of specialized cities and specializing specific buildings/wonders for them.
What buildings should be placed in all cities... and also, if the only buildings are undesirable for the specialized city, should I just build units until another building is available?
Buildings for all cities? It's a short list.
Granaries.
Everything else depends.
As for building things you don't need--again, it depends. You could always use another unit. On the other hand, sometimes your military city produces >10 research points and therefore could benefit from a library, so don't let specialization tie your hands.