R.E.D. WWII: Concepts & Suggestions

The vanilla AI is this stupid... the AI in this mod is actually better than the vanilla AI cause the AI in this mod will now at least intercept thanks to Gedemon :p
 
Maybe this is not a bug but units that are forced to retreat should not capture hexes. It is more then a bit annoying when they retreat and then get to capture the hex as well. Even more annoying when they retreat from a city 2 hexes and capture it.

The German AI has a fetish for light panzer II tanks. Not sure why, but they can build the PZ IV and instead build PZ II. Ok I did see one city building a PZ III one time.

Speaking of PZ II, the PZ II-L tanks was a later war variety that should be researched in Mid 43 (production started in September 1943).
I''m not sure that I can make something simple for units retreating from cities (like retreating on own territory), but no promise here.

Diversifying the AI unit production is definitely on my todo list, yes.

ATM the ausf. L is available after your Panzer II gain a certain amount of combat XP. I'll raise this amount, but I want to keep the feature of certain projects available when you previous unit models have accumulated experience from combat, allowing a new version to be designed.

Not sure how other people feel, but I am still not loving Artillery. I have two and just find they are always behind where I need them to be. Useful as defender of a city. The extra bonus shooting at infantry makes then about as good as regular infantry (except on defense) and less effective on city attacks in general.

Something needs to change on them.
First they need to cost less, more like the cost of infantry. They cost close to light bombers and I will take a bomber over artillery anytime. Maybe cost more like 250.
Second maybe either make range attack 36 (up from 32) or make them shoot 3 (bit long for the map scale, but it is a game).

I just can not bring myself to build anymore then the two I have.
I'd already planned to raise their ranged attack value (to 40), but haven't set it yet, will be in next version...

Artillery is equal to light bomber and it's right.
When AI use good air coverage with fighters you'll think twice to send bombers and spend materials for repairing rather than use artillery with no damage to your unit.

And issue with bombers and fighter as well is range.
I tend to think that range should be reduced, especially for light bombers and fighters.
But I'd like to discuss current balance when all units are in game.
I'll remove the air range promotion as a start.

The game is very well balanced atm, artillery still need a slight boost...

And submarines needs to get nerfed cause the AI can't handle them... they attack my ships but never my subs. I just hit and run until all their ships are dead... the only time they ever attacked one of my subs was when I accidently ended the turn next to an enemy city, the next turn AI used fighters to bomb it...
Don't know how to fix it but you fixed interceptors so well so I'm sure you will figure something out :D
I hope I will :D

I want to force Destroyers to hunt subs.

its definately the right version
Sorry then, I don't know what to do. Perhaps try to clean the cache folder if you've not done it already. No older version of R.E.D. WWII in your mod folder (except the data mod, of course) ?

Another way to balance difference between artillery & bombers is gold for Large and Medium Factory.
It's strange that such different buildings require equal gold.

Is there any bonus against tanks for IL-2 (it should be, that will make sense for producing this unit)? And it's very strange that IL-2 has the same strength as I-16 and it's weaker than LaGG-3.

Another question is repairing of units.
Is it possible to give this option to player? I mean player'll be able manually choose what unit should receive reinforcement... just like in vanilla CiV we give unite order to wait till full HP.
BTW it'll be more realistic if such action require AP or unit completely miss turn.
The IL-2 is similar to Stuka in current version (+150 vs armor), but I may turn it into a special UU for USSR with a bit more CV to resist interception.

The feature to chose which units to reinforce is planned since the beginning, but not don yet, it will need som change in UI, a part of the code I'm not quick to modify. So it's planned, but don't ask "when ?" :)

Also, I prefer the healing to be performed even if the unit is moving, give a more dynamic game IMO.

Also first deliveries started in May of 41 so a project available in late 40 would be about right for it's entry into the game.
If you have time, I could use a document with the introducing date of all danrell's unit (for those that where not available in september 1939 I mean)

I was playing as Italy and on turn 19 or 20 I get a message saying 'Poland has fall !' and then the game crashes, I've played through it a few times but the same thing happens every time. This is an auto save from one turn before:
View attachment 301394
I'll test the game, but I'm affraid the issue is similar to what was posted before. I'll report once tested.

I don't have air superiority in my game so I can't really bomb, I only use the bombers to hit embarked units, which feel kind of abusive considering a battleship do far less damage than a bomber. Not sure if this is intended or not...
NO, it's a vanilla issue (game engine consider embarked unit as land unit, not naval, give them a low strength and heavy defense against naval), I've tried to fix it somehow, but it's far from good. I ponder to remove completely the embarked promotion and add naval transport ships.

Since naval units shoot back at each other, I would suggest that the same happen when a sub makes an attack on a naval unit (non-embarked unit). This way it is a risk to the sub to engage Destroyers or Cruisers that have a bonus fighting subs. Still even hitting a capital ships will net you some damage in return. This solution is more to limit the human player as I do not think I have ever seen a AI sub attack a unit that did not start next to the sub.

What do you think of that?
I prefer the sub to be unique in naval combat that it does not fire back and does not trigger counter attack.

But as said above, I plan to change the destroyer to active sub hunters.

You will need to build some more fighters to get air superiority. I find that the French now have double the fighters (4 instead of 2) and with England having 4 it is very hard to not get shot up by fighters. Having said that historically Germany was on par in fighters to the allies by May 1940 so I think they should get a boost to start with 4 fighters. They are still out numbered 2:1 but they can at least take down 4 interceptions, which still leaves the allies with 4 to hit bombers with.

What do you thing of that?
Germany AI start with 4 fighters, in general AI get a small bonus on starting units since v.10

I think i am going to get crazy with this!

I was able to install and play the first version of your mod. Then the second came. After a few turns it crashed all the time. And so on and so on. Nobody of you was able to help me. Now your latest version is here. Whats the problem now (and believe me, i´ve tried everything this time again)?
I´m checking the mod-files and just a second after the speech starts, the game is crashing!!! What is wrong here??? I´ve unistalled this game for several times, tried to installed this (...) steam and game on different harddrives, really deleted the last folder on my drive. I´ve installed the latest driver, deactived sli, deactived even my soundcard used another one. And so on and so on. Whats going on?
Maybe you can test your hardware using a stress program like Prime95 or something for the memory.

In the past, I had issues with one games (GTA4) where all my others were working perfectly, but it turns out that a bad timing configuration was the issue, and only one game was affected.

If you use overclocked CPU or GPU, try with standard clock speed, or even downclock temporary and test again.

i had lots of crashes playing with the directx 9 version of civ5...when i started using dx11 all went well.

btw with the last version in the 1942 scenario I cannot save. When i click the game "freezes" like normal but no notification appears and when i check there is no save file :(
I love this mod but that save thing is awful...why not use the civ5 vanilla interface?
I simply can't use the standard interface, else the table datas may not be saved correctly, messing most of the mod feature.

But it should be saved, where do you look for the savegame ?

try F11 (quicksaving), go to load menu, and check the quicksaving file time/date

Yep, but I've got only one fighter against my 6 bombers.
Damn! Where is Luftwaffe?
With current configuration, I've found that the game can keep all interceptors on one front if it as started before the other.

Open DefinesEuro1940.lua (or Defines1942.lua if you're using the earth map and have the issue) in the lua folder of the mod, and change
Code:
INTERCEPTOR_RATIO_NEEDED = 2
to
Code:
INTERCEPTOR_RATIO_NEEDED = 4
maybe try 5 if you don't see at least another in the 3-4 following turns.

or maybe they all have been killed in a city capture, that can happens (and I don't plan to change it, leaving aircrafts in a city under attack should have consequence from time to time)
 
I looked through danrell's units for USSR.
Hereby is my data

Spoiler :

BT-7
Description: Light tank
Features: +1 (or +2) to movement
In Line: 1935
Out of Line: end 1940
Spread in 1939: a lot, in active use till 1943
Possible upgrade to: T-34

T-26
Description: Light infantry tank
Features:
In Line: 1933
Out of Line: About March of 1941
Spread in 1939: a lot, in active use till end of 1942
Possible upgrade to: T-34

T-60
Description: Light infantry tank
Features: the same strength as T-26, very cheap production
In Line: August 1941
Out of Line: February 1943
Spread in 1939: unavailable
Possible upgrade to: T-34

T-28
Description: Dreadnought tank = )
Features: stronger than T-26 and BT-7, but much slower
In Line: 1933
Out of Line: April 1940
Spread in 1939: stingily
Possible upgrade to: KV-1

T-34 (1940)
Description: Medium tank
Features: All-round medium tank
In Line: February 1940
Out of Line: August 1941
Spread in 1939: unavailable
Possible upgrade to: T-34-76

T-34-76 (1941)
Description: Medium tank
Features: All-round medium tank (a little bit better than T-34), cheap production, cheap repair
In Line: August 1941
Out of Line: 1944
Spread in 1939: unavailable
Possible upgrade to: T-34-85

T-34-85
Description: Best medium tank of WWII
Features: All-round medium tank (better than T-34-76), cheap production, cheap repair
In Line: November 1943
Out of Line: 1950
Spread in 1939: unavailable

KV-1
Description: Heavy tank
Features: Slower (-1) than T-34, much stronger than T-34, but require more resources
In Line: December 1939
Out of Line: August 1942
Spread in 1939: unavailable
Possible upgrade to: IS-1

KV-2
Description: Special heavy tank
Features: Strong, slow, require a lot of materials & personal
In Line: December 1939
Out of Line: October 1941
Spread in 1939: unavailable

IS-1
Description: Heavy tank
Features: All-round heavy tank
In Line: August 1943
Out of Line: 1953
Spread in 1939: unavailable
Possible upgrade to: IS-2

IS-2
Description: Heavy tank
Features: All-round heavy tank (stronger than IS-1), cheap production, cheap repair, the strongest tank for USSR
In Line: December 1943
Out of Line: 1953
Spread in 1939: unavailable

IS-3
Description: Heavy break tank
Features: Stronger than IS-2
In Line: March 1945
Out of Line: 1946
Spread in 1939: unavailable

BM-13
Description: Artillery
Features: Very strong, serious bonus vs tanks
In Line: June 1941
Out of Line: January 1942
Spread in 1939: unavailable
Possible upgrade to: BM-13-16

BM-13-16
Description: Artillery
Features: Very strong, serious bonus vs tanks, +1 movement to BM-13
In Line: January 1942
Out of Line: December 1944
Spread in 1939: unavailable

ZiS-30
Description: Tank destroyer
Features: weak, very cheap production, very cheap repair
In Line: August 1941
Out of Line: January 1942
Spread in 1939: unavailable
I don’t think it’s necessary to add this unit

SU-76
Description: Tank destroyer
Features: Medium strength, cheap production, cheap repair
In Line: August 1942
Out of Line: May 1945
Spread in 1939: unavailable

SU-85
Description: Tank destroyer
Features: A little bit stronger than SU-76
In Line: July 1943
Out of Line: July 1944
Spread in 1939: unavailable
Possible upgrade to: SU-100

SU-100
Description: Tank destroyer
Features: Stronger than SU-85
In Line: August 1944
Out of Line: 1956
Spread in 1939: unavailable

SU-122
Description: Assault gun
Features: cheap production, cheap repair
In Line: November 1942
Out of Line: September 1943
Spread in 1939: unavailable

SU-152
Description: Assault gun
Features:
In Line: January 1943
Out of Line: December 1943
Spread in 1939: unavailable

ISU-122
Description: Assault gun
Features: cheap production, cheap repair
In Line: March 1944
Out of Line: 1946
Spread in 1939: unavailable

ISU-152
Description: Assault gun
Features:
In Line: October 1943
Out of Line: 1946
Spread in 1939: unavailable

ZSU-37
Description: Anti Air
Features: Actually there was no self-propelled AA in USSR during WWII (Total output for ZSU-37 was about 100 pcs and there are no data about use in real battle). American M17 was used.
In Line: April 1944
Out of Line: February 1945
Spread in 1939: unavailable

Why so many fighter for USSR?
Conception of soviet Air Forces was special fighter for special purpose. One fighter was against other fighters, another for escorting bombers, and another for escorting land troops and so on.
So just two or three could be chosen for MOD.

I-16
Description: Fighter
Features: cheap, weaker than other soviet fighters, range – about 400 km.
In Line: 1933
Out of Line: January 1942
Spread in 1939: wide-spread

Yak-7
Description: Fighter
Features: Better than LaGG-3, range – about 600 km.
In Line: October 1941
Out of Line: 1945
Spread in 1939: unavailable

Yak-9
Description: Fighter
Features: the most widely-spread fighter in soviet air forces during WWII, range – about 800 km.
In Line: October 1942
Out of Line: 1948
Spread in 1939: unavailable

LaGG-3
Description: Fighter
Features: a little bit stronger than I-16, range – about 650 km.
In Line: November 1940
Out of Line: February 1944
Spread in 1939: unavailable
Possible upgrade to: La-5


La-5
Description: Fighter
Features: solid fighter, range – about 900 km.
In Line: April 1942
Out of Line: December 1944
Spread in 1939: unavailable

La-7
Description: Fighter
Features: Better than La-5, but shorter range – about 600 km.
In Line: February 1944
Out of Line: -
Spread in 1939: unavailable

IL-2
Description: Attack aircraft
Features: strong, cheap production, cheap repair, serious bonus vs tanks, range – about 700 km.
In Line: February 1940
Out of Line: March 1942
Spread in 1939: unavailable
Possible upgrade to: IL-2M

IL-2M
Description: Attack aircraft
Features: A little bit stronger than IL-2, very cheap production (total output during WWII was more than 36 000 pcs), very cheap repair, range – about 700 km.
In Line: March 1942
Out of Line:
Spread in 1939: unavailable
Possible upgrade to: IL-10

IL-10
Description: Attack aircraft
Features: A little bit stronger than IL-2M, range – about 800 km.
In Line: May 1944
Out of Line: 1955
Spread in 1939: unavailable

Tu-2
Description: Bomber
Features: Range was about 2100 km
In Line: March 1941
Out of Line: 1948
Spread in 1939: unavailable

Pe-2
Description: Bomber
Features: Range was about 1200 km
In Line: January 1941
Out of Line: 1945
Spread in 1939: unavailable

TB-3
Description: Heavy bomber
Features: Range was about 3200 km
In Line: 1932
Out of Line: 1938
Spread in 1939: good

Pe-8
Description: Heavy bomber
Features: Range was about 3600 km, very good defense against AA and fighters. Best heavy bomber till 1943-1944.
In Line: January 1939
Out of Line: December 1944
Spread in 1939: very stingily

IL-4
Description: Bomber
Features: Range was about 4000 km, cheap (total output during WWII – more than 5 000 pcs)
In Line: May 1942
Out of Line: 1945
Spread in 1939: unavailable
 
The IL-2 is similar to Stuka in current version (+150 vs armor)
No way! It's terribly weak!
IL-2 attacks Italian M13-14 -2hp, panzerII -1hp... open field :mad:
Stuka attacks KV-1 -8hp
That is data from my last save. Difficulty is deity.

The feature to chose which units to reinforce is planned since the beginning, but not don yet, it will need som change in UI, a part of the code I'm not quick to modify. So it's planned, but don't ask "when ?"
The only thing I need to know is that you're going to do that = )

or maybe they all have been killed in a city capture
I found Luftwaffe. They were near London...
Also I found panzers.
About 5 were near Copenhagen... just standing, doing nothing...
About 7 in Romanian mountains... waiting for my units, no movement
Several in Sweden and Britain... Berlin was open... was captured 20th of October... hell that's Blitzkrieg!
There were no Kringsmarine... just two or three ships... but Italy had got strong Navy even in the end of 1941.

A lot... A LOT of Danish units... why?!

Map
Why is Reykjavik Danish? :crazyeye:

leaving aircrafts in a city under attack should have consequence from time to time
AI is very bad moving planes from city to city...
For example, Warsaw were uncaptured in my home front for many turns and AI didn't move anything to reach my units.
 
I looked through danrell's units for USSR.
Hereby is my data
Thanks, I'll add the date and projects (maybe not for next release)

No way! It's terribly weak!
IL-2 attacks Italian M13-14 -2hp, panzerII -1hp... open field :mad:
Stuka attacks KV-1 -8hp
That is data from my last save. Difficulty is deity.
Maybe a combination of bad luck and promotions...

Check the combat preview screen, it should show the +100% against land and +50% against armor.

Also the heavy tanks get a penalty against air attack.

Usually, my Il-2 does 3-6 damages to tanks without promotions and more after, for 1 HP lost (when not intercepted of course)


A lot... A LOT of Danish units... why?!

Map
Why is Reykjavik Danish? :crazyeye:
CS build units slowly, but if left alone for dozen of turns, they can get a decent infantry armies. But they're building too much destroyer, I'll change that.

Iceland was a constitutional monarchy under the crown of Denmark at the beginning of the war, it's only in 1944 that they proclaimed an independent republic.
 
Ships and names of USSR + location and quantity for each class

Spoiler :

Capital Ship
No ships


Battleship – 3 pcs
Oktyabrskaya Revolyutsiya - Leningrad
Marat - Leningrad
Sevastopol - Sevastopol
Arkhangelsk – non-USSR ship


Cruiser – 7 pcs
Kirov - Leningrad
Maxim Gorky - Leningrad
Petropalovsk – Leningrad – in docks
Komintern – Sevastopol (in June 1941 ranked as destroyer)
Krasnyi Kavkaz - Sevastopol
Krasnyi Krym - Odessa
Chervona Ukraina - Sevastopol
Voroshilov - Sevastopol
Molotov - Sevastopol
Murmansk - non-USSR ship
Kalinin – raise of flag – 2, February, 1943 - Murmansk
Kaganovich – in docks all WWII


Destroyer – 54 pcs
(modern)
Volodarskiy – Leningrad
Artem - Leningrad
Engels - Leningrad
Karl Marx – Leningrad
Kalinin – Leningrad
Gromky – Leningrad
Gnevny – Leningrad
Gordy – Leningrad
Grozyaschy – Leningrad
Smetlivy – Leningrad
Bditelny – Sevastopol
Bezuprechny – Odessa
Besposchadny – Sevastopol
Bodry – Sevastopol
Bystry – Sevastopol
Gremyaschy – Leningrad
Grozny – Leningrad
Sokruhorsehockyelny – Murmansk
Stremitelny – Murmansk
Stereguschy – Leningrad
Razumny – Vladivostok
Razyarenny – Vladivostok
Revnostny – Vladivostok
Rehorsehockyelny – Vladivostok
Svirepy – Leningrad
Svobodny – Sevastopol
Serdity – Leningrad
Silny – Leningrad
Skory – Leningrad
Slavny – Leningrad
Smely – Leningrad
Smyshleny – Sevastopol
Sovershenny – Sevastopol
Soobrazitelny – Sevastopol
Sposobny – Sevastopol
Statny – Leningrad
Stoyky – Leningrad
Storozhevoy – Leningrad
Strashny – Leningrad
Surovy – Leningrad


Carrier
No ships


Submarine – 212 pcs
No names just numbers “K-1”, “M-171”, “D-3”, SCH-422” and others
 
Maybe a combination of bad luck and promotions...

Check the combat preview screen, it should show the +100% against land and +50% against armor.

Also the heavy tanks get a penalty against air attack.

Usually, my Il-2 does 3-6 damages to tanks without promotions and more after, for 1 HP lost (when not intercepted of course)
I'll look for more numbers, so far statistic is awful despite +100% against land and +50% against armor.

Iceland was a constitutional monarchy under the crown of Denmark at the beginning of the war, it's only in 1944 that they proclaimed an independent republic.
curious = )

CS build units slowly, but if left alone for dozen of turns, they can get a decent infantry armies. But they're building too much destroyer, I'll change that.
May be it'll be better if Denmark and other small countries are not able to have and build units.
It'll help Germany... finally main rivals are Allies.
 
Damn! I'm blind as bombers have all bonus vs cities & units = )

I made deity handicap for Germany. I must say they become better!

BTW, where is data for units? I mean strength, possible promotions and so on?
I'd like to run some tests = )
 
BUG, I think.

As Germany, the USSR declared war in April 1940. After taking Eastern Poland and Minsk, I accepted Peace with the USSR. After Peace USSR got all the land in the starting USSR, but not the cities. I control Minsk, but not the land around it. In fact all the land in the USSR (not Poland) that I captured returned to the USSR.
 
After Peace USSR got all the land in the starting USSR, but not the cities. I control Minsk, but not the land around it.
That's because you have not got full control of those cities... em... "red fist" is above city (idk english version of this vanilla feature)

Well, just changing AI handicap made possible for Germany to capture not only Copenhagen, but Oslo as well! More over Norwich was in their hands for several turns!
I almost believe AI has got some talents :D

Still AI is very passive both sea & land. Only fighters and bombers are pretty active.
 
Damn! I'm blind as bombers have all bonus vs cities & units = )

I made deity handicap for Germany. I must say they become better!

BTW, where is data for units? I mean strength, possible promotions and so on?
I'd like to run some tests = )
in the NewDefaultUnits.sql file, here are the template for all units.

BUG, I think.

As Germany, the USSR declared war in April 1940. After taking Eastern Poland and Minsk, I accepted Peace with the USSR. After Peace USSR got all the land in the starting USSR, but not the cities. I control Minsk, but not the land around it. In fact all the land in the USSR (not Poland) that I captured returned to the USSR.
Yep, when Germany and USSR are at peace, they're considered as virtually allied for the tile flipping system, it's done so for the Poland invasion.

I may fix this kind of problem by making all early DoW a permanent war.

think i should try reinstalling it?
Try deleting the cache folder too if you do so.
 
what are you talking about ? :confused:
 
I need file in your MOD with following data for each unit: strength, range, movement, range attack, possible promotions & ect.

NewDefaultUnits.sql has got templates for classes: light tank... heavy bomber... battleship.
According to this file I guess that there is no difference in TTX between Stuka and IL-2 or any other Attack Aircraft for example.
 
According to this file I guess that there is no difference in TTX between Stuka and IL-2 or any other Attack Aircraft for example.
yes it's what I've said, Stuka and IL-2 share the same stats ATM, but I plan to change it, see a few post above :D

If you want to have a global look on stats, refer to the spreadsheet (link in first post), that take into account the different promotions, and you'll see more quickly which units are on the same "level" (some on the change in the spreadsheet are not yet reflected in game)

Of course it's not definitive, the Matilda II may be changed and get it's own class for example.
 
I see...
So I completely disagree with some of lines here.
For example.
No way LaGG-3 was equal to "Emil"

That's a huge work but it'll be better if almost every unit is unique.
BTW it'll help Germany to conquer Europe in 1939-1941.
 
That's a huge work but it'll be better if almost every unit is unique.

Of course, but then I'd still be in planning phase for the mod.

That will be possible to do in the future, but I prefer to start from global classes, balancing each class from the others, then goes for unit balancing in each class.
 
Uhm playing as Germany is there any other project possible atm other than the Stuka 'replacement' or the heavy bomber ?
 
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