Bandobras Took
Emperor
I took these notes because I'm one of those people that can't remember the entire Tech Web. I'm putting them out there in case there are other people like me playing this game. Let me know if I missed anything or got something wrong, both of which are extremely likely.
This covers terrain improvements and bonus and strategic resources. There were some funny things, like the fact that strategic resources do not of themselves add any yields to a tile.
Key:
<> = Required Tech
[] = Gives Affinity
[#] = Requires # Affinity
{} = Virtue Bonus
() = Yield
F = Food
P = Production
E = Energy
Food:
Farm +1
<Vertical Farming> [Purity] (+1 F, +1 E)
<Industrial Ecology> [Purity] (+1 P)
<Artificial Evolution> (+1 Science)
Ectogenesis Pod (Wonder) <Genetic Design> (+1 F)
Biowell <Bionics> +2, +1 Health, -2 E
<Alien Genetics> [Purity] (+1 Culture)
Terrascape <Terraforming> 2 (Sets Yield), -6 E
{Prosperity} +1
Orbital: Weather Controller <Climate Control> [Supremacy] +1
Production:
Mine +2
Biometallurgy [Supremacy] (+1 E)
Manufactory <Robotics> +3, -2 Health, -2 E
<Nanorobotics> [Harmony] (+1 Science)
{Industry} +2
Terrascape <Terraforming> 2 (Sets Yield), -6 E
{Prosperity} +1
Orbital: Orbital Fabricator <Geoscaping> [Supremacy] +1
Energy:
Generator +2
<Organics> (+1 E)
Xenomalleum Project <BioEngineering> (+2 E)
<Planetary Engineering> (+1 P)
Node <Autonomous Systems> [Supremacy] +2
<Hypercomputing> (+1 Science)
Orbital: Solar Collector <Photosystems> [Harmony] +1, Cities +20%
Culture:
Dome <Biology> +2 (-2 E)
<Biospheres> [Purity] (+1 E)
Terrascape <Terraforming> 2 (Sets Yield), -6 E
{Prosperity} +1
Orbital: Holomatrix <Civil Support> [Purity] +2
Military Effect:
Node <Autonomous Systems> [Supremacy]
<Hypercomputing> (+1 Science)
Science:
Array <Communications> (+1 Science, +1 E)
<Astrodynamics> (+1 Science)
Academy <Cognition> 3 (Sets Yield)
<Protogenetics> (+1 Culture)
{Knowledge} (+2 Science)
Orbital: Lasercom Satellite <Orbital Networks> Cities +15%
Orbital: Deep Space Telescope <Orbital Automation> Cities +25%
Resources:
The resource is listed, then the specific improvement, then any other bonus.
+1P +1E to Strategic Resources From Might
+1E to Basic Resources From Industry
+1P to Basic Resources From Prosperity
Algae (+1 F)
Work Barge <Planetary Survey> (+1 F)
Biofuel Plant <Biology> (+2 E)
Basalt (+1 P)
Quarry (+1 P)
<Power Systems> [Supremacy] (+1 P)
Chitin (+1 F)
Paddock (+1 P)
Biofactory <Organics> (+1 P)
<Alien Lifeforms> (+1 Culture)
Copper (+1 E)
Mine (+2P +1E)
Network <Computing> (+1 Science)
Biometallurgy [Supremacy] (+1 E)
Coral (+1 Culture)
Work Barge <Planetary Survey> (+1 Science, +1 P)
Fiber (+1 P)
Plantation (+1 P)
<Photosystems> [Harmony] (+1 F)
Firaxite
Firaxite Mine <Robotics> (+3 Science, -2 E)
Observatory <Physics> (+1 Science)
Holosuite <Cognition> (+1 Culture)
Neurolab <Cognition> (+1 Science)
Floatstone
Floatstone Quarry <Terraforming> (+3 E)
Fruit (+1F)
Plantation (+1F)
<Photosystems> [Harmony] (+1 F)
Fungus (+1F)
Plantation (+1 F)
<Photosystems> [Harmony] (+1 F)
Growlab <Biology> (+1 F)
Geothermal <Geophysics> (+2 E)
Geothermal Well <Geophysics> (+4 E)
<Power Systems> [Supremacy] (+1 E)
Gold (+1C)
Mine (+2 P, +1C)
Biometallurgy [Supremacy] (+1 E)
Petroleum <Chemisty>
Petroleum Well <Chemistry> (+1 P, +2 E, -2 E, -1 Health)
Petrochemical Plant <Biochemistry> (+1 P, +1 E)
Resilin (+1 P)
Paddock (+1 Science)
Bionics Lab <Bionics> (+1 P)
<Alien Lifeforms> (+1 Culture)
Silica (+1 Science)
Mine (+2 P, +1 Science)
Biometallurgy [Supremacy] (+1 E)
Titanium <Engineering>
Mine (+5 P)
Alloy Foundry <Fabrication> (+2 P)
Biometallurgy [Supremacy] (+1 E)
Tubers (+1 F)
Plantation (+2 F)
<Photosystems> [Harmony] (+1 F)
Xenomass
Xenomass Well <Alien Sciences> (+3 F, -2 E)
Xenofuel Plant <Alien Sciences> [Harmony 2] (+1 E)
Xenonursery <Alien Sciences> (+1 Science)
<Alien Domestication> [Harmony] (+1 Culture)
<Alien Genetics> [Purity] (+1 Science)
Cloning Plant <Genetic Design> (+1 P)
Terrain:
Terrain is listed here if something gives it a bonus. On a fun note, though, Desert hills get an extra energy.
Desert 1E
Vivarium <Ecology> (+1 F)
Marsh 1F
Cytonursery <Genetics> (+1 F)
Tundra 1F
Mass Digester <Organics> (+1 E)
Water
Water Refinery <Biochemistry> (+1 F, +1 P)
This covers terrain improvements and bonus and strategic resources. There were some funny things, like the fact that strategic resources do not of themselves add any yields to a tile.
Key:
<> = Required Tech
[] = Gives Affinity
[#] = Requires # Affinity
{} = Virtue Bonus
() = Yield
F = Food
P = Production
E = Energy
Food:
Farm +1
<Vertical Farming> [Purity] (+1 F, +1 E)
<Industrial Ecology> [Purity] (+1 P)
<Artificial Evolution> (+1 Science)
Ectogenesis Pod (Wonder) <Genetic Design> (+1 F)
Biowell <Bionics> +2, +1 Health, -2 E
<Alien Genetics> [Purity] (+1 Culture)
Terrascape <Terraforming> 2 (Sets Yield), -6 E
{Prosperity} +1
Orbital: Weather Controller <Climate Control> [Supremacy] +1
Production:
Mine +2
Biometallurgy [Supremacy] (+1 E)
Manufactory <Robotics> +3, -2 Health, -2 E
<Nanorobotics> [Harmony] (+1 Science)
{Industry} +2
Terrascape <Terraforming> 2 (Sets Yield), -6 E
{Prosperity} +1
Orbital: Orbital Fabricator <Geoscaping> [Supremacy] +1
Energy:
Generator +2
<Organics> (+1 E)
Xenomalleum Project <BioEngineering> (+2 E)
<Planetary Engineering> (+1 P)
Node <Autonomous Systems> [Supremacy] +2
<Hypercomputing> (+1 Science)
Orbital: Solar Collector <Photosystems> [Harmony] +1, Cities +20%
Culture:
Dome <Biology> +2 (-2 E)
<Biospheres> [Purity] (+1 E)
Terrascape <Terraforming> 2 (Sets Yield), -6 E
{Prosperity} +1
Orbital: Holomatrix <Civil Support> [Purity] +2
Military Effect:
Node <Autonomous Systems> [Supremacy]
<Hypercomputing> (+1 Science)
Science:
Array <Communications> (+1 Science, +1 E)
<Astrodynamics> (+1 Science)
Academy <Cognition> 3 (Sets Yield)
<Protogenetics> (+1 Culture)
{Knowledge} (+2 Science)
Orbital: Lasercom Satellite <Orbital Networks> Cities +15%
Orbital: Deep Space Telescope <Orbital Automation> Cities +25%
Resources:
The resource is listed, then the specific improvement, then any other bonus.
+1P +1E to Strategic Resources From Might
+1E to Basic Resources From Industry
+1P to Basic Resources From Prosperity
Algae (+1 F)
Work Barge <Planetary Survey> (+1 F)
Biofuel Plant <Biology> (+2 E)
Basalt (+1 P)
Quarry (+1 P)
<Power Systems> [Supremacy] (+1 P)
Chitin (+1 F)
Paddock (+1 P)
Biofactory <Organics> (+1 P)
<Alien Lifeforms> (+1 Culture)
Copper (+1 E)
Mine (+2P +1E)
Network <Computing> (+1 Science)
Biometallurgy [Supremacy] (+1 E)
Coral (+1 Culture)
Work Barge <Planetary Survey> (+1 Science, +1 P)
Fiber (+1 P)
Plantation (+1 P)
<Photosystems> [Harmony] (+1 F)
Firaxite
Firaxite Mine <Robotics> (+3 Science, -2 E)
Observatory <Physics> (+1 Science)
Holosuite <Cognition> (+1 Culture)
Neurolab <Cognition> (+1 Science)
Floatstone
Floatstone Quarry <Terraforming> (+3 E)
Fruit (+1F)
Plantation (+1F)
<Photosystems> [Harmony] (+1 F)
Fungus (+1F)
Plantation (+1 F)
<Photosystems> [Harmony] (+1 F)
Growlab <Biology> (+1 F)
Geothermal <Geophysics> (+2 E)
Geothermal Well <Geophysics> (+4 E)
<Power Systems> [Supremacy] (+1 E)
Gold (+1C)
Mine (+2 P, +1C)
Biometallurgy [Supremacy] (+1 E)
Petroleum <Chemisty>
Petroleum Well <Chemistry> (+1 P, +2 E, -2 E, -1 Health)
Petrochemical Plant <Biochemistry> (+1 P, +1 E)
Resilin (+1 P)
Paddock (+1 Science)
Bionics Lab <Bionics> (+1 P)
<Alien Lifeforms> (+1 Culture)
Silica (+1 Science)
Mine (+2 P, +1 Science)
Biometallurgy [Supremacy] (+1 E)
Titanium <Engineering>
Mine (+5 P)
Alloy Foundry <Fabrication> (+2 P)
Biometallurgy [Supremacy] (+1 E)
Tubers (+1 F)
Plantation (+2 F)
<Photosystems> [Harmony] (+1 F)
Xenomass
Xenomass Well <Alien Sciences> (+3 F, -2 E)
Xenofuel Plant <Alien Sciences> [Harmony 2] (+1 E)
Xenonursery <Alien Sciences> (+1 Science)
<Alien Domestication> [Harmony] (+1 Culture)
<Alien Genetics> [Purity] (+1 Science)
Cloning Plant <Genetic Design> (+1 P)
Terrain:
Terrain is listed here if something gives it a bonus. On a fun note, though, Desert hills get an extra energy.
Desert 1E
Vivarium <Ecology> (+1 F)
Marsh 1F
Cytonursery <Genetics> (+1 F)
Tundra 1F
Mass Digester <Organics> (+1 E)
Water
Water Refinery <Biochemistry> (+1 F, +1 P)