Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,545
The +5% research cost per city was a good mechanic to prevent city-spamming, but it's been severely screwing me over in terms of finish times. 5% may not sound like much, but think of it like this - 4 cities is 20% more science per tech, which is about 20% slower finish times, sometimes more with delayed science buildings. So before I'd finish at around turn 270 with a regular civ; now it's more like turn 310.
My suggestion is this: remove the penalty in different ways for completing the starter trees. For example: complete tradition to remove penalty if you have 4 cities or less, complete liberty to remove penalty for 5 cities or more, complete honor to remove penalty for cities you didn't found, and complete piety to remove penalty in all cities with a religion. This prevents early-game city spamming while promoting late-game exploration and colonization, and helps players achieve pre-BNW victory times easier.
My suggestion is this: remove the penalty in different ways for completing the starter trees. For example: complete tradition to remove penalty if you have 4 cities or less, complete liberty to remove penalty for 5 cities or more, complete honor to remove penalty for cities you didn't found, and complete piety to remove penalty in all cities with a religion. This prevents early-game city spamming while promoting late-game exploration and colonization, and helps players achieve pre-BNW victory times easier.