New images for the Futur DaoNE v2.00

This seems a very ambitious project, a bit like if you are doing a new Europa Universalis on your own, much more complex than original Colonization also...

Perhaps you should release the mod by small increments, because gaining feedback regularly will first allow you to debug progressively your mod, and perhaps more importantly, feedback will always keep your motivation high.


N'ayez pas les yeux plus gros que le ventre!
 
Hi, I am on holidays during 1 week, so I can continue to do modding.
This seems a very ambitious project
Indeed, it is ! but we though to put an beta version with all Europe aspects! But I think this beta version will only in French. We had already select 6 beta testers.
Hundreds of Europe events are not tranlate, so IsabelXXX will have some works :p.
I can propose you (Vorpal and IsabelXXX) to test it if you want!
I'll let you know ;).
 
Hi,

Some time ago, we initiated the construction of the window of commercial management.
The first project we did not like, we preferred to review all of the window and show you the project we are currently working.

That the project!




Under conventional trade window, you'll find the space "Commercial Contracts"




See you soon for more pictures!

Spoiler :
Il y a quelques temps, nous avons engagé la construction de la fenêtre de gestion commerciale.
Le premier projet ne nous plaisait pas, nous avons préféré revoir l'ensemble de cette fenêtre et vous présenter le projet que nous travaillons en ce moment.
Voilà le projet !
 
Hi,

A New step in implementing the Trade screen. M07 worked well.

The tabs "resources" may only appear leave the price (sale price / purchase) topped by two icons, gold coins & weight.

By default, the display prices and passing the mouse over the resource, the quantity displayed.

The book sale / purchase is present but has no permanent place. It is on this book that will show the selected resources.




By clicking on the icon "weight" values ​​give way to price stock quantities in Europe.




See you soon for more pictures!


Spoiler :
Une nouvelle avancée dans la réalisation du screen Commerce. M07 a bien travaillé.

Les onglets "ressources" laissent apparaitrent les prix (Prix vente/achat) surmontés par deux icones, pièces d'or & poids.

Par défaut, l'écran affichera les prix et passant la souris sur la ressource, la quantité s'affichera .

Le livre de vente/achat est présent mais n'a pas sa place définitive. C'est sur ce livre que s'afficheront les ressources sélectionnées.

En cliquant sur l'icone "poids" les valeurs prix laisseront place aux quantités en stock en Europe.
 
This seems a very ambitious project, a bit like if you are doing a new Europa Universalis on your own, much more complex than original Colonization also...
Perhaps you should release the mod by small increments, because gaining feedback regularly will first allow you to debug progressively your mod, and perhaps more importantly, feedback will always keep your motivation high.

It is true that the project is ambitious, Vortal.
The step requires that we work to provide a lot of things. So it is long to create.

The complexity of Europe can not be implemented without the rest. But our motivation is high.

N'ayez pas les yeux plus gros que le ventre!
Toutes les phases que nous projetons seront menées à terme. Nous contrôlons parfaitement la situation.
 
Looks interesting. I suppose you're not going to be having any penal immigration, ie forced immigration do as a prison sentence for some item not listed (theft, rape, etc) rather than the parent country paying to imprison them? I also noticed you did not have immgration for political refugee (like a noble fleeing or statemen fleeing when the new king didn't seem to like his policies, etc).
 
when this mod will be released ?
i have plaing for some time ....if u can MERGE THIS MOD VITH JOURNEYMAN IT WILL BE GREAT
 
I suppose you're not going to be having any penal immigration, ie forced immigration do as a prison sentence for some item not listed (theft, rape, etc) rather than the parent country paying to imprison them?
Indeed, it is not still in my intents to do it, but we have already thought to add slaves in following versions.
I also noticed you did not have immgration for political refugee (like a noble fleeing or statemen fleeing when the new king didn't seem to like his policies, etc).
We have a political immigration, so we would have statemen who can come.
when this mod will be released ?
I don't know but today I am in summer holidays :p!
So i can continue!!
if u can MERGE THIS MOD VITH JOURNEYMAN IT WILL BE GREAT
I have enough projects for now ;). But I am not closed on little changes.
 
Hi Jinnai !

Looks interesting. I suppose you're not going to be having any penal immigration, ie forced immigration do as a prison sentence for some item not listed (theft, rape, etc) rather than the parent country paying to imprison them? I also noticed you did not have immgration for political refugee (like a noble fleeing or statemen fleeing when the new king didn't seem to like his policies, etc).

Immigration political will exist because there will be civil war in the kingdom. It is a very interesting topic to be discussed in an evolution of the v2.00 version. But your idea is good so I think we will provide, with M07, the principle of a statesman political refugee.

The convicts will also be provided (after v2.00) and they will have a major military role.
 
Hi, I am on holidays during 1 week, so I can continue to do modding.

Indeed, it is ! but we though to put an beta version with all Europe aspects! But I think this beta version will only in French. We had already select 6 beta testers.
Hundreds of Europe events are not tranlate, so IsabelXXX will have some works :p.
I can propose you (Vorpal and IsabelXXX) to test it if you want!
I'll let you know ;).

I have been busy these last months. Here again, just let me know any thing you need.

Meanwhile I will continue working with the creation of the naval units I proposed.

The project looks simply impressive. I would really enjoy it if these words become true:
This seems a very ambitious project, a bit like if you are doing a new Europa Universalis on your own, much more complex than original Colonization also...
 
Welcome back Isabelxxx,

You said me that you could help us to translate some of my texts.
If you always agree, I will send you some xml files.
 
Hello:

I have been playing your mod for 2 days now and it is very interesting. I realize that it is time consuming to have a civilopedia for the changes that you have introduced but it would be a welcome!

At first I was lost with almost anything. I couldn't make any money, no tobacco, cotton, etc. I had found a hill with silver that helped me tremendously. Now I think that I'm getting the hang of it.
The immigration system now is very interesting. I can ask for the professionals that I want! Although I get the message that they want 354827261 to join and when I accept, it is like 1200 800 depending on the profession.

I have seen a few bugs, like when the King sometimes raises the taxes, instead of going up, they go down. I had 13 at first, then a decrease to 10, then an increase to 13 and then a decrease to 8. Not that I'm complaining. :)

Is there a way of obtaining sailors? I bougth a naval escort, but I don't have sailors available. :(

How do you arm your ship?

When do the 2 and 3 eras begin?

Is there a way to know which seeds I have aquired? I have a plain, but my agronomist can plant cotton in there. I already have the farm. :)

Overall, very good. I love those agronomist.

P.S. In the beginning of the game, how is the player supposed to make money? I can't harvest cotton, sugar, tobacco? Should i just make tools and trade them with the natives?

Thanks for the great mod.
 
Hello:

Is there a way of obtaining sailors? I bougth a naval escort, but I don't have sailors available. :(

How do you arm your ship?

Sailors for hire appear in the Old World on the Shipping screen
I bought cannons in the Old World to arm my escorts.
The escort needs 20 to be fully powered.

When do the 2 and 3 eras begin?

I would like to know also. Still waiting for the 3rd era to occur in my game.
Is producing Bells doing anything for your rebel sentiment ?
Mine's stuck at zero.

Is there a way to know which seeds I have aquired? I have a plain, but my agronomist can plant cotton in there. I already have the farm. :)

I don't know that either.
You can get seeds from visiting Native villages a second time with the scout.
Look for a village that trains cotton planters.

Overall, very good. I love those agronomist.

I like him too. But i have just one. How do I get more?
I've had a "wanted" sign out for many turns but no luck.
What increases the odds?
Will trying to get only a agronomist increase my odds?


P.S. In the beginning of the game, how is the player supposed to make money? I can't harvest cotton, sugar, tobacco? Should i just make tools and trade them with the natives?
.

Get that Scout out there and visit the villages. You can't trade until that happens.

I started by trading some trading goods to the natives.
1 trading good will get you a wagon load(60 things) in exchange.
On the native's trading screen, there is a row of icons of what they want.
I traded 1 trade-good for peanuts, dropped off the excess at my town and
then traded 1-2 peanuts for a wagon load of cotton at a different village.
Sell the excess in Europe. Wash, rinse, repeat.

(and watch for those $%^%$ pirates! I escort ALL my merchant fleet)
 
Sailors for hire appear in the Old World on the Shipping screen
I bought cannons in the Old World to arm my escorts.
The escort needs 20 to be fully powered.
I saw that but I don't get any. :( I'm at turn 90 and nothing. When did you get your sailors.
I bouught also the cannons in Europe, but when I try to buy the ammo I can't load it? Can you tell me in which screen do you buy the cannons and ammo? I try it in the Shi/War part, it says that I have 20 cannons but no ammo.

I would like to know also. Still waiting for the 3rd era to occur in my game.
Is producing Bells doing anything for your rebel sentiment ?
Mine's stuck at zero.
I had an elder statesman I one of my cities but zero rebel sentiment.

I like him too. But i have just one. How do I get more?
I've had a "wanted" sign out for many turns but no luck.
What increases the odds?
Will trying to get only a agronomist increase my odds?
Not really sure, I got the one from the King, and I got one also from the Immigration screen.
I guess we will have to wait for M07 to explain that one.

I started by trading some trading goods to the natives.
1 trading good will get you a wagon load(60 things) in exchange.
On the native's trading screen, there is a row of icons of what they want.
I traded 1 trade-good for peanuts, dropped off the excess at my town and
then traded 1-2 peanuts for a wagon load of cotton at a different village.
Sell the excess in Europe. Wash, rinse, repeat.

(and watch for those $%^%$ pirates! I escort ALL my merchant fleet)
Thanks. At what turn do you get the pirates, and at what turn do you get to the 2nd era? I'm at turn 90 and nothing.
 
I saw that but I don't get any. :( I'm at turn 90 and nothing. When did you get your sailors.
I bought also the cannons in Europe, but when I try to buy the ammo I can't load it? Can you tell me in which screen do you buy the cannons and ammo? I try it in the Shi/War part, it says that I have 20 cannons but no ammo.

Sailors appear in Europe, when there is a red (!) on the "ships Europe" on the right.
I went back to my saved games and got a sailor(Petty criminal) on turn 78.
Earlier than that I don't have saved.
note: I able to train sailors in my colonies now. I don't know how or why but
do know the profession costs 200.

I've read the Ammo feature is only on Conquistadore difficulty.
yes, I was worried about 0 ammo in red on the ships-tatical information screen
but the strength went up when I resupplied the ship.

You can store your cannons in the warehouse to equip fighting vessels you bought.
2nd way: Buy your cannons in europe and take them to your colonies to
equip ships you build there. If you buy a ship in Europe and have to make
the run to the colonies for cannons, it is at 0(zero) strength.

I have not been able to build cannons yet. I think only swords for 1st era,
muskets added for 2nd era and then cannons in the 3rd.

Thanks. At what turn do you get the pirates, and at what turn do you get to the 2nd era? I'm at turn 90 and nothing.


Hmm, when the pirates started, not sure but by turn 141, I owed the king
39,000 for an escort. The pirates had sunk my galleon and 2 merchantmen.
I was just getting by with a caravel.

I've went back and read the messages in DoaNE thread in the
creation & customization about version 1.35. They put the eras
information in the civilopedia under /game concepts/eras.
So:
0- 85 turns 1st era
85-180 turns 2nd era starts if founded 2 colonies and independence rate > 20%
180-300 turns 2nd era
300-360 turns 3rd era starts if founded 5 colonies and independence rate > 45%
360- 3rd era

So until Dazio tells us why we have zero independence rate,
I guess it's 180 and 360 turns for us.
 
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