Border Expansion

Sabotage

Wehrmacht Commandant
Joined
Dec 9, 2001
Messages
113
Location
Australia
I'm sorry to say this, but the ways the borders and territories are dealt with in Civilisation 3 is too unrealistic. I know that civilisation 3 is NOT based on real life, but let me first state my side of the argument.

Many, and I mean MANY nations around the world have large amounts of unoccupied or sparsely occupied space within their borders. Canada for example has almost all of the north. Australia has a vast stretch of desert in it's centre. There are probably more examples but you get my point.

If the laws of Civ3 should apply to real life (god forbid) then the northern parts of Canada and most of central Australia should be "Neuteral" territory or full of small rural towns (I know that there are probably alot of small towns in aforementioned uninhabited places, but a town of 120 people producing enough "Culture" that extends it's radius further than most cities?).

What do I suggest? well...During the "Age of Exploration" when civilisations are still beginning to get familiar with thier world and alot of territory is unclaimed, the explorer unit should come in handy. The explorer projects a "Radius" of say, 8 squares around him. As he travels through the lands, any lands within those 8 squares that does not belong to another civ, becomes the property of the player controling the explorer.

Now arises the problem of expansionst civs getting a MASSIVE advantage..and backwards civs that haven't gotten the pre requisits for explorers. To remedy this problem, I propose that ALL civs be given a scout in the beginning of the game and be allowed to create more. Expansionist can have thier scouts either move twice as fast, or maybe project a 16 square radius instead of 8. Another possible solution would be making it so that military units can also be used as scouts, or conqurers, explained a bit down.

So what happends during the industrial/modern ages when there is no more land to explore, only conqure? Well, as mentioned before, military units can also be conqurers. A swordsman should project 8 squares of "Control", a horseman 16 due to the horses allowing them to travel faster, and ALL modern units, eg. Infantry, Tanks ect have 26, because it is assumed that infantry have APCs, Humvees, Jeeps ect.

This can also mean battles become fights for territorial domination, not just the control of cities. There would actually be fronts. Battles like the Battle of the Bulge* could actually happend again as one division moves up without the support of all the others, thus creating a "Buldge" in the front.

*For those who don't know, the Battle of the Buldge was a battle fought by Australian and British soldiers against the Germans during World War 2. Apparently one division of Allied soldiers pushed ahead while the others didn't. This resulted in a buldge in the front, which the Germans surrounded and killed everyone. A friend told me this, so some details my be incorrect. Correct me at will.

So that's just my little opinion. I doubt Firaxis would implement anything like this. Let's just wait for the new editor and hope something like this could be achieved.
 
What do I suggest? well...During the "Age of Exploration" when civilisations are still beginning to get familiar with thier world and alot of territory is unclaimed, the explorer unit should come in handy. The explorer projects a "Radius" of say, 8 squares around him. As he travels through the lands, any lands within those 8 squares that does not belong to another civ, becomes the property of the player controling the explorer.

Yeah, but then you would have people exploiting this. Just build about 20 explorers to claim all the territory before you build one settler. Perhaps it could be like a leader, where you could only have 1 at a time?
 
This is a wonderful idea.

I'm still hoping for a state/republic system to be included in the XP.

And, also the ability to push a rival nation into a revolution, to essentially become a puppet of your government.

That would be so very nice.
 
I think they are putting in National Borders in the XP...I think. I could have this mixed up with RoN though.
 
Originally posted by PaleHorse76
I think they are putting in National Borders in the XP...I think. I could have this mixed up with RoN though.

I want the reason about this trought :rolleyes:
No! no! don't panic :cooool:
Just explain me why you think that
I am simply curious :grad:
 
As a history fan, I couldn't let that slip. The Battle of the Bulge was the last desperate offensive by the Germans, with the goal of cutting the allied forces in two, and cutting them off from supplies coming through Antwerp. The Germans had initial success in the lightly held Ardennes, but bogged down when they couldn't take Bastonge (sp?). Patton turned a major part of the 3rd Army 90 degrees in 48 hours and launched an offensive to relieve the surrounded Bastonge. (Patton wanted to cut off the bulge at the neck, and thus bag the entire German offensive, but he was overruled.)

Go tell your friend to read a bit of WWII history. Even renting the movie would help. :D
 
Thanks for that info Crazy Jerome. I'll go tell my pal he doesn't know warfare from that tumor he calls his nose :)

I have a few friends like that. They play too much Red Alert and suddenly they think they're military generals. Don't get me started on the number of idiotic ideas they had for Dday.

I mean, everyone knows to be a REAL military specialist, you have to play Civ3 :p
 
I think it's rather Bastogne than Bastonge. But not sure :)

As for the super-explorer, MHO is that settlers are sufficient enough when it comes to land-controlling... The only thing I would like is the disappearance of "Holes" in your empire. That is, patches of neutral territory inside your borders... When a piece of land is entirely circled by your borders, it should become part of your territory.
That could lead to some interesting land-grabbind strategies, no ?
 
Just make cultural expansion faster. The current 10, 100 is okay, but the next expansion of 1,000 starts to get too slow. 500 might be a better number. Someone needs to do some research to see what trigger level is better. Or maybe the cultural value of some buildings should be up.
 
Originally posted by Traquenard-fx


I want the reason about this trought :rolleyes:
No! no! don't panic :cooool:
Just explain me why you think that
I am simply curious :grad:
I could have sworn that in a chat I read that somewhere......
 
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