CFC TG1: Calling All Settler, Chieftain, and Warlord Players

I don't know the exact formula for return on investment. In the spirit of Civ 5 and not knowing what you are doing I may not want to know. However, as a rule of thumb I expect that as long as the city has more population than tiles it took to road up to them, you are making some minimum profit, which will then grow as the city grows. I, too would have not built so many roads, but it was the team's decision and seems to be working out. That has become a learning experience for me.

You're almost right: the formula for trade route profit is (pop * 1.25) + 1, so you actually need one less pop than road tiles required to be profitable. All the routes from Rome to our closest cities are profitable at this point, and will only become better with time.

I think the question should be WHEN to build roads, not IF. In general, its probably a good idea to improve resources around new cities first, and then hook them up once they've grown a bit. EDIT: ohh, and I think we can still improve the road layout to save some maintenance.
 
About the annexing of cities: I agree with posters above, for now we should not annex any of our conquered cities. Why deal with the unhappiness or extra maintenance for courthouses if we don't have to? We can improve the land around the cities so that if we decide to annex later, the cities can build the courthouse quickly.
 
I also agree about not annexing yet. Better to wait until we have a bit more happiness.

Placing a city so we can connect north and south seems to be the logical thing right now. I really would like to get my hands on some more iron, though.
 
lurker's comment:
More iron? OK, my thoughts are that you guys need to have a rough idea of what troops do you want when you invade the next continent. Given that you need Navigation to get there, will you be sending in longswords? Knights? Rifles? Only the former need iron.
 
lurker's comment: Probably they need a couple of frigates to escort invasion forces and to support the troops. And frigates also need iron.
 
Another vote for not annexing yet. All our puppets except Hamburg are building acceptable things. And Hamburg just isn't worth it yet.

I was thinking to have Knights ready when we meet the nasty foreigners out there. Just to continue our horse based military. But Iron availability will be key. We should have a bank reserve in case we have to buy Iron from some City State. I like Rifling for non-resource units, but that is a sizable detour from Astronomy. It depends a lot on who we meet and when.

I agree with the connector city between North and South, although that is not what I would have originally found as a priority to found.
 
Thanksgiving week is finally over, but I'm having a hard time pulling myself back in. I hate these long breaks, as I tend to lose my focus. It looks like others have been discussing which is great, so I'll try and catch up so we can get this game rolling again.

Please, keep the discussion going.
 
:lurker:

However, as a rule of thumb I expect that as long as the city has more population than tiles it took to road up to them, you are making some minimum profit, which will then grow as the city grows.

That's a good RoT. Without looking at the save, I'd leave the most of the roads.
 
I didn't get a sparkly welcome balloon-fest when I joined >.>

...anyway...

Who's turnset is it, currently, and what are we currently aiming to do? IIRC, it was to colonize the rest of our continent. Maybe also make friends with any maritime city states we know of? I'd also like to build a trireme and go exploring :)
 
To my tracking Methos posted the last save at turn 110 and centerfinger is up. The queston then becomes have we discussed enough to make centerfinger comfortable in taking the next turn?
 
In summary, the next steps for Centerfinger are:
- workers: finish roads between rome and former siamese cities, improve resources..
- build (buy?) a trireme to explore the coasts
- build libraries (for specialists), markets after that
- one settler to build a city between north and south (see screenshots above, the spot south of Mt. Fuji ok for all?), maybe another (which city after that?)
- clear barb camps

We still need to decide upon next social policies. I think we had some voices for getting the double exp policy in the honor tree, but after that?
Techwise, I think we all agreed to go towards astronomy quickly. Would it be ok to go for engineering first so we can put up lumbermills on all our forests?

Anything important else I forgot?

Now anyone tell me there's not enough things to do in Civ5 ;) Lets get the game going again!
 
I defintely vote for Enginering next. There is some desire to work towards a military tech or two along the way to have advanced troops to use when find someone. I agree with the next city placement. Above all, I consider we have to watch growth rate by micro managing citizens and we need to remember that whatever buildings we build, we build one in Rome first.

I am still tempted to take out Tyre and own our own Furs.
 
Taking out city states is baaad :( if you make them 'worried', you don't get monies when you meet them, and if you pick on more than one, you can get the all city state war thing and they'l hate us forever.
 
lurker's comment:

I don't think attacking Tyre is worthwhile. The terrain looks lackluster, and taking it just for the furs doesn't seem worth having another city to maintain, not to mention the fact that city states are usually tough nuts to crack. (Does Militaristic/Cultural/Maritime change what the cities build?)

Techwise, you look to be in a great position. I recommend Engineering for Lumbermills (You should start building those over forests after you hook up any luxury resources) then beeline to Astronomy for the oceangoing ships. You need to discover the other continent and figure out what tech level you'll need to hit before you can fight them.

I'm going to be watching this game, since I can't play in it. :(
 
I'm not opposed to taking out a CS or two, but as above poster says, Tyre hardly seems worth it. Should we encounter a CS with exceptional placement and lots of goodies I wouldn't mind puppeting it, though.

Regarding techs I say Engineering and then Astronomy. Let's explore already!
 
Are we ready to play our next turn? What else needs to be discussed?
 
Sorry guys, I've been too busy and haven't had time for this. Feel free to continue on your own, but I'm not sure I'm going to be much help. You guys are doing good and I don't see why you can't beat this on your own. I'll try and watch and speak when I can.
 
just skip him, it's been too long :p It's usually an official rule in SGs to skip after so long a time, 2 days is usually the limit.

Edit: yeah, the OP says maximum 48 hours after getting the save.
 
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