Info on Next Patch

Feeling you on the desire for land sales/trades! I thought they were gonna be in with CIV5 and its supposedly buffed diplomacy. But, uh, no. Eventually hopefully!
 
Hey guys, just wanted to pop in to let you know that the aforementioned thread has been updated with a list of upcoming changes:

http://forums.2kgames.com/forums/showthread.php?t=98034

Update 11/10/2010: The first batch of changes are now available! Here they are:

AI
  • Worker AI improvements .
  • Update to tactical AI pillaging code. Additionally, always check to make sure it’s not trying to pillage in an enemy dominance zone.
  • AI victory emphasis improvements (more efficient end-game when focusing on Science and Diplo victories).
  • AI should colonize other continents regularly.
  • AI will emphasize production of an Ocean going explorer unit when the time comes.
  • Adjust Napoleon to make him more likely to go for culture.
  • More aggressive second wave expansion (mostly off shore) after initial empire building and consolidation has occurred.
  • Optimization when finding routes (pathfinder improvement).
  • Multiple tweaks and bug fixes.
  • AI will now build ranged and mobile units more in line with the flavor settings.
  • Multiple defensive AI tweaks.

GAMEPLAY
  • Cities heal more quickly.
  • Only allow one upgrade per unit from a goody hut.

UI
  • Tweaked the single-player score list to hide the civs of unmet ai players.

DIPLO
  • AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
  • Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
  • New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
  • New diplo system: Denounce (public declaration with diplomatic repercussions).
  • New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).

MODDING
  • Parent category counts now include counts of child categories.
  • Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
  • Tweaked category name truncation to better fit names.
  • Hide categories w/ no children and a count of 0.
  • Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).

MISC
  • Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game.
 
DIPLO

* AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
* Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
* New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
* New diplo system: Denounce (public declaration with diplomatic repercussions).
* New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).


May I just say-in relation to the quoted stuff above-*totally awesome*! I know I've been a harsh critic of the game to date, but these changes alone *prove* that the developers accept where they went wrong, & are doing their best to make amends-for which I thank them :)!

Aussie.
 
DIPLO
AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
New diplo system: Denounce (public declaration with diplomatic repercussions).
New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).

:bowdown: Maybe there will be diplomacy in this game after alll.
 
Greg, I don't want to pester you, but do you know if they plan to fix the AI's use of 1upt combat? I might be missing something in the list you provided, but I know that this is a particular sore-spot for many players. Also, do the developers have any future plans to re-balance City-State diplomacy & City-State bonuses? Aside from AI diplomacy, this one is one of my biggest gripes-so it would be great to see it fixed.

Aussie.
 
DIPLO
AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
New diplo system: Denounce (public declaration with diplomatic repercussions).
New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).
Can I get those same canned responses to use on the AIs?

Seriously, I can trade, declare war or form a pact of secrecy or cooperation. Oh wait and a 'don't settle by us'.

Where's my button to tell Caesar I see his bleeping troops massing my border and it's going to be a knock down. Honestly, any canned response from the AI should be a communication option for the Human to select and convey the same message to the AI as the AI is trying to display to us.

Oh, and one more thing. Please, oh please, let me violate a border or kill a unit without declaring war and give me the diplo response to say 'opsie' and let the AI decide if it wants to claim a day of infamy and start a war over it. oh and maybe add the diplo actions to the rest of world to claim that it's really our space and we were dealing with a rogue invading unit that we killed.
 
Brilliant, thanks Greg! Those diplo updates looks very promising. Shaping up to be a great patch this.
 
I remember all those discussions pre-release from those defending the initial diplomacy system - saying it was more "realistic". Not only were they wrong but now Firaxis says you were wrong. Lol.
 
I'm loving the direction that you guys are going with these patches, you're definitely listening to feedback. Particularily care for this gem:
AI should colonize other continents regularly.
Finally! :crazyeye:
 
I must say that I'm very pleased about patches that *add* new functionality, rather than just tweaking existing mechanics.

Oh @ Buccaneer-couldn't agree more ;)!

Aussie.
 
I remember all those discussions pre-release from those defending the initial diplomacy system - saying it was more "realistic". Not only were they wrong but now Firaxis says you were wrong. Lol.


Just because they are adding to the existing diplomacy system doesnt mean anyone was wrong. I don't see any radical overhaul in those patch notes, just a bunch of things that should make it much better (I cant imagine that the civs 'makes me happy list' will go back to civ4 and have numebrs next to the items for example*)

*I could be proven wrong here.

Anyway, Napoleon is happy that Napoleon has declared friendship with Napoleon.
 
* New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).

huh? Does that mean there's like additional notes on the leaders?
 
AI's attitude towards you is now visible in the diplo screen and diplo drop-down.

This is a big turn around. We will get to the effects of our actions on the relationship status with the AI. We may not know exact correlations but hopefully it will prove that diplomacy isn't as random as many feel.
 
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