Imperator Knoedel
Simperator Knoedel
Personally I always play with Barbarian World or what it's called, the setting which makes barbarian cities be there from the start, with that they always do build him sooner or later.
I kinda had to force it to happen. Hadn't seen it in 8 or 10 games.
Personally I always play with Barbarian World or what it's called, the setting which makes barbarian cities be there from the start, with that they always do build him sooner or later.
I'm trying the Barbarian World this game. Problem I see is that the barbs killed off several rival civs before I ever met them. But were only a minor issue for me.
Only giving the free mana from the shrines based on state religion would require I add a new set of dummy buildings (which would break saved games) and some fairly inefficient python code.
If I were to change the free mana from the shrines, I'd probably make it so that they grant two sources of their primary mana type and only one of a secondary type. The Stigmata on the unbord would then grant +2 Entropy and +1 Dimensional, instead of +1 Entropy, +1 Dimensional, and +1 Meta Magic. It would actually show up written as +1 entropy, +1 entropy, +1 dimensional though, due to how it is coded in the DLL. I'd really like to let buildings provide an arbitrary number (positive, 0 or negative, without -1 counting as +3) of an arbitrary number of resources, but the schema is designed only to allow up to 3 resources all in the same amount.
I am on my 2nd game with the newest mod, and i have been getting a lot of random DOWs lately.
At first it was just a feeling that a DOW came out of the blue, but now i am quite sure that something strange is going on.
Some DOWs i could source to a civ being bribed into war (by the explicit message), a civ not liking me, or even being a backstabbing bastard warmonger (perhaps). But more and more were right out of the blue. Good relations, no obvious warreason. Not even a leader popup where he tells me to die in a ditch or so. Just a "XY has declared war on you."
I know that something strange is going on. For example their armies are not in place for a strike but took one or two turn to reach my border, and some workers are still happily bulding farms right at my border when it is my turn.
For example the last one because of which i am writing this post was by Lanun's Falamar right now. We were at Friendly, i am significantly stronger than he is in military, size and economy, my border is properly defended, no armies in place, workers still in peace-positions, we are both together in a war against the infernals i nominally joined (just sniping some infernal units with my hasted speed 4 commando rangers to delay the infernals progress while building up my cities), and suddeny - WAR!
What is going on?
Came to this mod from vanilla FFH2 and Master of Mana, and at the moment the AI behaviour feels like Civ5 where the AIs are all backstabbing bastards which you can never trust and are peaceful coexistence is not really a longterm option, even with careful diplomacing.
P.S.
Something i find strange but not really that big a problem is that very often AIs will chancel Open Borders or Embassies, and then be willing to accept them right again when i ask them for it on my turn again.
That for the most part isn't to do with Magister Modmod, but the More Naval AI by Tholal, which this mod has as its base. I've noticed random DoWs too. But do make sure: was it an undercouncil resolution that forced him into a war against you?