More Civilisations

Yeah, hopefully Polynesia can come next. Aim was to get them out before the end of the month, but I don't think that's going to happen. I'll say 'before the end of the year' as an absolute worst case scenario, but it'll all just depend on how my uni stuff shapes up as to when the final release is.
 

Polynesia Civilization Pack



Polynesia is the term for a cultural region in the Pacific Ocean spanning from the three extremities of Hawaii, Aotearoa / New Zealand and Rapa Nui (Easter Island), and including well over one thousand islands. These islands are full of vastly differing and unique histories, from the primarily land based conflict and fortified villages of the Maori Iwi of New Zealand, to the enormous stone carvings of Rapa Nui. While the majority of the islands retained contact with one another, changing climates and events cut off the extremities, allowing each society to develop independently without influence of the outside world until the arrival of Europeans. As such, the Polynesian civ from Firaxis is an anachronistic and ahistorical amalgamation of a civ, with a leader from the Hawaiian islands, a unique unit from Aotearoa and a Unique Improvement from Rapa Nui. The Polynesian Civilization Pack rectifies this, with the separation of these into four unique civilizations - the Maori, Hawaii, Rapa Nui and the Tu'i Tonga Empire. Each civilization features unique mechanics and distinct playstyles to best reflect the civ, from the expansionist and diplomatic Tu'i Tonga to the militaristic Maori and the firmly religious Rapa Nui.

All civs contain support for the following mods: Yet (not) Another Earth Map Pack, Events & Decisions, Piety & Prestige, Cultural Diversity, Map Labels, Historical Religions

Steam Workshop | Direct Download
Screenshot Album


Hawaii - Kamehameha
The Kingdom of Hawaii, one of but a few Polynesian kingdoms to be (albeit briefly) recognised as an independent state, has a large focus on specialists, with small bonuses for warfare (but not conquest)
Honolulu
Kahuna Mastery - Specialists Generate double their base yield. Receive Great People points from combat.
Unique Unit: Koa, Longswordsman replacement, costs more production but requires no Iron. Starts with more experience and the Amphibious promotion.
Unique Building: Heiau. Temple replacement that gives a random specialist when built.


The Maori - Te Rauparaha
Known for good reason as The Napoleon of the South Pacific, Te Rauparaha leads the militaristic Maori, with bonuses to aid in increasing the size of your army (and the potential to gain enemy unique units on your side)
Mana of Tumatauenga - Every time an enemy unit is defeated in battle, receive 25% of the Production cost towards that unit in the Capital. Melee Units lower the Combat Strength of adjacent enemy units.
Parihaka
Unique Unit: Taiaha Warrior, replaces Pikeman; Stronger, generates XP faster. Upgrades to Musketman. Nearby units have +5% combat strength
Unique Improvement: Pa, Requires Engineering. Can be built on hills and provides food, and can’t be built next to another Pa. Boosts military production by 5% when worked.

Rapa Nui - Hotu Matua
Known the world over for their enormous stone carvings, the Rapa Nui are a mysterious and enigmatic people who saw their island paradise turn into a hellish prison as a result of their own actions and a changing climate. They are devoutly pious and place great importance on the tradition of the Tangata-Manu.
Kai Kai Lore - Every time a citizen is born, receive faith. Every 10 faith output of a city generates +1 Cultural GPP, including faith from new citizens
Hanga Roa
Unique Unit: Matato'a, Replaces Composite Bowmen. +1 sight, +1 range (lost on upgrade) Collect a Manu Tara egg from an unimproved coastal tile on hills without resources, generating +40 GP points to cultural Great People and starting a 5 turn WLTKD on the city, the process takes 5 turns and can’t be done on the same tile twice. Doing so transforms the unit into a Tangata-Manu, which is stronger.
Unique Improvement: Moai, Requires Construction. Buildable on coast, it yields +2 Faith, and +1 Culture for each adjacent Moai. +1 additional faith when built on a Manu Tara egg site.

Tu'i Tonga - 'Aho'eitu
One of the great powers of central Polynesia, the Tu'i Tonga empire controlled multiple island chains in an empire stretching from Samoa and Tikopia to Niue, with influence extending to Fiji and beyond. They remain among the only Polynesian kingdom to have resisted European colonialism as a result of cunning diplomacy and cordial relations between themselves and others, as is represented here.
The Friendly Islands - Earn more Influence for completing CS quests. Whenever you first meet a Civilization or a City-State earn a random Faith, Culture, Gold or Science bonus.
Mu'a
Unique Unit: Tongiaki, replaces Trireme. Can enter ocean tiles. When an embarked unit starts on the same tile as an outrigger, it too can cross ocean tiles.
Unique Building: Mala'e, replaces Granary. For every sea tile adjacent to the city, receive +1 food in the city. Fish and Crab provide +1 Food when worked.

Credits:
Pouakai: XML, Maori Map
Sukritact: All other maps, Lua, Decision support
Leugi: UI models and icons, Decision support, Matato'a model, Lua
Janboruta: All other art, Text
JFD: Lua, Decision support
Viregel: Civilopedias, Lua
Reedstilt: Civilopedias
Auk: Civilopedias
Chris Sifniotis: Civilopedias
Tomatekh: Support, code
Andrew Holt: Voiceovers
Hangman: Koa model
Regalman: Diplo lines, Civilopedia bases

Special Thanks to:
SargonTheGreat: Te Rauparaha Pedia base
FramedArchitecture: Fixing two massive bugs
Sword_of_Geddon: Hunting down musical themes
Hoop Thrower: Hunting down musical themes

Music Credits:
Maori Peace: Kia Hora Te Marino, Christopher Tin
Maori War: Assorted Maori War Chants
Hawaii Peace: Hole Waimea, Geoff Knorr (Vanilla Peace)
Hawaii War: Hole Waimea, Geoff Knorr (Vanilla War)
Rapa Nui Peace: Reo Topa, Matato'a
Rapa Nui War: ???
Tonga Peace: ???
Tonga War: ???

 
The glorious day has finally come! Hype couldn't be any higher!
 
This is amazing! Thank you!
 
I just want to take this chance to give a huge thank you to Jan, JFD, Sukritact, Leugi and everyone who worked on it - it's been over a year and a half in the making, was one of the first mods I ever thought of making myself, and has been a huge weight hanging over my head the past couple months (at one point we were going to release it before India, then it kept getting delayed and delayed). It's a monumental effort, there's 17 different Lua files, god knows how many XML lines, support for most third party mods which support is carried for and saw the hands of over 10 different people. I've been hounding on about it for the past month, pestering the others into helping figure out bugs and they kept working on it, for some reason. Jan was absolutely amazing through the whole process, covering almost all of the art (I'm pretty sure he covered every single icon in the mod and most of the leaderscenes), while JFD and Sukritact both put up with me bothering them at all hours of the day and night about weird bugs with the Lua and working out solutions for them - without the two of them, this would have fallen flat a long time ago. So yeah, enjoy it. Also, JFD created his own TSL map based on the Paradise Found scenario to accompany the mod, including fifteen regional city states and support for LastSword's Tahiti, which can be downloaded here (I'm not sure if he intends to release it elsewhere, or even if he intended for it to be released. If not, JFD, let me know and I'll get rid of the link.)

Oh, and I told TPangolin last month that this would be out before the end of the month, so with the powers invested in me as a moderator I'm officially designating today the 36th of September.
 
I think some congratulations are in order.
 
ヽ༼ຈل͜ຈ༽ノ raise your taiahas ヽ༼ຈل͜ຈ༽ノ

Congratulations to everyone involved in the making of this mod. Really happy to have it finally out - struggling with early builds and witnessing it develop was fascinating.

But now onto next projects, when time will allow. :crazyeye:
 
Not this year at the moment, we've got a big project I'm wanting to try and release before the year is out. There's probably going to be 2-3 civs released between now and then, including the Minoans - so that's a sort of consolation prize for having a delayed Greece
 
omg this pack looks amazing. Just amazing.
 
YAYYYYYYYYYYYYY!!!!!!!!!!

And now the updates to Kilwa and Tibet can come! (just played against them so they are fresh on my mind)
 
Hmmm now I'm interested in the big project... There's always something to look forward to on this forum!
 
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