LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,631
magnus?
magnus?
I would think that we would want to move the Warrior to the Forest, since it's a good choke point location. I'm just 100% certain that we want to move there now versus later.magnusmarcus said:Barb to the north just went sw. (Do we want to move our warrior to the forest and get 1 turn of fort before he is attacked or stay in cultural zone?
Then again, I noticed that magnusmarcus' screenshots have the icons on the right-hand side of the screen, so perhaps it is just a matter of us having different game settings... he probably has in-game pop-ups disabled. So, perhaps it's not an autosave after all, which would make me feel a whole lot more comfortable knowing whether or not it is a manually-saved game, just one where our settings cause me to get pop-ups at the start of the turn while he won't get them until the end of the turn.I tried loading the latest real saved game, only to find out that it appears to be an autosave from the start of the turn... because I was asked which tech I wanted to research and which build item to build in Delhi, which are questions that you only get asked when loading an automatically saved game.
Then again, I noticed that magnusmarcus' screenshots have the icons on the right-hand side of the screen, so perhaps it is just a matter of us having different game settings... he probably has in-game pop-ups disabled. So, perhaps it's not an autosave after all, which would make me feel a whole lot more comfortable knowing whether or not it is a manually-saved game, just one where our settings cause me to get pop-ups at the start of the turn while he won't get them until the end of the turn.
@magnusmarcus: Is it possible for you to provide us with a test saved game that matches your moves made in the real saved game up to date? It would be greatly appreciated if you could!
Do we know roughly where the Barb Archer in the south is located? It would suck if, while we were hiding out, that Barb Archer wandered to a location that allowed a second Barb unit to spawn down there.
If we know at least roughly where the Barb Archer is located, we can consider popping out of our Cultural Borders to help spawn-bust temporarily.
Upload them in a zip file. I'm sure LC will want to see them.
Ctrl + x will toggle them from being visible to invisible and from invisible to visible.
Magnus, we need to know how many cities exist worldwide, because when there are 30 cities, all barbs will leming themselves toward the nearest city. To determine the number of worldwide cities, I compare the population statistics from one turn to the next. I don't know how to do it without one save from each turn, so I need for you to upload those saves to this thread. YOu can either put all of them in a zip file or upload them one by one.I have 4 end of turn saves available if needed
By the way, good turnset so far, magnusmarcus! Things are looking good!
I tried loading the latest real saved game, only to find out that it appears to be an autosave from the start of the turn... because I was asked which tech I wanted to research and which build item to build in Delhi, which are questions that you only get asked when loading an automatically saved game.
Fortunately, those decisions are reversible, so we're okay. However, there is a danger in using an autosaved game to pass around to the rest of the team, since, if an AI comes to you asking a question, you will be asked that question a second time as part of an autosaved game, and answering the same question from an AI twice would be treated as reloading. So, it is preferable if we can make sure that we are sharing manually-created saved games, which won't ask the same "start of turn" questions when the saved game gets loaded.
So, where are we at in terms of the big decisions to make? Besides figuring out how to best deal with the Barbs, are we mostly just debating which Worker actions + amount of whipping to use, or are there other decisions that still need to be decided upon?