Just discovered you can actually rename units that are promoted!
Wait, what? How?
Cromagnus said:I'll need to double-check that. I'm almost positive that when a national wonder build gets canceled, you lose all production. Same with any unit/building that requires a resource, if you lose that resource. I'll verify that in my next game. I should have double-checked before posting, but oh well.
I do think it is true, when you build a new city while building a national wonder you lose all production. It must be similar.
I only wish that I could rename units even when they don't have an available promotion and that the names I used would be the names used on the Military Overview screen.
YES. Late game military management is a pain in the ass, honestly... Knowing 'OK, I want my Northern Infantry to advance here, my Southern Marines landing here,' etc. would be so easy to implement and make things much easier to manage...
Can't tell you how annoying it is when the computer reports that one of my Rifleman units was killed, and I have to cycle through all my Rifleman units to figure out that "4th Guards (Rifleman)" was the unit that was killed
im guessin you name your units like that?
all i do is hit the Unit Killed notification icon and it takes me to where the unit was and i generally remember which one it was.
Generally speaking, the lower the serialization of the Guards unit, the more experienced it is. There's a huge difference between losing "2nd Siege (Trebuchet)" and losing "7th Siege (Trebuchet)".
Like moving, in the heat of battle, a scout-archer into some "meat shield' situation when I could have moved a "lesser" archer.... I don't know how to tell from the title bar on the unit which is a scout-archer and which is not....
You don't lose production. If you look at the description closely, it says that the cost goes up for every city in the empire. Production is simply haulted.
There's a small "Rename unit" button at the top of the Promotion window.
I only wish that I could rename units even when they don't have an available promotion and that the names I used would be the names used on the Military Overview screen.
function OnUnitNameRClicked()
-- rename this unit
OnEditNameClick();
end
Controls.UnitNameButton:RegisterCallback( Mouse.eRClick, OnUnitNameRClicked );
Wait, are you saying that razing a city counts as increasing your city count?
Yes, a city that you are in the process of razing to the ground adds to the number of cities you are considered to be controlling. So, items like national wonders which requrie certian buildings in all cities, or the cost of SPs, etc, will all increase while a city is being raized.
When the city is gone, then you can start building your National Wonder again, but the cost for SPs will not go back down. For this reason it's a good idea not to raze more than one city at a time unless you are totally unconcerned about your SP costs.
Athough, if you are still in the process of expanding your empire the next time you build a city (assuming another city is not still being razed), then your SP cost will not increase.