kpimm
Chieftain
First of all - indentured servants as dragoons. For some reason, the model for the indentured servant doesn't change to dragoon, but they get all the movement points and the attack value + bonuses that dragoons normally get! I might be mistaken, but I think I read somewhere that indentured servants shouldn't be possible to use as dragoons. Either way, something is bugged (model not changing or that you are able to use them as dragoons). Was fun to see my sole indentured servant kill 4 of the Kings regulars by kicking them, though - even more so when the general leading the troops surrendered to my indentured servant who was secretly a dragoon "The war of independence was won by Chuck Norris alone, who roundhouse kicked the entire REF into the Atlantic..."
I had something similar happen in a game. I upgraded the servants on the docks in Europe and after they gained their freedom in the new world, my settlement had negetive 37 guns. It seems as though the transition caused the servant to change from a servant soldier to a colonist soldier without putting its guns into the settlement first, then it drew 37 guns out that never existed. Strange, but I'm sure once servants and criminals can no longer actually become soldiers or dragoons this won't happen anymore either.
On a better note, I think this mod is very good. Nice work Dale.