This mod adds a lot of new unit graphics to the game - could one/some of them be causing the problem?
Yes it could.
Possible reason could be a unit with a bad graphic file (or bad link to the graphic file).
When civ 5 tries to display such a unit it crashes.
It's probably not the case because I tried each unit in game and they were displayed correctly whithout a crash.
This "move and crash" bug would make sense with a display problem : you move your unit, it meets something, the game tries to display it and crashes.
He had these weird Impi units that I can only assume are part of a mod, they just didn't look right.
Thanks Riddleofsteel, I will check the Impi.
Do you think Askia had too much of them ? If so I should give them the same iron prereq as the swordsman to keep the balance.
The log file would be welcome, perhaps it will help.
Royco and Riddleofsteel do you remember which Civs were in your game? I will try to reproduce it.
All those crashes are very disappointing for me because on my last 2 games this version seems to be the more stable.
Currently playing as German with France, England, Russia, Persia, Spain, America, China, Japan, Polynesia, Aztheques, Rome.
Normal speed, difficulty 2, archipelago, giant map, raging barbarians, no other mod enabled.
I am currently at the industrial era. I had 1 crash at turn 227, whithout obvious reason.
I reloaded the game, did the same moves and it worked fine.
Any problem with the tech tree ?