Updated AND 2.1 Mega Civ Pack

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The changes look awesome.:goodjob:

On a side note, I noticed a bug with Burmese UB (Paya). It should replace scriptorium but it doesn't. I checked PAYA_CIV4BuildingInfos.xml and it seems ok. Maybe there is an entry in some other XML that should be updated?

And, doesn't +15%:gold: give a little bit too much (for such an early building)? I could be mistaken, maybe it's balanced because it goes obsolete "quickly"?
In my humble opinion, +%:gold: (not just Paya, but some others as well (Plunder for Goths comes to mind)) should be replaced with one of the following:
- +:commerce:
- +:commerce: if connected to capital
- +:commerce: for each connected city (max: <insert number>)

As for Plunder (Gothic UB that replaces Jail), I'd even remove any of suggested and put this insted:
Increase Pillage gold or, this may be far fetched, any unit (or just cavalry) trained in city with Plunder UB gets Pillage promotion
 
Looks good to me, tho how do ye go about updating? I don't use github for downloading things often, it confuses me ^^;
 
For the moment, you can just "clone" the repository on your pc then copy paste new files into the mod folder (no need to redownload the base graphic package). You need git to do this. In console, "git clone https://github.com/dbkblk/civ4_and2_civmegapack.git", to download the repository, then "git pull" when you want to get the latest changes.
If you don't want git, just redownload after an update.

All the updates made the repo are viewable here.

@Sogroon: Noted. Sorry for the extra work :)
 
@ Ostix:

About Burmese UB (Paya):
I think I forgot to change BuildingClassType in Burma_CIV4CivilizationInfos. Will go through all CIV4CivilizationInfos files to check. THX! :)

I don't know about +15% :gold:. Will look after if too and maybe reduce to 10%. Do you think that would be okay?

Plunder (Gothic UB that replaces Jail)
I like the free Pillage promotion idea :goodjob:. I think we can go for it.


@ dbkblk
It was no extra work ;)
 
The list of barbarian cities contains many names that are present as civilizations in MCP. So it is quite possible that you are playing the Hunnic civ for example and meet a barbarian city also called Hun, which is a bit odd. To avoid this I want to remove any "duplicate" names in the barbarian city name list and replace them with others.

These are the ones I would keep:
Spoiler :
<City>TXT_KEY_CITY_NAME_CHINOOK</City>
<City>TXT_KEY_CITY_NAME_APACHE</City>
<City>TXT_KEY_CITY_NAME_CHEHALIS</City>
<City>TXT_KEY_CITY_NAME_CARIB</City>
<City>TXT_KEY_CITY_NAME_ALEMANNI</City>
<City>TXT_KEY_CITY_NAME_BURGUNDIAN</City>
<City>TXT_KEY_CITY_NAME_GEPID</City>
<City>TXT_KEY_CITY_NAME_JUTE</City>
<City>TXT_KEY_CITY_NAME_GAUL</City>
<City>TXT_KEY_CITY_NAME_CIMMERIAN</City>
<City>TXT_KEY_CITY_NAME_LIGURIAN</City>
<City>TXT_KEY_CITY_NAME_CIRCASSIAN</City>
<City>TXT_KEY_CITY_NAME_CUMAN</City>
<City>TXT_KEY_CITY_NAME_KASSITE</City>
<City>TXT_KEY_CITY_NAME_BANTU</City>
<City>TXT_KEY_CITY_NAME_KHOISAN</City>
<City>TXT_KEY_CITY_NAME_SHANGIAN</City>
<City>TXT_KEY_CITY_NAME_YAYOI</City>
<City>TXT_KEY_CITY_NAME_ZHOU</City>
<City>TXT_KEY_CITY_NAME_AINU</City>
<City>TXT_KEY_CITY_NAME_ARYAN</City>
<City>TXT_KEY_CITY_NAME_AVAR</City>
<City>TXT_KEY_CITY_NAME_GHUZZ</City>
<City>TXT_KEY_CITY_NAME_HSUNGNU</City>
<City>TXT_KEY_CITY_NAME_KUSHANS</City>
<City>TXT_KEY_CITY_NAME_YUECHI</City>
<City>TXT_KEY_CITY_NAME_SAKAE</City>


Unfortunately I am not so resourceful with replacing the cuts, but the following list should be enough:



-Ancient Canaan
Philistia
Edom
Moab
Ammon

-Modern Europe
Danzig
Monaco
Andorra
Luxemburg
Liechtenstein
San Marino

-America
Belize
Guatemala
El Salvador
Honduras
Nicaragua
Costa Rica
Haiti
Dominica
Jamica

-Africa
Rwanda
Lesotho
Burundi
Eritrea
Togo

-Asia
Singapore
Qatar
Kuvait


Please let me know if you find anything else to add or remove.
 
So I have these errors when I start up Rise Of Mankind: A new dawn and I am not sure if I downloaded a older version but this is what i downloaded.
MCP 1.2: (Second Partch included)
also I am not sure if this is because I am on rev870

Here are the Errors:
1.
Tag: TECH_LEGALIZED_GAMBLING in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Cuba\Tropicana\Tropicana_CIV4BuildindInfos.xml

2.
Tag: TECH_MODERNPHYSICS in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Iran\Science\Science_CIV4BuildindInfos.xml

3.
Tag: TECH_ELEPHANT_RIDING in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Champa\SpearElephant\Spear_Elephant_CIV4UnitInfos.xml

4.
Tag: UNITCLASS_WALKER_MECH in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Croatia\Guard\Guard_CIV4UnitInfos.xml


So im not sure if these errors are because of my version or what. Everything else works though. Also In the description for Franz Josef It says he lived 1930-1916.
 
So I have these errors when I start up Rise Of Mankind: A new dawn and I am not sure if I downloaded a older version but this is what i downloaded.
MCP 1.2: (Second Partch included)
also I am not sure if this is because I am on rev870

Here are the Errors:
1.
Tag: TECH_LEGALIZED_GAMBLING in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Cuba\Tropicana\Tropicana_CIV4BuildindInfos.xml

2.
Tag: TECH_MODERNPHYSICS in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Iran\Science\Science_CIV4BuildindInfos.xml

3.
Tag: TECH_ELEPHANT_RIDING in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Champa\SpearElephant\Spear_Elephant_CIV4UnitInfos.xml

4.
Tag: UNITCLASS_WALKER_MECH in Info class was incorrect Current XML file is:
modules\Custom_Civilizations_MCP\Croatia\Guard\Guard_CIV4UnitInfos.xml


So im not sure if these errors are because of my version or what. Everything else works though. Also In the description for Franz Josef It says he lived 1930-1916.

You have an old version of the pack. The errors are all things that I removed in previous versions of AND.

The most current version of the megapack is (I think, I'm not actually part of that project) here: https://github.com/dbkblk/civ4_and2_civmegapack.

This: https://github.com/dbkblk/civ4_and2_civmegapack/archive/master.zip is all the XML files. The other link is for the extra graphics, but if you've installed MCP 1.2, then you should have the MCP0.FPK file already, and that hasn't been changed at all.
 
So finally I had some time and strength to do the promised changes.
Please note that 3 civs (Kanem-Bornu, Polynesia and Toltec) have different updates then discussed before. Pleas let me know your opinion.
Spoiler :
Iran
=============

IMIDRO (Researsh Lab)
It has no bonus over the RL, though its description sais: "...adds production".
As it is a mining company I would like to give it a free engineer.


Langobard
=============

Cloister (Arena)
I want to change it to a Scriptorium replacement, with the +1free priest kept and to habe it +3:culture:, not 2.


Kanem-Bornu
=============

Oasis (Bank-->Tavern)
Replaces Tavern, not Bank
+1:health: (as originally)
free Desert Combat promotion

(I would like to give it a new name too, just to distinguish it from the Oasis feature)

Mamluk
=============

Exhibition (Museum)
Add Archeology +10% :science: (as Museum)


Mexico
=============

Charreada (Arena)
+1Xp for melee units and +1Xp for mounted units

Rurales (Cuirassier)
Cost down to 160 from 190


Minoan
=============

Anaktora (Court house)
+2:commerce: when connected to capital (replacing +1 Trade route)


Moche
=============

Huaca (Standing stone)
+1:commerce: (replacing +1 Trade route)


Morocco
=============

Berber pasture (Granary)
Replaces Butchery, not Granary.


Mutape
=============

Zimba (Castle)
Remove +1 Trade route


Mycanae
=============

Megaron (Arena)
The description says it was a "great hall".
I would like to change it to a Theatre replacement, with a lawyer and a priest slot.



Nubia
=============

Medjay police (archer)
Fix upgrades


Pict
=============

Crannog
Remove trade route yield bonus


Polynesia
=============

Marae (arena --> altar)
Now it is a Ceremonial Altar wit +25% :culture: , but is not replaced by temples (it is like building plus one temple in your cities)


Scythia
=============

Scythian Stable
update cost and unhealth


Seleukid
=============

Thorakitai (Light swordsman)
Remove -1:gold: per turn (pre-industrial units should not have extra maintainance cost) but increase cost to 65 (from 60, which is the cost of a regular Light swordsman)


Songhai
=============

Mandeku (Knight --> Rider)
Replace Rider, not Knight. (According the description it was a light cavalry)


S-Africa
=============

Boer C
Add ignore terrain cost
Cost down to 250 from 270
update other stats


Swiss
=============

Hallebardier
Remove -1:gold: per turn (pre-industrial units should not have extra maintainance cost) but it still costs more then a regular Heavy pikeman.


Tibet
=============

Chorten (Standing stone --> Scriptorium)
Replace Scriptorium, not Standing stone.

Khampa (Horseman)
update Ignore Terrain Cost


Timurid
=============

Kurash Ring (Baracks)
update stats


Toltec
=============

Venus Temple (arena --> altar)
Now it is a Ceremonial Altar with +1Xp for meele units, but is not replaced by temples (it is like building plus one temple in your cities)

Troy
=============

Troyan Agora (Market)
update stats


Ukraine
=============

Zaporozhian Cossak (Cavalry)
Speed down to 2 from 3
Gets Ignore terrain cost instead


Vedic
=============

Rathin (Chariot)
update stats


Venezuela
=============

Liberatador (Cavalry)
update stats


Welsh
=============

Caer (castle)
Remove +1 trade route.


Edit: Uploading...

Edit2: But not today :( no Internet connection
 
So finally I had some time and strength to do the promised changes.
Please note that 3 civs (Kanem-Bornu, Polynesia and Toltec) have different updates then discussed before. Pleas let me know your opinion.
Spoiler :
Iran
=============

IMIDRO (Researsh Lab)
It has no bonus over the RL, though its description sais: "...adds production".
As it is a mining company I would like to give it a free engineer.


Langobard
=============

Cloister (Arena)
I want to change it to a Scriptorium replacement, with the +1free priest kept and to habe it +3:culture:, not 2.


Kanem-Bornu
=============

Oasis (Bank-->Tavern)
Replaces Tavern, not Bank
+1:health: (as originally)
free Desert Combat promotion

(I would like to give it a new name too, just to distinguish it from the Oasis feature)

Mamluk
=============

Exhibition (Museum)
Add Archeology +10% :science: (as Museum)


Mexico
=============

Charreada (Arena)
+1Xp for melee units and +1Xp for mounted units

Rurales (Cuirassier)
Cost down to 160 from 190


Minoan
=============

Anaktora (Court house)
+2:commerce: when connected to capital (replacing +1 Trade route)


Moche
=============

Huaca (Standing stone)
+1:commerce: (replacing +1 Trade route)


Morocco
=============

Berber pasture (Granary)
Replaces Butchery, not Granary.


Mutape
=============

Zimba (Castle)
Remove +1 Trade route


Mycanae
=============

Megaron (Arena)
The description says it was a "great hall".
I would like to change it to a Theatre replacement, with a lawyer and a priest slot.



Nubia
=============

Medjay police (archer)
Fix upgrades


Pict
=============

Crannog
Remove trade route yield bonus


Polynesia
=============

Marae (arena --> altar)
Now it is a Ceremonial Altar wit +25% :culture: , but is not replaced by temples (it is like building plus one temple in your cities)


Scythia
=============

Scythian Stable
update cost and unhealth


Seleukid
=============

Thorakitai (Light swordsman)
Remove -1:gold: per turn (pre-industrial units should not have extra maintainance cost) but increase cost to 65 (from 60, which is the cost of a regular Light swordsman)


Songhai
=============

Mandeku (Knight --> Rider)
Replace Rider, not Knight. (According the description it was a light cavalry)


S-Africa
=============

Boer C
Add ignore terrain cost
Cost down to 250 from 270
update other stats


Swiss
=============

Hallebardier
Remove -1:gold: per turn (pre-industrial units should not have extra maintainance cost) but it still costs more then a regular Heavy pikeman.


Tibet
=============

Chorten (Standing stone --> Scriptorium)
Replace Scriptorium, not Standing stone.

Khampa (Horseman)
update Ignore Terrain Cost


Timurid
=============

Kurash Ring (Baracks)
update stats


Toltec
=============

Venus Temple (arena --> altar)
Now it is a Ceremonial Altar with +1Xp for meele units, but is not replaced by temples (it is like building plus one temple in your cities)

Troy
=============

Troyan Agora (Market)
update stats


Ukraine
=============

Zaporozhian Cossak (Cavalry)
Speed down to 2 from 3
Gets Ignore terrain cost instead


Vedic
=============

Rathin (Chariot)
update stats


Venezuela
=============

Liberatador (Cavalry)
update stats


Welsh
=============

Caer (castle)
Remove +1 trade route.


Edit: Uploading...

Edit2: But not today :( no Internet connection

It's finally done :D
 
Your efforts are really appreciated Sogroon!
 
Thank you. I try to have the same "spirit" as the main mod. :)

I am also very curious about the opinion of the devs, especially Vokarya's viewpoint on balance. When they have some time, of course.
 
Everything seems crisp so far, I might have a couple of suggestions, regarding UB's:

benin urhoktopa - can turn 1 citizen to artist instead +1 free artist (I am not quite sure if +1 free artist is overpowered or not, just my opinion)

burmese paya - +1:culture: with access gold, gems, silver

congolese nkisi - although it is cheaper than healer's hut, might be a bit underwhelming, maybe add +1:culture:

danish manor house - +25%:gold: seems a bit excessive, maybe lowering it to +10%:gold: or just adding plain +3:commerce:

dinehih hogan - +30%:culture: seems too much, maybe lowering it to +15%:culture:

Hurrian villu statue - remove +1 free priest and add: can turn 1 citizen to magistrate

langobard cloister - remove +1 free priest and one of the following: can turn 2 citizens to priest OR +4:culture:

majapahit caitra tribute - remove 1 free merchant and add one of the following: can turn 1 citizen to merchant OR +1-2:commerce:

mycenaean megaron - remove +2 free priest, maybe add: can turn 1 citizen to artist

pictish crannog - +10% defense might be a little bit underwhelming, maybe raise it to 15% or +20% defense

seleukid seleukeion - remove +2:gold: and add one (or more) of the following: +1:commerce: or -40% or -35% maintenance or can turn 2 citizens to magistrate

tupi maloca - remove 2:c5happy: and add one of the following: +2:hammers: or +2:culture:

vedic vedas - remove +1 free priest or lower to 15%:science:

vietnamese open market - +2%:hammers: is underwhelming, +2:hammers: might be better

These are just some ideas that come to mind, I'll dig deep into history and internet to try to find better balances or even replacements
I tried to balance it between game balance and historic accuracy as much as possible.
As always these are just suggestions and open for criticism/discussion :)

I also noticed some building have + 1 trade route (might be just civilopedia entry error):
minoan anaktora
Irish ringfort
Lithuanian piliakalnis
Scotish Broch
 
Update
  • Removed all 523 text files
  • Merged all texts into categorized files
  • Moved all texts in Assets/XML/Text with the prefix MCP_
  • Converted all files to UTF8
  • Removed duplicates and non-translated tags (identical as English)
  • Compatibility with native pseudo-unicode support (revision 874)
  • This modification improves loading time and makes translation on Transifex possible.

The text files are now translatable:
- Main MCP strings
- Civilopedia strings are in the same project as main civilopedia strings

A tip for translation: Some files like "cities" contains many strings identical to English, so they were removed during the cleaning. It's easy to get that back on Transifex. Select the file on your language on the website, "translate now". Once in the translation interface, select the filter "not translated", then you can check the upper checkbox to select all the not translated text at once. Then you can click on "automatic translation" and the platform will translate all the known cities and will make a simple copy on all unknown cities. Check translatations at a glance while scrolling down the list and fix the mistranslated.
 
@Ostix:
THX for the feedback :)
I am waiting for other opinions and experience too.

@dbkblk:
So I should remove the content from my flash drive, and re-sync?

Other: Hungarian civ folder still contains Furdo folder (previous UB) but it could be removed. However I didn't bother yet to find out how. It's possible, isn't it?
 
I don't know how you work but if you update using git, it will delete the correct files automatically.

Actually, i'm not satisfied with the text files in Assets/XML/Text/, this is just a temporary workaround.
This is not a great idea because the mod should stay in the Modules/folder.
However, if the text files are in the modules folder, they aren't loaded.
Do you know a way to load them all while in "Assets\Modules\Custom_Civilizations_MCP" ?
 
Update v1.3.6
- Updated DynamicCivNames with latest changes
- Removed obsolete Addon_MCP.ini file
- Bumped to v1.3.6
- Add the modInfo.xml file for mod support (updated mod name / version here).

Question: Should we continue with a x.x.x version number or should we get a more "basic" version number like 1, 2, 3 ?
 
For version numbers, I'd go with something like 1.2 -> 1.3, drop the last digit. The first number represents save compatibility, the second number changes. So if you make a change that breaks saves, increment 1.2 -> 2.0.
 
Hello. It seems that I had encountered a serious problem with this mod.
I'm at revision 883, launcher revision 1.09. I'm also using Civ IV Complete on Steam.
Although I have installed the lastest version of the AND 2.1 Mega Civ Pack as provided by Vokarya, as well as having followed all the instructions to do so. But the pack's new civs did not show up in my actual game! Was there a problem? Or anything else? Or could it be that I'm using the Steam version? I don't know, 'cause I'm a complete idiot when it comes to computer techniques.
 
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