Israel, Philistines and Biblical Civilizations

Yes, Ekmek, congratulations on creating the first custom 3D Leader! Really pleased to see the work I did on Nexus Buddy 2 put to good use. I hope we'll see many more new leaders in the future...

yes, thank you for all your work on coding this. I and I'm sure the community really appreciates it.
 
I just redownloaded this mod after getting the BNW expansion. I really like this mod, and what we have right now I feel it's better than what we had at G & K.

However I found a problem with this mod. I prefer to use strategic maps rather than the normal view. In the strategic map, I can't see the icons for maccabee units. Is it possible to fix? I've tried to alter some of maccabee unit info but still no success. Can anyone help me :confused:
 
Ok people, I've been having far too much work lately, but I think I can finally work a bit on this. So, there's some stuff to talk about. There are different options for the next update, some of which imply removing the Rabbi mechanic (the Rabbis however, will now be added to the Synagogues belief). The reason is that for some reason, the Great Person counter was generating some issues because the prophets would essentially have 2 counters, so the GP points will have to be removed anyway. So, here go the options. There's also been the thought of somehow reflecting some other aspect of Israel (I'll not take into account the whole spy idea, I consider having Underground Sect as a reformation belief can already cover that if you're playing as Israel)

Option A
  • UA: Promised Land: Pastures receive +1 Faith. Great Prophets grant a Combat Strength bonus to adjacent units. Cities receive a Rabbi Specialist (+2 Faith, no more GP points)
  • UU: Maccabee: as it is
  • UB: Yeshiva: as it is.

Option B
  • UA: Promised Land: Pastures receive +1 Faith. Great Prophets grant a Combat Strength bonus to adjacent units. Cities receive a Rabbi Specialist (+2 Faith, no more GP points)
  • UU: Maccabee: as it is
  • UI: Kibbutz: Special Improvement that may only be built on farms and not adjacently to another Kibbutz, may be built after the discovery of Civil Service. It yields +3 Food, +2 Faith and +1 Culture. A city with a Kibbutz also receives +1 Happiness.

Option C
  • UA: Promised Land: Pastures receive +1 Faith. Great Prophets grant a Combat Strength bonus to adjacent units, and are earned with less faith.
  • UU: Maccabee: as it is
  • UI: Kibbutz: Special Improvement that may only be built on farms and not adjacently to another Kibbutz, may be built after the discovery of Civil Service. It yields +3 Food, +2 Faith and +1 Culture. A city with a Kibbutz also receives +1 Happiness.

Option D
  • UA: Promised Land:Cultural Influence from Religion doubled. Buildings that yield Faith also receive a Rabbi Specialist (+2 Faith, +1 Culture) Great Prophets grant a Combat Strength bonus to adjacent units, and are earned faster.
  • UU: Maccabee: as it is
  • UI: Kibbutz: Special Improvement that may only be built on farms and not adjacently to another Kibbutz, may be built after the discovery of Civil Service. It yields +3 Food, +2 Faith. A city with a Kibbutz also receives +1 Happiness.

Option E
  • UA: Promised Land:Cultural Influence from Religion doubled. Buildings that yield Faith also receive a Rabbi Specialist (+2 Faith, +1 Culture). Great Prophets grant a Combat Strength bonus to adjacent units, and are earned faster.
  • UU: Maccabee: as it is
  • UB: Yeshiva: stays as it is now.

So any opinions? Which option would you prefer and why? I'm personally heading towards option C. In any of the options the rabbis are removed they'll be reassigned to the Synagogues belief.

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Also, some thoughts on music.

For Peace:
Spoiler :


For War I have 2 options, it'd be good to have opinions on this:


So, opinions?

I just redownloaded this mod after getting the BNW expansion. I really like this mod, and what we have right now I feel it's better than what we had at G & K.

However I found a problem with this mod. I prefer to use strategic maps rather than the normal view. In the strategic map, I can't see the icons for maccabee units. Is it possible to fix? I've tried to alter some of maccabee unit info but still no success. Can anyone help me :confused:

Well, in the update which I can finally work in I will fix that.
 
I love the idea of a Kibbutz improvement. While the Yeshiva was good, I think that an Israel civ should have traits that are associated with Israel, not just the Jewish faith. Kibbutzim are undoubtedly a uniquely Israeli institution; I think one of those options is the way to go.
 
I'll put some of my opinions here, and I really hope to see the next update :D
I felt this civilization starts a bit slower than other. Or it's just me playing wrongly? I'm not an expert :p

For the unique abilities, I think gaining great prophet faster is a good idea, since it's unique to the Israel and because of the combat bonus, Israel will need quite a number of great prophet to support the army. On the other side, faith bonus production also increase the possibility to get great prophet while gaining faith points that can be used to buy things (including great prophet).

Between Yeshiva and Kibbutz, I'd choose Kibbutz, since it provides all-round bonus for a rather resource-scarce desert (although you can always build new cities in richer lands, and by researching civil service, new cities should have already built).

So, I prefer option B or C, whichever gives more great prophet/produces great prophet faster.
 
i really suggest you go for a venetian style ability for the Israeli civ if you are a good enough of a modder i.e. Promise land: starts with one capitol city *:Jerusalem*, no settlers, and can annex captured cities, when spies are aquired starts with one at maximized level vetren or whatever it is ingame & change the city state from byhal or whatever to Palestine or Philistine no bias i just want a civilization that has focus on both religion and combat which no other civ seems too.. also im tired of these tiny samarklands and kyzls and other names i never heard of
 
I have another idea for UA.
Conquered Capital: if someone conquer Israel's capital, they get 4 guerilla units.
There is something like this in Korea's scenarios- But you can do it only if you are a good modder.
 
So… quite sadly, the idea of making Prophets cheaper doesn’t seem to be viable without huge compatibility issues. So I need a rework on the UA, here’s the ideas:

a. Chosen People:
Pastures receive +1 Faith. Great Prophets grant a Combat Strength bonus to adjacent units. After adquiring 3? Social Policies, found a religion automatically.

b. Chosen People: Pastures receive +1 Faith. Great Prophets grant a Combat Strength bonus to adjacent units. After founding a Religion earn a free Social Policy.

c. Promised Land: Pastures receive +1 Faith. The Capital generates double its faith. Great Prophets grant a Combat Strength bonus to adjacent units.
 
I believe I like the third one the most, it's however, the simplest and as such probably the most boring...
 
I like the first one most, although its probably a bit too overpowered. Perhaps have +1 culture from pastures, a start bias near them if possible, and a religion upon completing a policy tree? I also have a "pro-civ" variant of Israel below if you're interested.

Spoiler :

Israel

UA: The Promised Land.
Start without a Settler, but found a Religion on the first turn. May puppet or annex up to three cities that follow your Religion. Start the game with extra units.
UU: Maccabee
Replaces Warrior. Earns :c5faith:, :c5science:, :c5culture: and :c5gold: from kills. Can spread Israel's Religion up to four times. Can enter rival territory without open borders.

There can be pretty much any other unique here. If, for some mad reason, you want to use it, go ahead! On the design; the Maccabee's yields are to balance Israel not having an initial settler.
 
I was wondering, have you tried contacting this guy so you can have the dialogues for the civilization too? It really would be amazing to have a completly new custom civ with all the aspects of it done.
 
Well, allright-you've got it first.
You'd probably do it even if I'd be at the last stage now-because I am a true noobie and don't know anything about modding-even less about codding.:lol: So for me it would be starting from skratch...
Now I have 2 questions:
1. Where can I download it?
2. I'd really like to replace the special unit-see maccabees were NOT some sort of soldiers - they were rebels of all kinds against greek reighn and they were named by the name of their leader Yehuda Maccabee.
Thus I'd replce it, indeed by something more modern-I've seen here Merkavah tank and it's a good idea, since it is rated as one of the best tanks of the world, however...It's the special forces Israel praises itself, so I'd go for special forces(Sayeret Matkal, Shaldag, Oketz, Sayeret Tzanchanim, Egoz-you name it-there are really a LOT), that replace airborne troopers (parachutists). I even have thought about their bonuses: attack higher, than regular airborne invisible to units or cities untill at the neighboring cell or attacks(like subs) and coverage 1 bonus(against ranged attacks). The problems are: there is no good texture for them, cause they's better be in disguaise costumes and have at least one sniper, 1 rocket-launcher and 2 heavy machine gunners in a pack(just for good looks of the unit). The troble is-I don't have a slightest idea how to do it, so here's the question-can you or someone else teach me how? I'd be delighted to help(or create something myself).
Now, I don't know where you from, but I am-Israeli, so I can voice for you the leader sceens in heberew
 
So… quite sadly, the idea of making Prophets cheaper doesn’t seem to be viable without huge compatibility issues. So I need a rework on the UA, here’s the ideas:

a. Chosen People:
Pastures receive +1 Faith. Great Prophets grant a Combat Strength bonus to adjacent units. After adquiring 3? Social Policies, found a religion automatically.

b. Chosen People: Pastures receive +1 Faith. Great Prophets grant a Combat Strength bonus to adjacent units. After founding a Religion earn a free Social Policy.

c. Promised Land: Pastures receive +1 Faith. The Capital generates double its faith. Great Prophets grant a Combat Strength bonus to adjacent units.
Happy news years! so i must ask is their any way at all possible to give Israel the unique trait of the venetian civilization's UA so it can't settle, i could try to make the changes myself if you could link me to a tutorial or give me some tips, i really love your mod and cant wait for the Update to finally try it out looks great just please keep Israel as small expansionist as possible and they should have a flood plains spawn bias instead so that farms on flood plains give extra food so that it still can keep a Desert spawn bias just so its accurate to the real geagrophy and history of Israel sorry if my ranting gets you mad i just really want an awesome Israeli civ to play as finally
 
So yeah... Quite honestly I'd rather not have Israel as a Pro-Civ (Venetian style), for now, for 2 main reason:
  • I'm focusing on a more broad timeline of Israel which included the time they were an united kingdom, which although short, means I have to be able of representing it well. I also included Kibbutz as the modern representation, and the Maccabees as sort of a Classic representation... So yeah...
  • I'm planning to make Tiwanaku with a 'religious way of getting city-states'. So, I wouldn't want an overlap between my 2 civs.

However, once I manage to make Tiwanaku, it shouldn't be too hard to wrap a Jerusalem Pro-Civ, might as well do it for those willing to play it.
 
Aand... Israel's update is almost complete... only lacking some testing and balance and done!... It will be uploaded tomorrow!
 
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