45°38'N-13°47'E;13103585 said:
Sounds good to me Vokarya.
As for desert resources, I'm not sure, there are oasies already and making desert more food producing from the start... I don't know, I feel it strange, I think it should be colonized late in the game as it is now, IMO. Let's see what Vokarya has to say about it.
Yes, however, I do not like really the idea put oasis everywhere. It is not good to have a oasis in moderately fertile zones, near coastal cities areas for example. Besides, the oases prevent the construction of a city in that tile.
If we put as an example the area of Yemen and Oman in GEM mapscript, which are moderately fertile areas, which in the game look like Plains, does not look good put a oasis in them, and even less with a river near. Nor is it realistic to put another resource as potatoes or grain. It looks better put a own resource of the zone, and not be always putting only fish (if coast), sheep or cattle, or maybe a horse, if in that area are abundant (rare). It gets a bit repetitive. Doing this in deserts of colder latitudes, like the Gobi desert, it's okay, because these people lived almost entirely on their herds and limited hunting, but in deserts of equatorial latitudes, it misses some other type of resource.
Actually, in order starting with randomly generated map is not as important, although it looks good. But when creating scenarios, it misses some desertic resource.
About that these areas should be the last colonized, it is true in a randomly generated map, but not on scenarios. In realistic historical scenarios, pretty important civilizations would begin in desert areas.
Anyway, I'm working on a new version of GEM mapscript, with some of the new civilizations of Mega Civ Pack, and I can simply include in this submod the resources that are necessary. So, everyone is happy