os79
Deity
I think the civics are over-complex and maybe hurting AI. So I'm making few suggestions. They are generalized for now. I'll be more specific as the discussion evolve.
1. I think Government and Power categories should merge because separately they looks really weird.
2. I like Afforess' idea for limiting Republic's powerful bonuses as more useful for smaller civs.
3. I think Slavery should be axed and Caste made stronger because it better describe the representation that civic is trying for. Slavery is just plain weird as Civic label in my opinion. Caste, now, will be better fit because it actually fit the history. Even though the societies of history didn't name it caste as India did, it was a caste system into Middle Ages. Even then feudal system had a strong similarity to caste system as make no differences.
4. I wonder if it is possible to require one civic before activating other civic? If yes, would that be cool? Just an idea. If not enough interest, forget it.
Again these suggestions are just my opinions.
However I believe AI can be improved so that they can value civics for long enough between changing civics because of Anarchy and Upkeep costs can hurt AI if they change too often (scaled to gamespeed obviously.) Here I'll let Afforess and other coders discuss this because the AI logic is not my strong suit.
1. I think Government and Power categories should merge because separately they looks really weird.
2. I like Afforess' idea for limiting Republic's powerful bonuses as more useful for smaller civs.
3. I think Slavery should be axed and Caste made stronger because it better describe the representation that civic is trying for. Slavery is just plain weird as Civic label in my opinion. Caste, now, will be better fit because it actually fit the history. Even though the societies of history didn't name it caste as India did, it was a caste system into Middle Ages. Even then feudal system had a strong similarity to caste system as make no differences.
4. I wonder if it is possible to require one civic before activating other civic? If yes, would that be cool? Just an idea. If not enough interest, forget it.
Again these suggestions are just my opinions.
However I believe AI can be improved so that they can value civics for long enough between changing civics because of Anarchy and Upkeep costs can hurt AI if they change too often (scaled to gamespeed obviously.) Here I'll let Afforess and other coders discuss this because the AI logic is not my strong suit.