When I donate to city states, instead of a message, I get the localization variable TXT_KEY_CITY_STATE_DIPLO_JUST_SUPPORTED.
I looked at the source to CityStatePopup\CityStateDiploPopup.lua and I see the variable name there. It is in the format L("var name"). Perhaps the L macro isn't loaded when this file gets loaded?
I see in a file Core\EUI_tooltips.lua a definition for L(). Perhaps this include is not being done in City state lua mentioned above?
In any event, I just wanted to report this and perhaps someone will know exactly what to change to make it correct. I know for myself, I can just replace L( with Locale.ConvertTextKey and that should make my problem go away. Just the next time there's a release, if it's not fixed, I'll have to put this change back in.
Thanks.
-- And then I look at the file again and see L = Locale.ConvertTextKey. Perhaps this is being overwritten by an include on the next lines down? I'll try moving it down...
I looked at the source to CityStatePopup\CityStateDiploPopup.lua and I see the variable name there. It is in the format L("var name"). Perhaps the L macro isn't loaded when this file gets loaded?
I see in a file Core\EUI_tooltips.lua a definition for L(). Perhaps this include is not being done in City state lua mentioned above?
In any event, I just wanted to report this and perhaps someone will know exactly what to change to make it correct. I know for myself, I can just replace L( with Locale.ConvertTextKey and that should make my problem go away. Just the next time there's a release, if it's not fixed, I'll have to put this change back in.
Thanks.
-- And then I look at the file again and see L = Locale.ConvertTextKey. Perhaps this is being overwritten by an include on the next lines down? I'll try moving it down...