[BTS] Last Version (Download & Presentation)

jojoweb

Chimpa-Z
Joined
Jun 6, 2004
Messages
492
Location
Lyon, France

-> Current version: 1.3

-> Languages: French, English
The English version can contains some errors.

-> Compatibility: Civ IV : Beyond The Sword 3.19 (Vanilla & Warlords required)

-> Folder:
Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

-> Download version 1.3:

Click Here (hosted by O2Switch)

Size = 911 Mo compressed, 3.33 Go uncompressed.

Please, tell me which new concepts are too hard to understand, and i will write a tutorial about it.

Presentation website (it's an old version, some features may not appears : you can find more informations about them, in the mod's civilopedia).
 
Last edited:
The new features in the version 1.2:

Spoiler :
CIVILOPEDIA
-New civilopedia article dedicated to the units' paralisy added
-New Civilopedia article dedicated to the cities' prestige level added
-Civilopedia article dedicated to slavery updated
-Civilopedia article dedicated to criminality updated
-A new pop-up about main screen modifications is added in the tutorial

AI BEHAVIOUR
-Addition of a new game option which make AI behaviour more compound (in developpement phasis): currently, this option improves the AI's choices about peace/war.
-Tribute asking for little amount reduced
-Open borders trading improved
-The AI now uses the slave specialist
-AI is more able to use Free Religion civic effect

SLAVERY
-Slaves revolt improved/corrected
-Slavery management added in the Social affairs screen
-Authorization/abolition of slavery now managed in the Social Affairs screen: The player decides to abolish or to authorize slavery by selecting an option in this screen
-Somes civics require slavery authorization
-Somes civics require slavery abolition
-Multiple slaves sacrifice in an occupied city now gives the entire amount of culture
-The slaves revolt now impacts the slave specialists too, not only the slave units: during this kind of revolt, the slave units have some probabilities to join the worst enemy, and the specialists can generate disorder in their city and disapear

RELIGION
-The religion levels are now listed in the religion screen (in the creation panel)
-7 new spiritual components added
-5 new religions (thanks to Polycrates, Woodelf, Refar, NikNaks, Johnny Smith and Firaxis Colonization for the graphic elements)
-Unhappiness due to religion eviction by the player is now really applied
-Several religions can be spread in a same city during the same turn

CRIMINALITY
-The criminality due to poverty no longer take into account richness of unknown players' cities
-Richness/poverty feeling now indicated in the city screen (in the criminality rate détails)

WONDERS
-Mt Rushmore modified (it becomes a national wonder): Now, this wonder deletes all the unhappiness in a city if slavery is prohibited (or if the "no slavery" game option is activated)
-Mont Rushmore can now be build earlier (requires the Humanism technology)
-The Globe Theater becomes a world wonder and its effects are modified: it now longer have any effect on unhappiness level, but it now generates +2 culture by specialist
-Sistine Chapel modified: no longer generates the 2 culture/specialist, can only be built with state religion at awaken level, and increases the threshold needed to create a religion
-New project: Fortifications of Vauban (Cities with 30% defense level or higher are impregnables)
-Cristo Red. effects modified: protection against religions drive out deleted, addition of a free promotion for naval units
-New Wonder Mosque-Cathedral of Cordoba: protection against religions drive out + permits to install any existing religion in the city without missionary

UNITS
-Politician GP specialist modified
-Great General specialist modified
-The politician unit can now force an enemy to sign peace
-The Great General cannot construct the Academy without Imperialism discovery
-Upgrade units cost: -33% or

RESOURCES
-New resources: Nuts, Seals, Camelids
-The map generator can now place a mineral resource on a plot with forest, jungle, or marsh

TERRAIN
-Some terrain improvements can now be built on an oasis
-Attribution of a climate type to each plot
-New option which allow the map generator to use more diversified terrain types
-18 new terrain types used if the previously evoked option is activated

TECHNOLOGIES
-New technology: Fortification (get a part of the engineering technology effects)
-Tech options deleted
-Technology robbery in a city now requires that the city is captured (not traded/liberated)
-Probabilities to steal a technology in a recently owned city decreased
-Probabilities to steal a technology in a city are now showned

TRADES AND DIPLOMACY
-The peace treaty can be added with an open borders exchange


The changes included in the 1.2d patch:
Spoiler :
-Some crash sources are deleted
-The religion creation screen is modified to include more informations
-Some english texts are corrected (Thanks to Dancing Hoskuld)
 
Presentation Website : CLICK HERE (available in English and French).

-> Included Mod components:
I am currently listing used modcomps/graphics/musics/others things, made by civfan members. Please, help me by signaling some of them that i didn't mentioned.
Spoiler :

MODCOMPS
-Main Screen mod by NeverMind (partially)
-AI AutoPlay by Jdog 5000 (slightly modified, the keyboard system was replaced by a clickable icon)
-Attitude Icons by Porges (with adapted new icons)
-Shinto Religion Mod by Dual (slightly modified)

CIVILIZATIONS PACKS
-Hungary Mod by avain & Austrian Empire by PW90
-Canada Mod Deluxe by Wyz_sub10
-Poland by Martinus
-Some Leaders from Sweden & Norway Mod by Gurra09
-Many graphics/musics from CIV GOLD by Wyz_sub10
-Thailand Mod by Perseid
-Australian Empire by Aranor
-Cuban Civilization by Bernie14
-Lithuania by Civarmys 1994
-Serbian Mod by Velja
-Assyrian Empire by Esnaz
-Brazil by Civarmys 1994
-Armenian Empire by Drtad (partially)
-Argentina by Civarmys 1994
-Nubia by Esnaz
-Jamaican Empire by AndyTerry
-Tibet by Civarmys 1994
-Polynesian by Civarmys 1994

In a lot of cases, i developped my own version of an existing modcomp. So, be careful before signaling me a missed feature in the list.
 
I downloaded the files on filefront, but all three contained the same info.
To download the 600+ megs file on dl.free.fr seems an utopia (9 hrs !!!).
Still looking forward to the day I'll be able to play your mod :)
 
I downloaded the files on filefront, but all three contained the same info.
To download the 600+ megs file on dl.free.fr seems an utopia (9 hrs !!!).
Still looking forward to the day I'll be able to play your mod :)

The 3 files work together, they don't contain the same files ;-).
 
I really wish I could get this to work because it seems absolutely increadible! The scope is immense, and I am excited to find something so historical and with so many options - absolutely amazing looking. Now, the problem. When I start playing I have no menu options presented, when I found a city there's no city screen and I can't select anything. The problem might be due to my running the driect2drive (version of civ and bts, but they're all up to date. I don't know - but I'm so excited to have the chance to play this mod. It really seems amazing.
 
Verify that you haven't any mod installed in My Documents/My Games/Beyond the Sword. You can re-install the game to verify that your original files aren't modified. It seems to be a conflict between your installed files and the mod's files ;-).
 
WHAHAHAHA !!!!
It works !
I'm with stupid, and he never leaves me.
 
i seem to be capped at 30 KB/s (my usual is 55-60)--DAM FILEFRONT! lol
o well a 7 hour wait isnt bad for such a awesome looking MOD!
I wish it had a world map though:)

Personally Ill be using it on a world map..even though it wont have all the new resources..because I love earth:)
 
do you mean i should have ANY mod, or just your mod in the mydocuments\civ4\mods.i have thomas' war 2.85 installed in the my documents. i have your mod installed and it works fine for a few turns but then ctd. why would having a diff. mod there cause this problem in your mod.is this right, i need to delete ALL files from mydocuments\civ4\mods for yours to work correctily??
 
do you mean i should have ANY mod, or just your mod in the mydocuments\civ4\mods.i have thomas' war 2.85 installed in the my documents. i have your mod installed and it works fine for a few turns but then ctd. why would having a diff. mod there cause this problem in your mod.is this right, i need to delete ALL files from mydocuments\civ4\mods for yours to work correctily??

Installation of mods in the 'mydocuments' folders is always a bad idea ;-). You must install all the mods in the \Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods folder. If you install some mods in 'mydocuments\civ4\mods', you will encounter many incompatibility problems.


darkedone02 said:
I want to know when mapscripts are compatible with this mod? Full of Resources will crashed when I select or use it.

Hum i'm sorry, but i don't know how mapscripts work. Can't Sto make an adapted version of Full of Resources ?

valentinpotra said:
It's wonderful! Thank you for this wonderful mod. Are there any plans to make a world map for it?

No world map planned, sorry. I don't know anything about map creation. I will try, nevertheless, to ask some help on a french forum.
 
talk to JELEEN ABOUT maps for your mod
 
After installing the mod I get an innumerable amount of XML errors on startup.:( (I do have a Windows Vista 32 bit OS.)
 
just great, hope a new version soon, more stable one. No need to have a lot of civilization but having a choice between real greats leaders.
 
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