I had a bit of trouble thinking of exactly how the new 5% increase per city exactly changes the game. Whether at 5% increase, the 21st city would always be useless even at even output etc. So I decided to put a few hypothethical situations in a spreadsheet and let it calculate the costs.
Not sure if anyone else has the same problems, but I thought I'd share. Image behind the spoiler. I picked the cost of the last set of techs since it's easiest to see how it works with large empires. Speed and size are both standard. The purple example is of my first completed game (science victory turn 391), cities 15-23 being hypothethical in that list/graph.
What I'm not really sure of is how to calculate if a new city would be hypothethically worth it with A amount of cities and B cumulative output. How to calculate what break even point for a new city is I mean. Not that it matters much I guess since the more cities you have the smaller the impact of new cities, but it might be useful to see when a puppet is useful as a goldmine or when it is a drag.
Not sure if anyone else has the same problems, but I thought I'd share. Image behind the spoiler. I picked the cost of the last set of techs since it's easiest to see how it works with large empires. Speed and size are both standard. The purple example is of my first completed game (science victory turn 391), cities 15-23 being hypothethical in that list/graph.
What I'm not really sure of is how to calculate if a new city would be hypothethically worth it with A amount of cities and B cumulative output. How to calculate what break even point for a new city is I mean. Not that it matters much I guess since the more cities you have the smaller the impact of new cities, but it might be useful to see when a puppet is useful as a goldmine or when it is a drag.