So, noone with a FINAL solution to the OOS?
Unfortunatly my wife doesn't allow me to debug and spend time chasing bugs..
but I do love to play(hidden secret from my wife) the game MP with a friend of mine,
and this OOS is really annoying.. So some modder, please debug the game and fix it..
Fixing OOS problems is a high priority in K-Mod. The current version seems to be very stable in multiplayer. I got an OOS error in a game I played yesterday, but that was the first one I'd seen in months - and no one else has reported any recently either. (Furthermore, after many hours of debugging, I was able to track and destroy the cause of the OOS bug that I saw; the fix will be included in the next version.)
Anyone know if there is a way to just turn off the Flashing Red Error Message?
You can't disable the flashing message (without making a special mod to disable it); but regardless of that, I'd suggest that you probably
shouldn't disable it even if you could. That flashing red message means that the players of your game are not seeing the same game state. If you just keep playing, then the game will go more and more out of sync. Units will be in different places, players will have different civics. Cities may have different owners, and so on - and most importantly, the commands that are sent from one player to another will basically stop making sense, and so you'll see the units of the other human players moving to strange places and so on - because they might be trying to move a unit that doesn't exist, or a unit that isn't where they think it is.. and so on.
I don't think it's a good idea to keep playing while OOS. It's much better to have someone leave the game and rejoin, so that they are back in sync. (Sometimes it is helpful to save the game, and then have
all players quit and then rehost the game.) -- If the OOS errors are too common and too frustrating for you to bother rehosting like that, then I suggest you either try my mod, or just play single player. -- Playing while OOS is ... not a good option.