Crafty Bison
King
- Joined
- Jun 26, 2012
- Messages
- 756
I like the OP's suggestions on making tourism relevant for non culture games, but I think it's late game effects should be different. The ideologies are much more similar than the old final 3 trees. Forcing someone to switch should be more damaging, but whenever I've managed to do it, they've lost like 2 policies and still been on target for the same victory condition even after switching.
On the culture VC topic, has anyone retried Polynesia since BNW? They kick tail now! It's as much about the SP trees you can burn up due to the new mechanics as the tourism at the end; the weaker culture buildings and cheaper policy costs, combined with less culture penalty for wide really add up.
I kicked up a game on immortal (so I could mess around a bit; ended up doing a GL start, then got a late pyramids as everyone went trad/hon! I cooked the map for archipelago but put the water level on low so it wasn't insane), took the tradition opener for the faster border spread and greater SP flexibility later on (borders are important with the moai) then went through liberty quick, flew through aesthetics and then got through most of rationalism to get to hotels then flight/radar (never actually got to flight!), leaving the bottom 2 on the left before taking a couple from freedom and opening exploration for the louvre (I never built!). Combined with a little targeted warring for wonders and great works, and a little luck with AI religion seeing me pass world religion at the WC (+50% early tourism in the holy city, and with already doubled theming bonuses!) I had 4 of the 7 opponents influential before hotels, and, it being Polynesia, finished the game a few turns after hotels. I'm not sure anyone else even had a Ideology at that point.
I'm not sure any other civ could keep up with this mid game culture. I don't even think it was too map dependant; the water was low and I could easily do the same on the edge of a couple of continents with some 'plus'es, even if the UA would be a little weaker for huts.
Another thought: This new wide culture game is seriously good for archaeology; The focus you put on workers as Polynesia just happens to combine with archaeologists so they dig in 3 turns with pyramids and liberty! Got me a couple of 'cheeky' artifacts I would have otherwise missed.
How have others found the new Polynesia?
On the culture VC topic, has anyone retried Polynesia since BNW? They kick tail now! It's as much about the SP trees you can burn up due to the new mechanics as the tourism at the end; the weaker culture buildings and cheaper policy costs, combined with less culture penalty for wide really add up.
I kicked up a game on immortal (so I could mess around a bit; ended up doing a GL start, then got a late pyramids as everyone went trad/hon! I cooked the map for archipelago but put the water level on low so it wasn't insane), took the tradition opener for the faster border spread and greater SP flexibility later on (borders are important with the moai) then went through liberty quick, flew through aesthetics and then got through most of rationalism to get to hotels then flight/radar (never actually got to flight!), leaving the bottom 2 on the left before taking a couple from freedom and opening exploration for the louvre (I never built!). Combined with a little targeted warring for wonders and great works, and a little luck with AI religion seeing me pass world religion at the WC (+50% early tourism in the holy city, and with already doubled theming bonuses!) I had 4 of the 7 opponents influential before hotels, and, it being Polynesia, finished the game a few turns after hotels. I'm not sure anyone else even had a Ideology at that point.
I'm not sure any other civ could keep up with this mid game culture. I don't even think it was too map dependant; the water was low and I could easily do the same on the edge of a couple of continents with some 'plus'es, even if the UA would be a little weaker for huts.
Another thought: This new wide culture game is seriously good for archaeology; The focus you put on workers as Polynesia just happens to combine with archaeologists so they dig in 3 turns with pyramids and liberty! Got me a couple of 'cheeky' artifacts I would have otherwise missed.
How have others found the new Polynesia?