I hate the British....I was playing Civ3 (vanilla I believe is what you call the original version) and was having a smashing game...There were three major island continants, and I had conquered one of them for myself (killing the Greeks and Egyptians in route). I was building up my infrastructure as I had no contact with any other nationality. As soon as I coul, I sent out frigates and galleons to scour the world in search of other civilizations.
That's when I contacted the Babalonians...they were sharing the second continant with the Persians (whom they gave me contact to) and it was split roughly 50-50 between them. I then headed south and found the German cultural borders. The third continant was just a little south of the second, and was home to the Germans and the British (whom I really hate now). I managed to trade with all four of them, and got some cheap technologies out of them that I hadn't bothered to research (The Republic and the like).
Anyway, I realized I would need a base on that half of the world in order to conquer it, so I sent a settler and a musketeer to an empty spot on a tiny island halfway between the two continants (within culture range, though, only 3 squares away from towns on either side). Anyway, I researched and built up calvary and infantry for a few turns, and then decided to launch an attack against Britain....mainly because Babalon and Persia had a protectorate alliance and Germany was pretty far advanced (too much for a comfortable attack to be carried out against them).
So I dropped a half dozen calvary-men off outside of Lanchaster, a pop 4 town with spearmen defending...it wasn't even connected with roads to the rest of Britain, and took the city easily on the next turn. Long story short, the Germans declared war (they had signed a pact with Britain I didn't know about), I took one of their cities before Queen Elizabeth called me up and offered peace, which I took to prevent a two front war. I then set out taking over several German cities (four of their main cities in fact). They still had four cities left, but wouldn't give me anything good in return for peace. My resources were stretched thin, but I wanted to punish the Germans, so I called around, but nobody wanted to have an alliance against them except for the British...who three turns later controlled everything but Berlin.
I took Berlin a few turns later (when I had a delivery of three pieces of artillery and an infantryman) and took the city. The British then violated my cultural borders with several calvarymen, and I asked them kindly to remove them. They declared war, and Berlin was taken and retaken, and later destroyed. I tried taking several other cities, but didn't have enough man-power to do it and defend my cities. So I managed to hold on to seven cities in that hemisphere...mainly due to the lack of man-power and productivity over there.
I'm not sure how, but the British (who were kinda lagging behind in useful tech) managed to get infantry twenty turns later, and I had nothing to counter it. They gave the tech to the Babalonians and Persians as well, so there were no really viable war-paths open to me. By the time I got bombers and battleships, it was 1980, and all sides were firmly entrenched. I didn't have enough bombers or defensive units in that hemisphere to do any good until 2010, and by then there was no point in invading. I ended up winning with a Rank victory (with a score twice that of the British), but it seems like a hollow victory.
So, here's the question: How do you fight effectively over-seas? I had ships in continual convoy, but couldn't produce and ship enough units to make a real difference in the Trench Warfare age?
That's when I contacted the Babalonians...they were sharing the second continant with the Persians (whom they gave me contact to) and it was split roughly 50-50 between them. I then headed south and found the German cultural borders. The third continant was just a little south of the second, and was home to the Germans and the British (whom I really hate now). I managed to trade with all four of them, and got some cheap technologies out of them that I hadn't bothered to research (The Republic and the like).
Anyway, I realized I would need a base on that half of the world in order to conquer it, so I sent a settler and a musketeer to an empty spot on a tiny island halfway between the two continants (within culture range, though, only 3 squares away from towns on either side). Anyway, I researched and built up calvary and infantry for a few turns, and then decided to launch an attack against Britain....mainly because Babalon and Persia had a protectorate alliance and Germany was pretty far advanced (too much for a comfortable attack to be carried out against them).
So I dropped a half dozen calvary-men off outside of Lanchaster, a pop 4 town with spearmen defending...it wasn't even connected with roads to the rest of Britain, and took the city easily on the next turn. Long story short, the Germans declared war (they had signed a pact with Britain I didn't know about), I took one of their cities before Queen Elizabeth called me up and offered peace, which I took to prevent a two front war. I then set out taking over several German cities (four of their main cities in fact). They still had four cities left, but wouldn't give me anything good in return for peace. My resources were stretched thin, but I wanted to punish the Germans, so I called around, but nobody wanted to have an alliance against them except for the British...who three turns later controlled everything but Berlin.
I took Berlin a few turns later (when I had a delivery of three pieces of artillery and an infantryman) and took the city. The British then violated my cultural borders with several calvarymen, and I asked them kindly to remove them. They declared war, and Berlin was taken and retaken, and later destroyed. I tried taking several other cities, but didn't have enough man-power to do it and defend my cities. So I managed to hold on to seven cities in that hemisphere...mainly due to the lack of man-power and productivity over there.
I'm not sure how, but the British (who were kinda lagging behind in useful tech) managed to get infantry twenty turns later, and I had nothing to counter it. They gave the tech to the Babalonians and Persians as well, so there were no really viable war-paths open to me. By the time I got bombers and battleships, it was 1980, and all sides were firmly entrenched. I didn't have enough bombers or defensive units in that hemisphere to do any good until 2010, and by then there was no point in invading. I ended up winning with a Rank victory (with a score twice that of the British), but it seems like a hollow victory.
So, here's the question: How do you fight effectively over-seas? I had ships in continual convoy, but couldn't produce and ship enough units to make a real difference in the Trench Warfare age?