Ideas & Feedback for Mammon's Vault Scenario

Bad Player

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Oct 31, 2005
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(Bris)Vegas!
Mammon's Vault Scenario:

- Replace all leader pictures with normal face pictures
- No settlers setting
- No cities setting
- Every "nation" has a champion unit (which represents the person's soul)
- Goal is to get (e.g.) 10 gold coins
- Each unit starts with 1 gold coin
- Everyone starts off at war with eachother but peace treaties can be made
- Create 20 new promotions (Gold1, Gold2, ..., Gold20) and use sheut stone icon for all of them. When you get more or less gold you replace the old promotion with a different one
- Ways to get gold coins are:
# kill a unit and take their gold
# demand gold from a unit in return for peace treaty
#


Potential Problems and Possible Solutions:
- a stalemate may occur where ppl don't want to attack anyone else
# random damage/buffs to units throughout the game
# (better way) everyone starts with some minor promotions to represent their careers in life - fireball (and -1 STR), floating eye, sentry 1, movement 1, etc
- addition/subtraction of 2/3/etc gold using promotions
# when changing gold promotions use IF...THEN style code to give a numerical value for each gold promotion; e.g. If a unit has 5 gold and is getting another 3 gold you could code something like this:
IF unit has Gold5 THEN UnitsGold = 5
UnitsGold = UnitsGold + 3
IF UnitsGold = 1 THEN set.has.promotion Gold1
....
IF UnitsGold = 8 THEN set.has.promotion Gold8
 
The lore says that people try to trick other people into giving them the special gold coin of Mammon but I can't imagine how you could trick someone into that when everyone is trying to collect them from everyone else! Let alone how that could be (easily) coded into a scenario. :/
 
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