Tomahawk.nsk
Chieftain
Have you ever thought about integrating your mod in Community Balance Patch?
The Nuclear Fusion and Nanomaterials techs don't have updated text, as I'm having enough trouble getting the help text to work right for my own texts... and it's almost impossible to find the appropriate text strings to replace in the morass of vanilla civ text entries. XD
Another issues:
1) We have +2 culture for the academy from the congress. But all i see in the HERC is +2 culture from the POLICY_GENE_VAULT.
Edit: Whilst looking at the HERC stuff, I noticed that you don't have any Improvement_ResourceTypes code for it. All the base game GP improvements have them improve all strategic resources, in case you build them on a resource before you get the tech to reveal it. I know HERCs come after all that, but since the academies in the radius of the city that builds the Accelerator are upgraded, some might be on resources, so it might be a good idea to put that in.
Have you considered incorporating automation into this mod? As in, human labour being replaced with automated labour.
This Mod is awesome. This is something that I always wanted to play. Gj and hope you'll continue work on it.
Especially like this old style of tech-tree, with long science breakthroughs and many independant techs.
Some troubles that I noticed or misunderstand:
- models of some cities really disappear from the game. I don't remain a reason, but it happens after construction of some buildings or foundation of new city. Effect may disappear after game restart sometimes, or may not. Civ ver.3.144
- communications array looks too bright and unnatural in blue colours. Maybe look for gray or white gradations?
I just realized that my UAV and biodrone are not having indirect fire.
Yeah, I'm not sure if there's a tag or some other way to flag an improvement as a GP one... it may just be if it appears in a GP's build options or not.
Column "CreatedByGreatPerson" in the Improvements table. Note that the Korean UA and the New Deal tenet just have separate Trait/Policy_ImprovementYieldChanges for each GP improvement, rather than actually having anything to do internally with the fact that those improvements are made by GPs, but CreatedByGreatPerson is what allows the Historical Landmarks resolution to add the culture.
I just noticed that the Virtual Idol wonder, while having two slots for Great Works of Music, doesn't have any theming bonus attached to it.
Is this intentional? It just seems odd that a building which can hold multiple Great Works doesn't have any theming bonus.
Also, I noticed that the modules for the Space Station(Comm Module, Engineering Module, etc.) say that they provide 4 specialist slots, but in actuality I can only assign 3 to each of them. Is this happening only for me, or is it some kind of error or text mismatch?
First of all I want to say thanks for this great, it really extended my gameplay time and make information era more interesting.
Now here is a problem that I'm facing. In my play through with Future world V4, I can't produce "Fighter". I can produce Triplane and Jet fighter without problem. Just want to know this is only me or there are somebody else having the same problem!
I rarely make buildings with Great Work slots, so I forgot to add the theming bonus.
The bug with the space station modules is odd, though -- I just checked the code, and they are supposed to have 4 slots. I wonder if there's a quirk in the UI, that it can only display a max of 3 slots? Are there any buildings in the base game that have more than 3 specialist slots?
I've been thinking about expanding space stations with Habitat buildings, so if the UI is quirky like this I'll have to scale back the modules to 3 slots each, and then probably use Habitats to expand it further.
Hmmm, I haven't run into any issues with building Fighters myself. It may be a mod conflict with a different mod...
Please could someone tell me where I put this downloaded folder into? I assumed it was C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\assets\DLC but it can't find it