Cultural Capital Mod

OK

Theres also an error message in lua.log when you try opening the history list of previous winners. Don't know if it'll be helpful but here goes:

[11654.148] CC: ### Error ### Couldn't find history entry at index 0

\Skodkim
 
Yeah i hope i will have time this weekend...

What i would like to do is to completely rewrite the entire code from scratch :cry:
My code is barely structured at all (since it is my first code written ever in lua, and thus, doesn't use a lot of lua features) and therefore hard to maintain. But this would require probably a lot of time :( ... let's see what i can do.
 
this mod sounds great. Having trouble installing it? please help, technically non-advanced
 
Hey first welcome to this forum [party]:rockon:
There are 2 ways to install this mod. You can download it via the workshop, you must subscribe this mod and it will install automatic.
Or you can use the link from the first page of this thread. Then you have to unzip it into your mod folder (Documents/MyGames/SidMeiers.../Mods)
Thats all, have fun with playing this great mod.:D
 
Hi Moaf

I really feel bad for asking again, but how's it coming along with a fix for the bug I reported?

It's just that I like the mod a lot and I think it's a shame with this one bug messing things up.

\Skodkim
 
Hello,

sorry for the delay - I tried out the mod with the latest patch and there seems to be a lot of new issues, so I have to find some time for civ5 modding :rolleyes:

Hopefully fireaxis didn't decide to axe too many functions this patch, otherwise I will write them an angry letter... :trouble:
 
Hello,

sorry for the delay - I tried out the mod with the latest patch and there seems to be a lot of new issues, so I have to find some time for civ5 modding :rolleyes:

Hopefully fireaxis didn't decide to axe too many functions this patch, otherwise I will write them an angry letter... :trouble:

D... Seems like CC is dead right now and will be for a while. Hope you get it up and running - Ive hardly played a game without it since release 1 :rolleyes:

\Skodkim
 
D.. Ive hardly played a game without it since release 1 :rolleyes:

\Skodkim

I really miss this mod:please:, and playing CiV without it feels so wrong.
Anyway thanks for your work and all the best in fixing your mod.:badcomp:
 
Nice to hear :)

Played around a bit trying to reproduce the bug you have described skodkim - but without success. I gave my capital 10 wonders in the same turn and it worked as expected - the committee was formed in my capital and the election started.
Plus it seems that the mod is still working - could be that there was some incompatibility with another mod. Hopefully i can reproduce it :)
 
Nice to hear :)

Played around a bit trying to reproduce the bug you have described skodkim - but without success. I gave my capital 10 wonders in the same turn and it worked as expected - the committee was formed in my capital and the election started.
Plus it seems that the mod is still working - could be that there was some incompatibility with another mod. Hopefully i can reproduce it :)

Is this how its supposed work. It sounds a what i destined in post 176 and thought was a bug.

Skodkim
 
I mean i thought it was complete two wonders > form committee > wait x turns and then start election. What happens if you enter the list of previous winners? Is there an error message in lua.log?

Edit: Just tested again and upon completing wonder no 2 the comittee is formed AND the election starts (is this a bug - didn't think election would start then). When I look in the previous winners list I'm not there but I don't see any error messages in the log files (I'm sure I did at some point...)

Skodkim
 
It is complete 2 wonders > committee is formed in your capital > election race starts immediately.

In the past it was different (complete 2 wonders and win immediately an election) :)
 
It is complete 2 wonders > committee is formed in your capital > election race starts immediately.

In the past it was different (complete 2 wonders and win immediately an election) :)

Sorry about all the fuss then :blush:

\Skodkim
 
No problem - i know that it is a bit confusing as it is right now...
I had to fix a lot in my code right now because of the issue with the capturing of the cultural capital... seems to be working now :)
Still have one minor bug open that needs to be resolved then I'm good to go for the v14 release today.
 
Cultural Capitals v14 has been released!

Changelog:

--------------
v14:

# Balance Changes:
- Reduced Think Tank Great Person rate modifier to 25% (from 33%)
- Removed Heal Rate Change from Constrution Hall.
- Theme Belief: Added Shrine as a requirement in the city.

# UI:
- Added cultural committee winner to the history tab.

# Misc:
- Fixed bug when capturing the current Cultural Capital.
- Fixed bug when that let the player choose a theme after forming the committee.

Br,
Moaf
 
Sorry for my English, I´m German.

There are some small errors in v14 (also in v13).

1.in "CCIconAtlas.xml" missing entries for "IconSize" 128 and 256, also
the dds files in "Art"

2.The Buildings "CC_CATHEDRAL" and "CC_EXHIBITION" gives no Artist,
but the description say this (i delete this in "CCLocalization_de_DE_Buildings.xml")

3.In this file ("CCLocalization_de_DE_Buildings.xml") are missing these 3 entries,
TXT_KEY_BUILDING_CC_COMMITTEE_HELP
TXT_KEY_BUILDING_CC_COMMITTEE
TXT_KEY_BUILDING_CC_COMMITTEE_STRATEGY

I fixed that, my package includes

CCIconAtlas.xml
CCLocalization_de_DE_Buildings.xml
CCSymbols_Base128.dds
CCSymbols_Base256.dds
 
Thanks for the support, skodkim and AndreP :beer:

I will incorporate this in the next version.

Update:

Updating the game with your fixes right now. The IconSizes are not needed because I'm not using 128 and 256. No need to include them and bloat up the mod size.
 
v15 has been released!

Changelog:

--------------
v15:
# Balance Changes:
- Theme Labor gives now additionally a free worker.
- Added Stone resource to Geology Museum.

# Misc:
- Fixed Imperial Cathedral to be able to employ an artist specialist.
- Removed in the Exhibition Description the special artist specialist.
- Added German Localization strings
- Fixed bug where several committee winners were possible when more than one player has built more than 2 wonders
- Fixed issues when selecting the gameoption "Complete kills"
 
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