Modders Guide to Civilization V

Hi Kael,
First, I want to apologize for my bad english
Your guide is very good but it lacks a little bit of explanation about the "add an icon" part
Could you get deeper into it and tell us what type of dds we must use and how to make an icon (concretely)
I tried many way to do it but always get the same crap (a black circle) so i think i don't do what i should
Please help me
 
Then after some time i press "Build Mod". The mod gets generated without any errors and is in the MODs folder. But if i load it ingame and start a new game, nothing has changed.

I also have several questions about modding but i dont want to bloat this post any further and probably ask them elsewhere.

Anyway... i cant get this mod to work. The logs throw no errors, ingame nothing changes (not even the civpedia entries which should be quite ... simple).

FIY: I also added 3x OnModLoaded -> UpdateDatabase -> abc.xml for each of the XMLs to the Actions Tab
(here i wonder if it shouldnt be "updateDatabase?" oh well i will try).

Cheers for your help in advance
Kyoss

Having exactly same issue, the folder is there, there are correct paths for all the XMLs in the Action tab but the mod doesnt want to load. Not even the Civpedia entries, nothing. No errors in the logs.

I even tried to copy paste the Civ XML from the guide to see if i have made some mistake in there when creating civ, but those dont want to load either. Think i have went through those files atleast 50 times, still cant find anything that could be causing the issue.
 
Having exactly same issue, the folder is there, there are correct paths for all the XMLs in the Action tab but the mod doesnt want to load. Not even the Civpedia entries, nothing. No errors in the logs.

I even tried to copy paste the Civ XML from the guide to see if i have made some mistake in there when creating civ, but those dont want to load either. Think i have went through those files atleast 50 times, still cant find anything that could be causing the issue.

Easiest thing to do is to check your Database.log file in My Games/Civ5/Logs. TXT_KEY errors can be ignored, and you'll be able to tell by the file name which of your files had an error.

Note that you have to activate the mod and try to start a game before checking the log, to make sure it applies to your mod.
 
Easiest thing to do is to check your Database.log file in My Games/Civ5/Logs. TXT_KEY errors can be ignored, and you'll be able to tell by the file name which of your files had an error.

Note that you have to activate the mod and try to start a game before checking the log, to make sure it applies to your mod.

That was the first thing i checked. As I mentioned there are no errors other than the TXT_KEY ones :/

Spoiler :

CIV_Mongol.xml

<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_MONGOL</Type>
<Description>TXT_KEY_CIV_MONGOL_DESC</Description>
<ShortDescription>TXT_KEY_CIV_MONGOL_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_MONGOL_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_MONGOL_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_MONGOL</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_BLACK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_JAPAN</ArtDefineTag>
<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType>
<ArtStyleSuffix>_ASIA</ArtStyleSuffix>
<ArtStylePrefix>ASIAN </ArtStylePrefix>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS_LEGENDS</AlphaIconAtlas>
<MapImage>MapJapan512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_MONGOL_TEXT_2</DawnOfManQuote>
<DawnOfManImage>MongolsDOM.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULANBATOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ERDENET</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DARKHAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_CHOIBALSAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MORON</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NALAIKH</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KHOVD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_OLGII</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BAYANKHONGOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BAGANUUR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ARVAIKHEER</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULAANGOM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SUKHBAATAR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DALANZADGAD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_TSETSERLEG</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULIASTAI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ALTAI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ZUUNKHARAA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ONDORKHAAN</CityName>
</Row>
</Civilization_CityNames>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<LeaderheadType>LEADER_GENGHISKHAN</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<RegionType>REGION_GRASS</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</GameData>

Leader_GenghisKhan.xml

<GameData>
<Leaders>
<Row>
<Type>LEADER_GENGHISKHAN</Type>
<Description>TXT_KEY_LEADER_GENGHISKHAN</Description>
<Civilopedia>TXT_KEY_LEADER_GENGHISKHAN_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GENGHISKHAN</CivilopediaTag>
<ArtDefineTag>OdaNobunaga_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>9</VictoryCompetitiveness>
<WonderCompetitiveness>5</WonderCompetitiveness>
<MinorCivCompetitiveness>3</MinorCivCompetitiveness>
<Boldness>10</Boldness>
<DiploBalance>3</DiploBalance>
<WarmongerHate>2</WarmongerHate>
<WorkAgainstWillingness>4</WorkAgainstWillingness>
<WorkWithWillingness>4</WorkWithWillingness>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>9</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>9</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>2</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>4</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>9</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<TraitType>TRAIT_FIGHT_WELL_DAMAGED</TraitType>
</Row>
</Leader_Traits>
</GameData>



here are the XMLs if anyone can be bothered going through that and help me out, should I paste the text and art one too? The mod wasnt working before I even started working on those so i doubt the problem lies there.

Unless Im completely blind there seems to be no issue here either - http://i51.tinypic.com/2hej2pj.jpg
 
Hi Kael,
First, I want to apologize for my bad english
Your guide is very good but it lacks a little bit of explanation about the "add an icon" part
Could you get deeper into it and tell us what type of dds we must use and how to make an icon (concretely)
I tried many way to do it but always get the same crap (a black circle) so i think i don't do what i should
Please help me
If you're using the GIMP, it's a bit more complicated - I'm guessing because of wrinkles in the PaintShop import by the GIMP. I've put what I've found in another thread.
 
That was the first thing i checked. As I mentioned there are no errors other than the TXT_KEY ones :/

Spoiler :

CIV_Mongol.xml

<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_MONGOL</Type>
<Description>TXT_KEY_CIV_MONGOL_DESC</Description>
<ShortDescription>TXT_KEY_CIV_MONGOL_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_MONGOL_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_MONGOL_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_MONGOL</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_BLACK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_JAPAN</ArtDefineTag>
<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType>
<ArtStyleSuffix>_ASIA</ArtStyleSuffix>
<ArtStylePrefix>ASIAN </ArtStylePrefix>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS_LEGENDS</AlphaIconAtlas>
<MapImage>MapJapan512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_MONGOL_TEXT_2</DawnOfManQuote>
<DawnOfManImage>MongolsDOM.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULANBATOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ERDENET</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DARKHAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_CHOIBALSAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MORON</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NALAIKH</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KHOVD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_OLGII</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BAYANKHONGOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BAGANUUR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ARVAIKHEER</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULAANGOM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SUKHBAATAR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DALANZADGAD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_TSETSERLEG</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULIASTAI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ALTAI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ZUUNKHARAA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ONDORKHAAN</CityName>
</Row>
</Civilization_CityNames>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<LeaderheadType>LEADER_GENGHISKHAN</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<RegionType>REGION_GRASS</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</GameData>

Leader_GenghisKhan.xml

<GameData>
<Leaders>
<Row>
<Type>LEADER_GENGHISKHAN</Type>
<Description>TXT_KEY_LEADER_GENGHISKHAN</Description>
<Civilopedia>TXT_KEY_LEADER_GENGHISKHAN_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GENGHISKHAN</CivilopediaTag>
<ArtDefineTag>OdaNobunaga_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>9</VictoryCompetitiveness>
<WonderCompetitiveness>5</WonderCompetitiveness>
<MinorCivCompetitiveness>3</MinorCivCompetitiveness>
<Boldness>10</Boldness>
<DiploBalance>3</DiploBalance>
<WarmongerHate>2</WarmongerHate>
<WorkAgainstWillingness>4</WorkAgainstWillingness>
<WorkWithWillingness>4</WorkWithWillingness>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>9</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>9</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>2</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>4</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>9</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<TraitType>TRAIT_FIGHT_WELL_DAMAGED</TraitType>
</Row>
</Leader_Traits>
</GameData>



here are the XMLs if anyone can be bothered going through that and help me out, should I paste the text and art one too? The mod wasnt working before I even started working on those so i doubt the problem lies there.

Unless Im completely blind there seems to be no issue here either - http://i51.tinypic.com/2hej2pj.jpg

Ah, a civ. Try going into the advanced start menu, from what I've seen new civs are only selectable from there rather than the default menu.
 
Nope, nothing. Also I have seen other civ mods where civs were selectable in the normal menu iirc.
 
Here are basic stuff not found in the doc.
I put rants in italics so you don't have to read them if you just want somewhat useful info.

-Build generates some files in the MODS folder. It actually generates a folder, with a version number (that must be an integer and cannot be the usual integer.integer format).
This output is not a civ5mod file. (This may qualify as a rant.)
It's also not possible to set the output directory because it's already where you want it (except you can't share it with other users on the same computer except by copying it and moving away, of course, but you don't want to share data on a personal computer anyway).

-To get a civ5mod file that can be uploaded, you must zip the output of the build command with 7zip, rename the .7z file into a .civ5mod file and then you can start uploading it.
There may be a way to do this from ModBuddy but I haven't found it. I think I haven't yet mentioned I hate IDEs so I'll be doing that right now. I hate IDEs.

-When uploading, do NOT forget to check the categories you belong to or your mod will never be found in the jungle.
Although you can preview data, you cannot change them at this point and apparently have to close the whole Online service window to fix them in case you missed something.
I've been unable to preview the homepage despite it being in the info file. Maybe it's jsut the preview, or something is broken?

-When you check your mod in the mod browser, if you see that the date of the mod is TOTALLY false, don't panic. It's normal, you're just not in the good timezone. You may be a filthy foreigner for instance. Of course, checking it's the version you uploaded 5 minutes ago and not the one you uploaded 1 hour and 5 minutes ago is very problematic, but you should have changed the version number. Also, if the category you put your mod in doesn't appear, don't panic. It's hopefully going to happen sometime in the future. Don't start ranting like me because noone will be able to find your mod, for instance.

-Finally, if someone could explain me how I can reuse the .sln/.vcproj of another mod when these aren't published/part of the civ5mod, I'd be really interested. Maybe it could be interesting to just see how someone organised their work to just get an idea of how to manage it. Maybe you'd like to make a variant of someone's mode and it'd be easier to tweak it rather than make a modmod. It's probably a bad idea, but I'd really like to have the option.
 
-To get a civ5mod file that can be uploaded, you must zip the output of the build command with 7zip, rename the .7z file into a .civ5mod file and then you can start uploading it.
There may be a way to do this from ModBuddy but I haven't found it. I think I haven't yet mentioned I hate IDEs so I'll be doing that right now. I hate IDEs.
IDEs mostly make your life easier (although I'm finding some fault with this one). It automatically creates the file for you when ModBuddy handles the upload.
 
Here are basic stuff not found in the doc.
I put rants in italics so you don't have to read them if you just want somewhat useful info.

-Build generates some files in the MODS folder. It actually generates a folder, with a version number (that must be an integer and cannot be the usual integer.integer format).
This output is not a civ5mod file. (This may qualify as a rant.)
It's also not possible to set the output directory because it's already where you want it (except you can't share it with other users on the same computer except by copying it and moving away, of course, but you don't want to share data on a personal computer anyway).

-To get a civ5mod file that can be uploaded, you must zip the output of the build command with 7zip, rename the .7z file into a .civ5mod file and then you can start uploading it.
There may be a way to do this from ModBuddy but I haven't found it. I think I haven't yet mentioned I hate IDEs so I'll be doing that right now. I hate IDEs.

-When uploading, do NOT forget to check the categories you belong to or your mod will never be found in the jungle.
Although you can preview data, you cannot change them at this point and apparently have to close the whole Online service window to fix them in case you missed something.
I've been unable to preview the homepage despite it being in the info file. Maybe it's jsut the preview, or something is broken?

-When you check your mod in the mod browser, if you see that the date of the mod is TOTALLY false, don't panic. It's normal, you're just not in the good timezone. You may be a filthy foreigner for instance. Of course, checking it's the version you uploaded 5 minutes ago and not the one you uploaded 1 hour and 5 minutes ago is very problematic, but you should have changed the version number. Also, if the category you put your mod in doesn't appear, don't panic. It's hopefully going to happen sometime in the future. Don't start ranting like me because noone will be able to find your mod, for instance.

-Finally, if someone could explain me how I can reuse the .sln/.vcproj of another mod when these aren't published/part of the civ5mod, I'd be really interested. Maybe it could be interesting to just see how someone organised their work to just get an idea of how to manage it. Maybe you'd like to make a variant of someone's mode and it'd be easier to tweak it rather than make a modmod. It's probably a bad idea, but I'd really like to have the option.

To build the civ5mod file, go to the Build menu, and select 'Build (MODNAME)' rather than 'Build Solution'. The file will be located in Documents/Firaxis Modbuddy/MODNAME/Packages. Quite easy, actually.

Homepage is broken, being fixed.

The time issue is because it is the time used by the GameSpy servers, which are sending you the data. Could likely modify it to get your time quite easily.

Can't grab their project file unless they send it to you. Absolutely no reason to distribute that with the mod for 99% of the players, so that would just be filesize bloat. Contact the author if you want it, would be the best solution.
 
That was the first thing i checked. As I mentioned there are no errors other than the TXT_KEY ones :/

Spoiler :

CIV_Mongol.xml

<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_MONGOL</Type>
<Description>TXT_KEY_CIV_MONGOL_DESC</Description>
<ShortDescription>TXT_KEY_CIV_MONGOL_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_MONGOL_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_MONGOL_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_MONGOL</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_BLACK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_JAPAN</ArtDefineTag>
<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType>
<ArtStyleSuffix>_ASIA</ArtStyleSuffix>
<ArtStylePrefix>ASIAN </ArtStylePrefix>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS_LEGENDS</AlphaIconAtlas>
<MapImage>MapJapan512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_MONGOL_TEXT_2</DawnOfManQuote>
<DawnOfManImage>MongolsDOM.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULANBATOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ERDENET</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DARKHAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_CHOIBALSAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MORON</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NALAIKH</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KHOVD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_OLGII</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BAYANKHONGOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BAGANUUR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ARVAIKHEER</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULAANGOM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SUKHBAATAR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DALANZADGAD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_TSETSERLEG</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ULIASTAI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ALTAI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ZUUNKHARAA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ONDORKHAAN</CityName>
</Row>
</Civilization_CityNames>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<LeaderheadType>LEADER_GENGHISKHAN</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
<RegionType>REGION_GRASS</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</GameData>

Leader_GenghisKhan.xml

<GameData>
<Leaders>
<Row>
<Type>LEADER_GENGHISKHAN</Type>
<Description>TXT_KEY_LEADER_GENGHISKHAN</Description>
<Civilopedia>TXT_KEY_LEADER_GENGHISKHAN_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GENGHISKHAN</CivilopediaTag>
<ArtDefineTag>OdaNobunaga_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>9</VictoryCompetitiveness>
<WonderCompetitiveness>5</WonderCompetitiveness>
<MinorCivCompetitiveness>3</MinorCivCompetitiveness>
<Boldness>10</Boldness>
<DiploBalance>3</DiploBalance>
<WarmongerHate>2</WarmongerHate>
<WorkAgainstWillingness>4</WorkAgainstWillingness>
<WorkWithWillingness>4</WorkWithWillingness>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>9</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>9</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>2</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>4</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>9</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_GENGHISKHAN</LeaderType>
<TraitType>TRAIT_FIGHT_WELL_DAMAGED</TraitType>
</Row>
</Leader_Traits>
</GameData>



here are the XMLs if anyone can be bothered going through that and help me out, should I paste the text and art one too? The mod wasnt working before I even started working on those so i doubt the problem lies there.

Unless Im completely blind there seems to be no issue here either - http://i51.tinypic.com/2hej2pj.jpg

I have spent few more hours trying to go through everything in the PDF guide and checking out for typos in every single entry atleast 3 times again and still cant find anything.
I even copied the exact same celt civ from the tutorial just to see whether its issue with my XMLs or not but it doesnt seem to work at all either. None of the civs wants to show up ingame, Anyone has idea where the issue could be ?

Even when using the default Celt civ copy pasted there are no signs of errors in the logs and it doesnt show up ingame, all the activates are set properly. Im just getting lost in this thing :confused:
 
Ah, a civ. Try going into the advanced start menu, from what I've seen new civs are only selectable from there rather than the default menu.

That can happen if not everything is kosher in the XML. I had that problem for the longest time. Only when I figured out the last (I hope!) of my XML errors did my modded civ show in the basic list like everyone else.

I believe the last thing I had uncorrected was <Buildings> was spelled <Buildingss>. I'm apparently blind, because I missed the clearly visible red squiggly line ModBuddy put under that to say "HEY STUPID! YOU SCREWED UP!". Thanks, ModBuddy!

...I wonder if we can mod ModBuddy to actually say "HEY STUPID! YOU SCREWED UP!". That would help me find those mistakes faster! :crazyeye:
 
IDEs mostly make your life easier (although I'm finding some fault with this one). It automatically creates the file for you when ModBuddy handles the upload.
IDEs hide from you stuff you could do faster with better tools.
They force you into using directories, methods, which may not be what you'd prefer.
They take control out of your hands.
I work with Visual Studio (C++) all day long. Still, often I revert to gvim because I'll be way more efficient with it, as the tool is just way more powerful than the IDE's editor.
This IDE doesn't even show you where it puts things.

To build the civ5mod file, go to the Build menu, and select 'Build (MODNAME)' rather than 'Build Solution'. The file will be located in Documents/Firaxis Modbuddy/MODNAME/Packages. Quite easy, actually.
Except it doesn't tell you where it hides the generated file. Wouldn't have been much to output it to the console.
The time issue is because it is the time used by the GameSpy servers, which are sending you the data. Could likely modify it to get your time quite easily.
Still a pain.
Can't grab their project file unless they send it to you. Absolutely no reason to distribute that with the mod for 99% of the players, so that would just be filesize bloat. Contact the author if you want it, would be the best solution.
For 1% of the players it's worth it, and it shouldn't be heavy. Particularly if you consider any art mod where the art assets will weight hundreds of times more than these files would.
 
IDEs hide from you stuff you could do faster with better tools.
They force you into using directories, methods, which may not be what you'd prefer.
They take control out of your hands.
I work with Visual Studio (C++) all day long. Still, often I revert to gvim because I'll be way more efficient with it, as the tool is just way more powerful than the IDE's editor.
This IDE doesn't even show you where it puts things.


Except it doesn't tell you where it hides the generated file. Wouldn't have been much to output it to the console.

Still a pain.

For 1% of the players it's worth it, and it shouldn't be heavy. Particularly if you consider any art mod where the art assets will weight hundreds of times more than these files would.

To be perfectly honest, you sound like you just have a grudge against IDE's and will therefore find any possible fault you are able to here. :crazyeye:

For your individual points:

  1. How do they force you to use specific directories? You can place the project folder wherever you want. It will function just fine.
  2. They take control? In what way? They make life easier.
  3. "Hides" it? It puts it in the project directory. I would consider that absolutely elementary stuff; What IDE functions differently?
  4. Not a 'pain' at all, as it takes what, 10 seconds (if that) to do the conversion in your head once you know the time is different? As I said however, it shouldn't be difficult to fix in a patch.
  5. I would advocate never distributing those files. For one, they have no place in the mod folders, as they have absolutely no use and are just file bloat as far as users are concerned. For another... If I want that file distributed, I will distribute it myself. There is absolutely no reason to do so other than to make life easy for others to build your mod. And even then, you shave maybe 3-5 minutes off that time, nothing more. The structure of the mod folder mirrors that of the project; The moddata file will show you any special settings they made. Nothing else is needed to create your own project using their files.

So it might be worth it for 1% of players (or 1% of 1%), but it saves so very little effort, at the cost of extra files distributed, that it is simply not worth it.
 
To be perfectly honest, you sound like you just have a grudge against IDE's and will therefore find any possible fault you are able to here. :crazyeye:
I AM biased, yes. But I didn"t become biased without a reason.
How do they force you to use specific directories? You can place the project folder wherever you want. It will function just fine.
Say I want the output directory to not be Packages but toto. How can I do that?
Say I want the output directory to be in All Users/Shared Documents instead of mine, how do I do that?
They take control? In what way? They make life easier.
The only way it makes life easier for me is the md5 generation.
For the rest, see above. Plus sometimes you just want to modify a single file but the IDE will not work if you do that. This particular IDE also duplicates files and spams the hard disk a lot: A script will be -where you put it first, - in the Build output directory, - in each user that would use it directory (rather than the shared documents or program file directroy once). The last point is more an issue with the game or maybe Steam, though. Now if I want to change my script while using the worldbuilder, I have to change the script in the directory used by the game, not the one used by ModdBuddy. And since the used script is an output, there's no way I can easily change it to point to the output script as an input. And I don't want to have to Build the project to test since I don't need it. Overall, for map scripting, ModBuddy is only useful for packaging the mod and uploading it.
"Hides" it? It puts it in the project directory. I would consider that absolutely elementary stuff; What IDE functions differently?
I don't care what other IDEs do. And no, files aren't stored in the project directory. The Packages directory is not a sub directory of your project for instance. The modinfo file is an output put into the Build directory;
Not a 'pain' at all, as it takes what, 10 seconds (if that) to do the conversion in your head once you know the time is different? As I said however, it shouldn't be difficult to fix in a patch.
A pain for me. So yes it is a pain for some users. And it won't be patched unless someone tells about the issue in the first place.
There is absolutely no reason to do so other than to make life easy for others to build your mod. And even then, you shave maybe 3-5 minutes off that time, nothing more.
This is still a reason, and a valid one, and I doubt the file size matters that much. On the other hand, I think the best thing would be not to distribute the sln but to have ModBuddy be able to open the civ5mod instead of sln. Unfortunately, it only sees a binary if you try.
 
Anyone found where are the starting units?

my scenario start in 1500, yet it's a warrior popping lol.

I found the <Civilization_FreeUnits> in CIV5Civilization.xml, but it's only for the settler, I can't find where the warrior comes from.

The following code works, but remove settler indeed. Warrior is still there.

Code:
<Civilization_FreeUnits>
		<Update>
			<Set UnitClassType="UNITCLASS_SPEARMAN"/>
			<Where CivilizationType="CIVILIZATION_FRANCE"/>
		</Update>
		
	</Civilization_FreeUnits>
 
Anyone found where are the starting units?

my scenario start in 1500, yet it's a warrior popping lol.

I found the <Civilization_FreeUnits> in CIV5Civilization.xml, but it's only for the settler, I can't find where the warrior comes from.
Just a thought/suspicion, but I think it might be in the era/start setup; after all, the units (other than one settler) depend on the era of the start.
 
Good idea, didn't get to those XML (and I check a lot!) yet, I'm going to check

edit : nop, nothing there

Code:
<Row>
			<Type>ERA_RENAISSANCE</Type>
			<Description>TXT_KEY_ERA_3</Description>
			<Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy>
			<ArtPrefix>RENAISSANCE </ArtPrefix>
			<NoGoodies>true</NoGoodies>
			<NoBarbUnits>false</NoBarbUnits>
			<NoBarbCities>false</NoBarbCities>
			<ResearchAgreementCost>250</ResearchAgreementCost>
			<StartingUnitMultiplier>2</StartingUnitMultiplier>
			<StartingDefenseUnits>2</StartingDefenseUnits>
			<StartingWorkerUnits>1</StartingWorkerUnits>
			<StartingExploreUnits>1</StartingExploreUnits>
			<StartingGold>50</StartingGold>
			<StartingCulture>300</StartingCulture>
			<FreePopulation>1</FreePopulation>

....



but no sign of units
 
Good idea, didn't get to those XML (and I check a lot!) yet, I'm going to check

edit : nop, nothing there

Code:
<Row>
			<Type>ERA_RENAISSANCE</Type>
			<Description>TXT_KEY_ERA_3</Description>
			<Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy>
			<ArtPrefix>RENAISSANCE </ArtPrefix>
			<NoGoodies>true</NoGoodies>
			<NoBarbUnits>false</NoBarbUnits>
			<NoBarbCities>false</NoBarbCities>
			<ResearchAgreementCost>250</ResearchAgreementCost>
			<StartingUnitMultiplier>2</StartingUnitMultiplier>
			<StartingDefenseUnits>2</StartingDefenseUnits>
			<StartingWorkerUnits>1</StartingWorkerUnits>
			<StartingExploreUnits>1</StartingExploreUnits>
....
Um... well, it might not specify the exact units, but it gives numbers... multiply by two, and give two defence, two worker, and one explore... it presumably selects the actual units from the unit flavours.
 
I did try a different ID (9) for the defenseUnit, didn't work.

I'll try to double each.

Code:
	<Eras>
		<Update>
			<Set StartingDefenseUnits="4"/>
			<Where Type="ERA_RENAISSANCE"/>
		</Update>
		<Update>
			<Set StartingWorkerUnits="2"/>
			<Where Type="ERA_RENAISSANCE"/>
		</Update>

		<Update>
			<Set StartingExploreUnits="2"/>
			<Where Type="ERA_RENAISSANCE"/>
		</Update>
		<Update>
			<Set StartingUnitMultiplier="4"/>
			<Where Type="ERA_RENAISSANCE"/>
		</Update>
		
		
	</Eras>

Didn't do ANYTHING

I really wonder what it's used for...
 
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