Alright, here's the run down of my first complete game w/ the newest versions of your balance mods. (also using afforess-adv. city def mod. Like it).
Alex, Lrg map, Continents, Prince(strictly for balance test), Epic
The rest of the settings, I left default.
Oh yea, nixed the time victory also.
I got the Diplomatic Victory on turn 772. I ended with 6 cities and three puppets. Not really going to get into the details of my pretty much diplomatic game (kinda boring, except when some1 wanted to mess w/ 1 of my city states). The only real reason I won the game is because the AI needs a lot of work.
I'm just going to give you my perception of the balance of the game. I think you have pretty much got the balance on the wonders and the buildings worked out. I was actually thinking of what to build instead of following the same old script with every city. Good job. I also have no complaints about the tile balance. Seems right on point now. It seems to give cities a nice flow when they are expanding and growing. Also gives you a lot more options if you want to micromgt your worked tiles. I also noticed the AI actually built other improvements, mainly noticed they were building lumber mills and mines now. Loved the GP bldg.s.
I have to say, the one thing that I think you got pretty much nailed, is the policies. I actually found myself scratching myself on the head, wondering witch one to pick at times. It worked out well, I was able to open up T/1, H/2, Pi/2, Pat/3, C/1, F/2
3 Civs had more policies than me. Matter of fact, If the AI wasn't so bad, one of them should have went for Utopia.
I noticed, and this may have a lot to do with the city def mod i used, but at end game there were still 5 super powers. Also in part that India and I were playing world peace makers. But, none the less, it was a lot more 'balanced' at end game.
One Civ seriously out teched me too, but never went for Space Victory either. I really liked the tech progression speed now too. Only thing I would say, is maybe run Afforess- tech diffusion mod. IMO it would bring just that little bit more balance for the civs that tend to fall behind.
From my experience with your mods, I've noticed that you have brought more balance to the overall outcome of the game also. With my Culture games, I've noticed I don't have to stay only 3 cities big anymore, gave me some more options. I think the balance of the victories is almost there. Can't really see one victory being drastically easier than any other now.
And, now for the best news, no crashes, no major bugs (in my game anyway). I might have missed a misspelled word or that it says Lord Thalassicus in my tool tip or something, but, hey. Great job and thanks again.
Hope my input helps.