I've got one neither-so-fresh-nor-original idea.
It is about nomad civ mechanism - it could be new civilization or merged into Clan or Doviello or something.
It would need much work to polish it and I am not a moder - so I won't start new thread until somebody would be interested in doing such a modmod
Main mechanism:
- You build a city -> you have got more food, hammers and coins from raw plots -> you terraform lands inside your cultural borders into something useless after some time (something like Mazatl, FoL, D'tesh - but opposite) -> you are forced to move out so you abbadon city and move somewhere else -> exploited plots will return to their basic usefulness after some time, so you could return there or it would be taken by other civ.
Some other ideas/thoughs about that:
- I have seen mechanism of abadoning city in RoM ar AND.
- When you have no pernament city, you will not be able to build anything in it (buildings, wonders etc.) so maybe you will get some free buildings when you settle (it may depend on techs).
- You should not be able to build improvements - and especially forts.
- Your units should not have prereq - or maybe only resources.
- Your army should be cheaper - you will not have strong economy.
- You should have limited number of settlers and cities.
- You probably won't be able to adopt religion.
- You probably can't win by Altar, culture, towers, religion - you have left military, time (I don't like this one
) and domination (it could be hard).
I am very sorry for my english
I love RifE and thank you for that