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**Edit** See the question re: techs at the end.
Preflight
Civilian units:
Settler 6
Workers 14
Slaves Lots
Military units:
Archers 4
Spears 16
Pikes 5
Horsemen 4
Ancient Cavalry 3
Immortals 39 (6 in armies)
Armies 2 (Immortals)
Catapults 26
Galley 13
Unit Support:
Total Units: 132
Allowed Units: 142
Support Cost: 0gpt
Enemies/Hit list:
Netherlands=>Strong compared to
Research: 0%. Great Library. We are running at 0% science, 10% luxury and +206gpt & 5099gp in the bank. Monotheism due in 19t with single scientist. As a side note, by turn science up to 90% we can get Monotheism in 6t without swapping any taxmen to scientists. We currently have 33 taxmen.
Turn 210 [950AD]
Plan: Rush some galleys and find the eastern continent by sailing west.
In the West: rush 2 galleys for 56gp. In the East: rush 3 galleys for 76gp.
Found New Heart & New Dakyanus. Send Galley out to the northwest. Looks like green borders at the edge of the fog. Monty is that you?
IBT – the Dutch ask to talk. I agree to listen just so that we can capture their ambassador and torture him with reruns of Gilligan’s Island.
Dutch land a spear and settler on the northern tip of our landmass via a caravel. Really? That’s it?
Galley sinks. *Sigh*
Turn 291 [960AD]
Galley is sent out in the southwest.
Galley is sent out in the northeast at the very tip where the Dutch continue to cross. Hoping there is an island or something there.
Send DEA and some elite immortals to leader fish with new Dutch landing.
IBT – Dutch land a crusader on our southwestern island by New Sardis. We’ve got a pike, 2 immortals and 2 AC nearby.
Northeast galley sinks.
Turn 292 [970AD]
5/5 AC vs 4/4 Crusader – flawless win. Nice!
Southwestern galley continues on its way but still two turns from safety. Line up more galleys to follow.
Two northwestern galley head out. Other galleys are lining up.
Two southeastern galley heads out. Other galleys are lining up.
Found New Bampur.
Advance units towards Dutch settlers.
Rush two galleys for 72gp.
IBT – Dutch settle Haringen on our continent. Don’t think so! Dutch send a caravel towards newly founded city but I don’t think it is going to make it.
Lose only one galley in the Northwest.
Not out of deep water yet, though!
Turn 293 [980AD]
Galleys continue to sail and we find Korea to our southeast with a fairly reasonable crossing!
I goofed and started sending out more sacrifical galleys before moving the most advanced galleys further out. It was a noob move and we might lose a few extra galleys because of it.
**Edit**
Continue Turn 293 [980AD]
We call up Wang Kon. They rejoice at our meeting. We can change that quick. Korea has 44gp in the bank and 16 cities to call their own. For now. I deliver our DOW.
Found New Tureng Tepe, New Merv and New Behistun.
5/5 Immortal vs 3/3 Dutch Spear – lose, -2hp. Figures. Move more units towards the city. Move massed units towards embarkation point to Korea.
IBT – Dutch lose a caravel to one of our galleys.
Learn Monotheism, Engineering, Theology, Chivalry, Invention, Education, Gunpowder, Astronomy, Chemistry, Metallurgy, Military Tradition.
Lose the Southwestern galley.
Turn 294 [990AD]
We have 4 sources of salt. Upgrade a horse to cavalry for 150gp.
Found New Kandahar.
Need a decision on science.
We need Galleons to move our armies to the other continent. We can go 90% on science and get physics in 11t @ +35gpt. We could research to Mag and then stop and rush cavalry with our bank of 5583gp. We can rush cavs for around 250-300gp each. If we get to Galleons and then turn off research we can rush a cavalry every turn on top of the 18-20 we can rush with our current reserves. Since we are scientific we might as well push to the IA and see if we can grab steam? Do we build any libraries?