Turn 135 150AD continued
Darius is used to create an army – Darius’ Immortal Elites – Also known as DIE. Load two immortals. New 8/8 DIE attacks 1/3 sword on a hill – win, -1hp. See 3 swords now that we’re on a hill – all 3/3 swords. [11-1]
At Sulcis – 4/4 Immortal vs 1/3 sword – flawless win, promote elite. 4/4 Immortal vs 1/3 sword – flawless win. I can’t resist the opportunity and 4/4 Immortal vs 1/3 sword – flawless win. [14-1]
Capture city & 2 slaves. One resister (size one city). Put wounded immortal into the city and a 5/5 spear. Only threatening unit is a 3/3 sword at the moment. [14-1]
Sardis – catapult goes 1/1 again and drops the American sword to 2/3.
2 turns of anarchy remaining. We are at +10gpt.
IBT – 3/3 sword attacks Sulcis and dies on our 5/5 spear – but redlines it. Close call! [15-1]
Carthaginian swords shuffle. American sword retreats again. Carthaginian galley is back on the east coast by Tyre.
Turn 136 170AD
Get Heroic Epic message.
Resistance ends at Sulcis.
Nora Starves down to size 1.
Cats in Tyre go 2/2 against the galley and redline it again.
Finish loading the Bactra Immortals into DIE to make it a 11/13 army. Combine with 4 cats, 2 immortals and a spear to move on Leptis Magna.
1 turn of anarchy remaining.
IBT – Sucis riots. My bad.
Carthage is building the SoZ. They are sending all their swords towards Antioch, it looks like.
Turn 137 190AD
Select Monarchy for our government!
Push lux to 30%.
Antioch is 10spt.
Samaria is at 5spt.
Persepolis is at 10spt.
Arbela is at 10spt.
We are at -18gpt.
Cats outside Bactra go 1/3. Not good.
Cats outside Sulcis got 2/2 and redline nearby sword. 5/5 immortal vs 1/3 sword – win, -3hp. [16-1]
Move DIE in such a way as to cut off the invading Carthaginian swords. See a total of 7 swords at the moment.
Swap Antioch to a cat that will be due next turn to get it on cycle, -2fpt this round, then growth.
IBT – Carthage moves move swords and some NM. See a NM & settler moving north.
Turn 138 210AD
Pasargadae: Granary=>Settler
Antioch: Cat=>Cat
Cats by Bactra go 2/4. Heck of time to fail! Lead swords are 2/3 but they are following the mountains towards Antioch.
Move DIE & army next to Leptis Magna.
IBT – Lots of Carthaginian movements. A handful of NM are advancing on Bactra. Four more swords appear around Leptis Magna. Boat appears by Tyre again.
Turn 139 230AD
Persepolis: Immortal=>Horse
Arbela: Immortal=>Horse
Bactra:Spear=>Cat
Cats outside of Bactra go 2/4 again. The swords are starting to stack up, which is not good but it does give time for us to build our forces for a nice welcoming party.
Cats in Tyre go 2/2 against galley again. That thing is never going to get anywhere!
Cats outside Sulcis drop the 2 NM to 2/3.
Gathering units at Antioch for counter attack. By the time they arrive there will be 2 cats, 1 spear, 1 archer, 1 warrior & 3 immortals waiting for them. An additional 4 Immortals will also be able to move from Bactra to attack as well.
Decide to siege Leptis Magna. Cats go 1/4. Great. Top defender is a 3/3 NM. 5/5 Immortal vs 3/3 NM – win, -2hp. GL2!
Cyrus appears. New plan forms. I need to take Leptis Magna.
4/4 Immortal vs 3/3 NM – win, -2hp. 11/13 DIE vs 2/3 NM – win, -2hp. Capture city. Move Cyrus into the city and build an army. Move back out onto hill with Cats. Retreat DIE and abandon the city. [19-1]
IBT – America moves 2 swords towards Sardis. Need to reinforce that end soon.
Carthage advances 4 of their swords to the outskirts of Antioch. NM advancing on Bactra retreat, but a sword moves onto the open grassland outside Bactra.
Turn 140 250AD
Antioch: Cat=>Cat
Load immortals into new army. Name this Cyrus’ Immortal Army – CIA. Armies hold to heal. Cats gun for nearby sword – go 2/4. Redline it.
Cats outside Bactra redline the invading sword going 2/2, then bombard healing swords and go 0/2. Figures.
Converge some cats to bombard incoming swords by Antioch. Go 2/4. 4/4 Immortal vs 3/3 sword – win, -3hp. 4/4 Immortal vs 3/3 sword – lose, -1hp. 5/5 Immortal vs 2/3 sword – win, -3hp. 5/5 Immortal vs 2/3 sword – win, -1hp. Only 1 sword remaining. 4/4 Immortal vs 1/3 sword – flawless win.
Cat in Sardis hits American sword, which should make it retreat. [23-2]
Ending Notes
There are now two swords sniffing around outside Sardis but we will have three cats there by next turn. I think we need some horses or a few Immortals up there to clean up the riffraff.
The invading Carthaginian swords are now cut off but they were sending a flood of them towards Antioch – this was my fault, I pulled out everything but a warrior there to pick up enough units to go after Leptis Magna. The worker under the mountain tile is almost done with a road which will hopefully give our cats some movement around Bactra without having to waste a turn crossing the river.
There are now two immortal armies – DIE and CIA. Both are healing and are unmoved. I did use the cats to redline the nearby sword. It might be worth the risk to send CIA back towards Bactra to pick up a third immortal. There are two NM that are on the gold hill to the north, they just moved there this round. I didn’t move CIA because there is a road that a sword could use for an attack and there is enough fog of war to hide an incoming sword.
The 3/3 swords seem unwilling to attack a 4/4 spear backed by an archer fortified on a hill.
There is a galley that is rotating back and forth by Tyre. I keep redlining it but we have no ships there that can sink it. I set Tyre to build a galley, due in 3t. I moved the cats out of Tyre to hit the incoming swords, but they can easily move back to fire as needed.
We took 2 cities from Carthage this turn set and destroyed a 3rd. My current plan was going to be to put an end to Cadiz to secure our core and then move on their source of iron. There is also NM & settler up north by Rusaddir that I decided was not worth going after. If you decide to do this, the Cats have already moved two spaces to get to the mountain, so you can’t use them in the attack. Just an FYI.
We are running at 0% science, 30% luxury and -21gpt. We have spices and ivory just beyond our grasp at the moment. Pasargadae is ready to start turning out settlers.
Civilian units:
Settler 0
Workers 10
Slaves 3
Military units:
Warrior 1
Archers 8
Spears 17
Immortals 17 (5 in armies)
Armies 2 (Immortals, 13hp, 9hp)
Catapults 17
Curragh 1
Unit Support:
Total Units: 73
Allowed Units: 24
Support Cost: 49gpt
Enemies/Hit list:
America=>Strong compared to
Carthage=>Strong compared to
Research: 0%. Great Library. Last tech learned: Monarchy.
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