Quick Answers / 'Newbie' Questions

In civ4 I have never had a time victory. Never saw the purpose of sticking it out that long when a game could be won sooner. Had a couples space victories come close. Btw, does a time victory have a video? If so what is it?
I had to play several time victories with advanced starts to get 100 points in the EQM challenge. Time doesn't have it's own video, which is very sad, as time victories are the most exhausting victories of all.
 
I have to agree with you Seraiel about the exhausting part. If a game goes long enough I start to grow weary. And the long turns waiting for the Ai to complete its turn is annoying. Because of this I try to avoid space victories and achieve dom/conquest mid to late game. Even with the new advanced comp I bought nearly a year ago late game turns can take up to two minutes. As for the lack of time victory video, it is a shame. Though I will admit I can't remember if early versions of the civ series had time victory videos.
 
Even with the new advanced comp I bought nearly a year ago late game turns can take up to two minutes.

Do you have 8+ GB of memory and are you using RADEONRamDisk already? My comp seldomly takes more than maybe 10s for an AI turn. Only thing that takes long is AI moving all its units in single when one is at war and plays with “show enemy moves“ .
 
Do you have 8+ GB of memory and are you using RADEONRamDisk already? My comp seldomly takes more than maybe 10s for an AI turn. Only thing that takes long is AI moving all its units in single when one is at war and plays with “show enemy moves“ .

I do have 8g memory, and yes I do play with show enemy moves. As for the Radeonramdisk not sure. I'm not exactly a technical person. I can buy a computer, turn it on and play it, but beyond that I'm a dinosaur that knows little about techno jargon.
 
I do have 8g memory, and yes I do play with show enemy moves. As for the Radeonramdisk not sure. I'm not exactly a technical person. I can buy a computer, turn it on and play it, but beyond that I'm a dinosaur that knows little about techno jargon.
RADEONRamdisk is a very easy to use program that creates a virtual drive in your RAM. The 4 GB version os freeware, and CIV thankfully is only 4 GB large :) . With that program, you can simply copy the whole CIV directory on the virtual drive, meaning, complete CIV will run from your RAM only. RAM is even faster than an SSD, so this would speed up your CIV extremely.
Only thing you must be aware of, is, that while Ramdisk is running, you ofc. have 4 GB less free Ram, because CIV uses it, so I wouldn't perform Ramdisk automatically with every start up, but set it to only be started manually.

Try it, it's amazing, especially if you don't have an SSD. I could see your CIV becoming 10 times faster!
 
I do have 8g memory, and yes I do play with show enemy moves. As for the Radeonramdisk not sure. I'm not exactly a technical person. I can buy a computer, turn it on and play it, but beyond that I'm a dinosaur that knows little about techno jargon.

Then I would suggest to turn off "show enemy moves". It's not that big of a deal really. I used it before, but don't miss it one bit now. If you're unsure where enemy units are, you can always zoom out and turn on the strategic layer, and choose "Show Enemy Military" or something similarly sounding.
 
Show enemy moves can sometimes help with worker stealing, like when workers move from one hidden time to another, but can be seen otw.
 
Hallo.
you can set the maximum number of cities ? in the game options you can , but using the XML file or python ?
I would like to play large maps but limiting the city for every civilization to not have , in advanced stages , too many cities to control.
 
Hello and looking for some advice :)

1. What is the best way to quickly convert population of captured enemy city to your own culture?
I have tried stationing large military garrison there for a while and didn't really helped.

2. Should I try and let cities grow to maximum possible size (health and happiness not being an issue) to benefit from extra specialists? Or should instead organize work tiles in such ways that city only produces enough food for pop of 20 and cover all other tiles with cottages (+ occasional resource mines)?
 
Hello and looking for some advice :)

1. What is the best way to quickly convert population of captured enemy city to your own culture?
I have tried stationing large military garrison there for a while and didn't really helped.

2. Should I try and let cities grow to maximum possible size (health and happiness not being an issue) to benefit from extra specialists? Or should instead organize work tiles in such ways that city only produces enough food for pop of 20 and cover all other tiles with cottages (+ occasional resource mines)?
1. Build buildings that give :culture: . Dealing with the unhappiness is easier and more efficient though.

2. A city doesn't need to be size 20 ro be good. I already played games where no city except the capital got larger than size 8. Learn something about the whip that comes with running Slavery. It's the easiest and fastest way to mass up troops and win by military.
 
In addition to the above, if you kill off the AI you have captured cities from entirely, all his/her culture will be gone from all cities, and you don't have to endure the annoying problem of rebellion in the cities (unless swamped by yet another's culture).
 
1. Build buildings that give :culture: . Dealing with the unhappiness is easier and more efficient though.

2. A city doesn't need to be size 20 ro be good. I already played games where no city except the capital got larger than size 8. Learn something about the whip that comes with running Slavery. It's the easiest and fastest way to mass up troops and win by military.

thanks.

well in my mod slavery is nerfed and comes with lots of penalties since it was OP, plus I morally abstain from using it ;)
 
City Names? It seems that as soon as one chooses a different name for a city than the one suggested the city naming mechanism "gets stuck" with the last city and does not suggest the further names down the list. Is there any remedy for that?
Admittedly it is a trivial point but I often prefer the non-English versions of city names. So I dislike having "Munich" playing the Germans and also prefer Roma to Rome, Konstantinopolis to Constantinople etc. I also used to name cities for features in fake Latin or whatever (I remember that in CIV II I named a city with 3 or 4 whales (which were one of the best tiles in that game) "Walholm" while playing as Vikings). But I cannot make up enough byzantine names if I rename the first city and do not get any suggestions further on.
 
Don't know if there's a way around that, maybe modders will know, but I suppose the game has a list of city names for each civ, and if the first name on the list isn't taken, the game will suggest that.
 
yes, this must be the mechanism. So if I rename Rome Roma, I'll get Rome for the 2nd city instead of Antium or whatever the 2nd name is. I guess that key is to stick to the names for a while and then change names when no further (or only a few) cities will be founded. I can make up (or just remember), German, English, Roman etc. city names. But not so easy for the more exotic civilizations (but with those I am not so likely to want name changes anyway)
 
Real city names are boring anyhow. I like to call my first 3 cities Home of Ownage, 1337-city and Town of Rulage [emoji38] .
 
I think in Civ I more than 20 years ago I sometimes re-named a city $myrealfirstname-polis
Hey, I did the same :) . My real first name-polis in CIV1 and my nickname-polis in CIV4 :D .
 
I edited the city-name list in Civ II to increase the number of city names available, especially on the "overflow" list as I liked to play with maximum map size (10,000 tiles as I recall.)

I'm sure Civ IV has lists like that around. I was wondering why it sometimes just started to name all my cities with the first city's name. Now I know it's because of my habit of renaming cities where I built national wonders.
 
I do not remember what kind of maps I played in Civ II, fairly big ones but probably not the biggest. I remember some cases where suddenly the new suggested name did not fit with the civilization so I must have exhausted the list.
In Civ II the text files with city names and other game parameters were easily editable. But surely also for Civ VI someone must have extracted the list of city names for each civ.
 
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