Lennier
Emperor
Can't regular spies pop goodie huts guarded by barbs too?
Can't regular spies pop goodie huts guarded by barbs too?
Clever!Today I learned that Great Spies (from the GW) are awesome to pop those huts which are guarded by Barbs
The GG-galley with movement bonuses. It's a genuinely clever use of the game rules I've never thought of before and I'm still thinking up of good uses for it. Could you have a ship with two medic promos to heal troops along the shoreline?
Now there's a thought I never considered. Do coastal squares count as a "any tile" for the medic? Should be an interesting experiment.
I don't know for sure, but I do remember reading somewhere that the healing bonus doesn't cross the shoreline.
So what you're saying is I've been promoting Transports and Carriers to Medic all these years for nothing?
Let's hope your worker doesn't make the goodie hut inhabitants angry (pop barbs).
You won't get any failgold from the space elevator, if you have launched your spaceship. You can't even finish building it. All your production towards it will just vanish.
Not much different if you finish the damn thing either
You won't get any failgold from the space elevator, if you have launched your spaceship. You can't even finish building it. All your production towards it will just vanish.
Not much different if you finish the damn thing either
That was funny actually.
Yep you must have less than 70% (I think) of the world's AP religion population
Just yesterday, I learned there's a way to make all of your cities build the same thing. However, I don't know the actual command; I was punch-drunk and misclicked and suddenly all 30 of my cities were producing explorers. That was annoying.
Ctrl clicking a city title bar selects all cities easily building everything.
WOW. That's a new one on me; I always thought the 12/15 warrior became a 12/35 spearman.I recently found having a warrior for example with a few hammers then connecting copper to it will remove warrior from available units. but the hammers go into spearman who has percentage completed overflowed. A 12/15 warrior becomes a 30/35 spearman. (roughly).