I played 14 turns to get to an "even" 315. Not really much happened.
IHT:
Lots of MM. Changing builds, whipping, assigning citizens.
(1)
Kill the Greek stacklet hanging around with no losses. GG is born and settled in st. pete.
(5)
Capture Oporto with few losses (2 suicide axes IIRC).
(6)
Joao vassalizes to HC. Big deal. Honey shows up with a mixed stack of cats, chariots, lbows, swords and axes, around 10 total.
(7)
HC stack suicides against a couple of units sent to the adjacent forest. Losses: 1 mace.
(8)
Greece stack of about 15 units shows up. Rags sends a 7-man stack against Oporto as well.
(11)
IBT: Kill rags stack, losing one lbow.
(14)
Gunpowder in, chemistry selected with no hammers invested. GS born in thracian (still unmoved).
Overview on the front:
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OK guys some comments:
- PLEASE stop spamming cottages everywhere. The AI techpace is pathetic, and we don't go for space. We need hammers, which means build farms and work as many hills and soon workshops as possible. This is not an ordinary 0815-game where you run your CE.
- I think we agreed to do some spy-warning-system. I didn't see a single spy when I took over. One was sent through GKs land, we probably won't face troubles from down there. Lets map out the AIs attack routes and keep track on them.
- There were plenty of smallish stacks coming in all the time. Rags goes for coimbra, alex for st. pete and hc for Oporto. GK, joao and just didn't really show up by now.
- We have superior units. We don't need uber-units that badly, we need more units. We're short on defenders up front, so after the current builds we should spam a few muskets. Knights are getting thrown in the action as well, doing good. Pay attention to withdrawal mounties, to kill cats with flanking. After flanking, promote them to sentry to get more visibility range.
- I have no idea what to do with the GS... keep bulbing? Next GG should probably make another super-medic.
- @LK: We can build temples. The problem is the low presence of religion in our cities. I wouldn't bother too much with that and backfill up to drama at some point and be done with it.
- We should try to chop forests in a way that AIs have to cross open fields at some point. While they're in our territory, we don't get much WW, can easily kill them and retreat, and don't waste so much time for healing as we don't suffer collateral damage.
- Stay alert for incoming attacks. We can't deal with them efficiently if we have such short notice, so immediately replace captured spies and make sure those we have are getting in place ASAP. If we do see them coming, try to take them out with counterattacks or by fortifying on some forest hill as far away from cities as possible.
Ozbenno is up I think!
IHT:
Lots of MM. Changing builds, whipping, assigning citizens.
(1)
Kill the Greek stacklet hanging around with no losses. GG is born and settled in st. pete.
(5)
Capture Oporto with few losses (2 suicide axes IIRC).
(6)
Joao vassalizes to HC. Big deal. Honey shows up with a mixed stack of cats, chariots, lbows, swords and axes, around 10 total.
(7)
HC stack suicides against a couple of units sent to the adjacent forest. Losses: 1 mace.
(8)
Greece stack of about 15 units shows up. Rags sends a 7-man stack against Oporto as well.
(11)
IBT: Kill rags stack, losing one lbow.
(14)
Gunpowder in, chemistry selected with no hammers invested. GS born in thracian (still unmoved).
Overview on the front:
-----
OK guys some comments:
- PLEASE stop spamming cottages everywhere. The AI techpace is pathetic, and we don't go for space. We need hammers, which means build farms and work as many hills and soon workshops as possible. This is not an ordinary 0815-game where you run your CE.
- I think we agreed to do some spy-warning-system. I didn't see a single spy when I took over. One was sent through GKs land, we probably won't face troubles from down there. Lets map out the AIs attack routes and keep track on them.
- There were plenty of smallish stacks coming in all the time. Rags goes for coimbra, alex for st. pete and hc for Oporto. GK, joao and just didn't really show up by now.
- We have superior units. We don't need uber-units that badly, we need more units. We're short on defenders up front, so after the current builds we should spam a few muskets. Knights are getting thrown in the action as well, doing good. Pay attention to withdrawal mounties, to kill cats with flanking. After flanking, promote them to sentry to get more visibility range.
- I have no idea what to do with the GS... keep bulbing? Next GG should probably make another super-medic.
- @LK: We can build temples. The problem is the low presence of religion in our cities. I wouldn't bother too much with that and backfill up to drama at some point and be done with it.
- We should try to chop forests in a way that AIs have to cross open fields at some point. While they're in our territory, we don't get much WW, can easily kill them and retreat, and don't waste so much time for healing as we don't suffer collateral damage.
- Stay alert for incoming attacks. We can't deal with them efficiently if we have such short notice, so immediately replace captured spies and make sure those we have are getting in place ASAP. If we do see them coming, try to take them out with counterattacks or by fortifying on some forest hill as far away from cities as possible.
Ozbenno is up I think!