LastSword
Prince
- Joined
- Feb 24, 2013
- Messages
- 1,064
I love suggestions.I rather like these civ packs, they're very unique and well done, with some interesting ideas. Some suggestions!
Acquiring all luxuries == neverending WLtK? I have never did it, however I am playing large/huge maps only.- The Phoenicians strike me as a bit overpowered. Acquiring all luxuries isn't /that/ difficult, and you end up with absolutely ludicrous happiness. I'd suggest making it -50% or so city unhappiness.
I will replace happiness with something completely different.
I can't detect "unit gifting", so this idea is out of my possibilities. To be honest, this Greece staff is the info of year for me. It explains why there is a tag for it in traits.- The first part of the Hittite UA is actually a hidden bit to Greece's - as Alexander you're free to move your units through city-states, even though it's not indicated anywhere. I'd suggest adjusting it for something more interesting, like...hmmm, maybe that Militaristic CSs will give you unique units even if only at Friend level?
It is helpful in bullying, not powerful secondary bonus. I would leave it.
You are right, but It would probably took to much space:- Some of the civ descriptions are a bit vague: the Timurids especially. I don't get how sabotaging cities works at all from that UA, or turning half of the civilization into barbarians. Maybe give a more mathematical and precise description, like "During war, attacks on Cities will occasionally ignore defensive building bonuses. Upon capturing a capital, half of that empire's population is converted into Barbarian units."
During war, each turn, every enemy visible city has 5% chance to have castle or walls destroyed (walls are destroyed if castle is not in city, unique buildings cannot be destroyed). When capture enemy original capital, every second enemy city and every second enemy unit becomes barbarian.
Feel free to do so. I believe many people will be grateful for civ entries, though you are first who show the will to made them. I am obligated to warn you it is a lot of work. Obviously I would appreciate it.- Actually, flavor text in general could use work, and I imagine there'd be plenty of people around who'd be happy to provide Civilopedia entries. The grammar in the game opening screen is a bit off, and I sorta wish to offer to help improve it.
I have added peace/war themes recently. I am quite sure they are working properly.- Use music sets! There are generic music sets for each civilization style, which play throughout the game during peace and war. I don't know how the coding goes, but they're in there somewhere, and IIRC all match up to what architecture style that civ is using.