Kenny's New Civilizations

KennyTG

Chieftain
Joined
May 26, 2014
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Here are several civilizations that I have created: http://steamcommunity.com/sharedfiles/filedetails/?id=278448690

The United Kingdom



Adds the United Kingdom lead by Arthur Wellesley (1st Duke of Wellington) to the game.

Unique Ability: "Conservative Government" Recieve 3 settlers at the start of the game. An additional settler appears after researching Optics. Recieve 1 Extra Spy.

Unique Unit 1: "Ship of the Line" This variant of the Ship of the Line traded in the +1 site promotion for the ability to enter rival territory.

Unique Unit 2: "SAS Commando" The SAS Commando is the British unique unit, replacing the Paratrooper. The SAS Commando can attack twice in a turn. The SAS Commando is available earlier at flight.

Does not replace the English Civilization.

The United States




Adds the United States lead by Teddy Roosevelt to the game. Requires Brave New World.

Unique ability: "Speak Softly, and Carry a Big Stick" Land and Naval unit maintenance costs 25% less. Gain influence each turn with every city state you could demand tribute from (stacks with Gun Boat Diplomacy, but doesn't require it). <- Should work with any ideology.

Unique Unit 1: "Ranger" The Ranger is the American unique unit, replacing Infantry. The Ranger can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), has an advantage in rough terrain, and can attack twice in a turn. The Ranger is slightly weaker than Infantry.

Unique Unit 2: "Pioneer" The Pioneer is an American unique unit, replacing the Settler. The American Pioneer can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), can defend itself, and doesn't stop city growth to produce. Can't attack.

The Knights Hospitaller



Adds the Knights Hospitaller lead by Raymond du Puy de Provence. Requires G&K and BNW.

Unique Ability: "Crusader's Creed" Cannot gain settlers nor annex cities. Gain faith for every enemy unit killed and the unresearched technology of more advanced units killed. Gain an additional religious belief. Can purchase in puppeted cities.

Unique Unit 1: "Pilgrim" The Pilgrim is a unique missionary replacement. Aside from the normal missionary abilities, the Pilgrim can purchase city states. The Pilgrim is expended when used in this way. Costs more.

Unique Unit 2: "Knight Hospitaller" This mounted unit replaces the Knight and can heal adjacent units. This unit has one less move than the Knight, but has a higher combat strength.

The Pueblo



Adds the Pueblo to the game lead by Po'pay. Requires Gods and Kings, Brave New World, and the Babylon DLC.

Unique Ability: "Return to Antiquity" Quarries provide +2 Science and +1 Production. Engineering and Artist specialists provide +2 Science.

Unique Building: "Kiva" The Kiva is an Ancient-era building unique to the Pueblo, replacing the Shrine. It increases the [ICON_RESEARCH] Science, [ICON_PEACE] Faith and [ICON_CULTURE] Culture of a city, speeding Research and the civilization's acquisition of Religions and Social Policies.

Unique Unit: "Pueblo Bowman" The Pueblo Bowman is the Pueblo Unique Unit, replacing the Composite Bowman. This Unit is stronger in combat than the Composite Bowman, both offensively and defensively, allowing placement in the front line. The Pueblo Bowman's improved combat prowess helps ameliorate any concern that it may be quickly overrun. Available at Masonry.

Top Gear



Adds Top Gear as a civilization to the game lead by the Stig. Gods and Kings and Brave New World are required to use this civ.

UA: "Ambitious, but Rubbish" Receive a free Great Writer after discovering the Wheel. Strategic Resources provide +2 Culture and +1 Gold. Recieve 3 (or more depending on Start Era) Top Gear Presenters at the beginning of the game. Can't build Scouts, Chariot Archers, or Archers.

UU1: "Top Gear Presenter" Excellent at exploring, this Top Gear Unique Unit replaces the Scout, Chariot Archer, and Archer. It possesses a promotion that allows it to choose the benefit when uncovering an ancient ruin. Can't attack at all, but are extremely strong defense-wise. They have the combat strength of a musketman and some very potent defense bonuses. Sell their british "exotic" goods to make some cash in the early game. Use this unit to explore the entire map and then build your roads, railroads, and farms. Each type of Top Gear Presenter has a relative, unique skill.

UU2: "Producer" The Producer is a unique Great Merchant replacement. Aside from the normal Great Merchant abilities, the Producer can rush production.

Coming soon: The Ostrogoths.
 
I'd really like to get the Pueblo, but I've given up on the Workshop. Is there an alternate download available?
 
The name 'conservative government' doesn't really work for the British UA, the conservatives didn't see power until after the heyday of British expansionism. And while I'm on that, Arthur Wellesley is a bizarre choice for a leader, he wasn't particularly noteworthy in his role as prime minister.
 
Idvhl: I'll try to get a zip file of the civ up on this thread for you to download.

edit: here's the .civ5mod file of the civ: View attachment Pueblo (v 1).civ5mod

Urdnot Scott: You are correct that the name of the UA doesn't fit with the UA; I actually changed the UA from having a cap on how many cities the UK could build and forgot to change the name. As for Athur Wellesley, although he wasn't really very noteworthy in his role as a prime minister, he played an extremely important role as a commander and general during the Napoleonic wars and at Waterloo.
 
I have a question about Crusader's Creed. When it says "Gain . . . the unresearched technology of more advanced units killed," if I have Iron Working, but not Metal Casting, and my Swordsman kills a Longswordman, do I still gain Steel even though I don't have the prerequisite tech?
 
I have a question about Crusader's Creed. When it says "Gain . . . the unresearched technology of more advanced units killed," if I have Iron Working, but not Metal Casting, and my Swordsman kills a Longswordman, do I still gain Steel even though I don't have the prerequisite tech?

The coding for that part of the trait was developed by firaxis and I believe is used in the Scramble for Africa scenario. That being said, I'm not sure; in all of my testing of this civ I never came upon a situation where I was fitting against a civilization that was far enough ahead technologically for there to be a tech jump. My best guess is that yes, if your swordsman kills a longswordsman, you would gain Steel even missing metal casting. Bear in mind, I'm guessing as I never had an opportunity to see something like this happen in testing.
 
someone help can't stop making maps

Spoiler :

That map looks nice, though I believe the art style of those whales is more of a Pacific Northwest Native thing. But I'm definitely not an expert, and maybe the Pueblo use that style, too?
 
That map looks nice, though I believe the art style of those whales is more of a Pacific Northwest Native thing. But I'm definitely not an expert, and maybe the Pueblo use that style, too?

I think you've got the right idea. Pueblo are more into birds, rabbits, and the Kokopelli.
 
Tbh I needed something to fill up that gap but I couldn't find anything fishy directly related to Pueblo artistry so I resorted to 'tribal whale'. :/

But for the sake of accuracy I'll replace it with something else. Thanks for the feedback, guys!
 
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