FfH2 0.30 Changelog

Did Unique Features get nerfed or is there a chance that the game option is screwed up? Ever since 0.30c I've seen way less features and I love them and miss them. :sad:

I checked and they seem to be spawning okay for me.
 
Really? I used to see about 1 per civ (8 or 9 per game) and now I see 1 or 2.
 
Any chance of a patch to fixed the Luichurp WS issue? I like random games and having to pick my enemies and myself isn't, well, random.

Probably not until Friday. Its not as easy as just releasing an update of what I have right now (which is everything you have plus all the new stuff added since then in varying degrees of implmentation), which would undoubtably introduce its own issues.

You could search the spellinterface file for 'UNIT_EQUIPMENT_GOLDEN_HAMMER' and replace it with 'EQUIPMENT_GOLDEN_HAMMER' or mark the Luchuirp and not ai playable in the civilization xml file.
 
I'm guessing the patch breaks save games?
 
Yeah, all the patches here will break saves.
 
what if all worked fort tiles gave +1 free engineer specialist? (castles give two and citadels give 3). To balance this, have any tiles with a fort on it give no production/commerce.
 
what if all worked fort tiles gave +1 free engineer specialist? (castles give two and citadels give 3).
mmm, a bit much. Then it becomes one of the better uses for a tile (especially desert!) rather than a trade off to get the defense.
But I agree, since you are forced to work it, it'd be nice if there was a little reward, like +1 commerce for fort/castle/citadel.
 
Or maybe just it allows one engineer?
Heh, how about fort allows one engineer, castle allows two, and citadel allows two engineers and a merchant?
 
A thought I had about the UC I wanted to bring up before tomorrow's article.
125. Added the Enlist the Nightwatch Undercouncil vote option.
I have a question and possible concern with this resolution. This gives every UC player an assassin, right? What are the drawbacks? If the only drawback is the oppurtunity cost of not issuing another resolution, or a small amount of money, say, then it seems that it would be a no-brainer, and a bit silly to put to a vote; also, it seems an incentive to keep the UC small (ie, just yourself if possible) if there are resolutions like this that are repeatable, unless either the benfits scale up with # of UC members, or the cost scales down (like -3 gold for 20 turns-# UC members)

To make the voting more interesting, also, how about a resolution like this::
"Pool our defenses"
Options:
Hire Assassins
Hire Pirates
Hire Mercenaries
Hire Adepts

And then each UC player would get 1 unit of the type (or maybe 1 unit per every 3 members, round up).

Either way, it'd be cool if they had some promotions, like 10% for each of Flanking, Drill, Shadow 1, Hidden Nationality, CoE religoius affiliation, and Invisible.

Likewise, the fund dissidents could be instead
"Wage Shadow War on Over Council"
voting options:
Fund Dissidents
Hire Sabatuers
Hire Poisoners
Do not take the risk at this time (if this could lead to UC detection, anyway.)

Which give one random OC civ city per UC member either unhappiness, destroy production, or unhealth, for a few turns (ala BtS espionage)
 
I'm only seeing the Broken Sepulcher UF, no others. I'm playing Custom Continents, but I don't think map type matters.
 
A thought I had about the UC I wanted to bring up before tomorrow's article.
I have a question and possible concern with this resolution. This gives every UC player an assassin, right? What are the drawbacks? If the only drawback is the oppurtunity cost of not issuing another resolution, or a small amount of money, say, then it seems that it would be a no-brainer, and a bit silly to put to a vote; also, it seems an incentive to keep the UC small (ie, just yourself if possible) if there are resolutions like this that are repeatable, unless either the benfits scale up with # of UC members, or the cost scales down (like -3 gold for 20 turns-# UC members)

To make the voting more interesting, also, how about a resolution like this::
"Pool our defenses"
Options:
Hire Assassins
Hire Pirates
Hire Mercenaries
Hire Adepts

And then each UC player would get 1 unit of the type (or maybe 1 unit per every 3 members, round up).

Either way, it'd be cool if they had some promotions, like 10% for each of Flanking, Drill, Shadow 1, Hidden Nationality, CoE religoius affiliation, and Invisible.

Likewise, the fund dissidents could be instead
"Wage Shadow War on Over Council"
voting options:
Fund Dissidents
Hire Sabatuers
Hire Poisoners
Do not take the risk at this time (if this could lead to UC detection, anyway.)

Which give one random OC civ city per UC member either unhappiness, destroy production, or unhealth, for a few turns (ala BtS espionage)

I think thats a good point, currently its 25gp to enlist the nightwatch (and members who cant pay dont get the unit). Of course we could increase the cost to make it less prohibitive.

Votes are typically yes/no. Adding options in there makes the vote funky. I could give each member the option to select what he is gifted with if the resolution passes (so one gets the nightwatch x2, another gets a hidden nationality assassin, another get a pirate, another gets an anti-disciple swordsman, etc).

Or we could add in seperate votes, one for assassins, one for the nightwatch, one for pirates, etc.
 
My concern was having a vote that says, basically, "Do you want a cheap unit, yes or no?" is a silly question--of course I do! There needs to be a reason to vote no, or otherwise just give them the unit.
A cost of 25 might do that, so the players without money will vote no to deny their fellows the unit. I'll have to see tomorrow.
Otherwise, we could make it have some risk, like a risk of discovery by the Overcouncil, or a very limited # of times to be used (once every 50 turns?) so players will vote to have it when they need it.
 
Your right, we need something to make players not nessisarily always want them.

What if these "free units" were marked as council untis and weren't entirely loyal to the members (ie: if the player goes to war with the high councilor the units revert to the high councilors control?).
 
Well, that's interesting, but really all the council resolutions are like that. "Which goody should we give ourselves now?"

That's why I think each resolution should have a chance of outing a member of the overcouncil, and only then could the overcouncil declare war together on them, and also, once one member was discovered, the OC could investigate to find other members as well.

(And given the nature of the UC, I don't think they should neccessarily have a defensive pact among members resolution either--if someone is discovered, they would be more likely to kick them out of the UC.)

And once involved in a sort-of mafia war, OC vs UC, is even numbers, the UC should usually lose, because they have all the cool tricks for deception and surprise--if the OC finds them and Declares war on them, they should be at a disadvantage. (so maybe their UUs have a bit less str to make up for the HN).
 
So some hero equipment ideas:

Both dragons: Dragon Scales.
All damge taken is reduced by 10%.

Basium: Big Club of Bashing Stuff.
+2 holy strength

Loki: Opal of Infinity.
Allows the unit to cast mind spells, drives it insane (note that it doesn't drive loki insane, just others)

Magnadine: Sword of Unity
Gives - maintenance, extra happy in city. Also gives morale to the bearer, and whenever he wins all units in his stack get morale.

Losha Valas: Poison Vial
+2 poison strength, marksman, +10% withdrawal

AA: Invisibility Cloak
Invisible, allows it turn the cloak into a mirror of the unit, when that mirror dies the cloak re-appears.

Rantine: Molten Blade
Fire affinity, Collateral damage

Guybrush: Galoshes
Free amphiboius, city raider, march, commando

Govannon: Spellbook
Unit's spells are more potent, unit learns spells faster.

Teutorix: Golden Scpeter
Gives one extra Overcouncil vote, +1 lightning strength.

If we add in hero quests, it might be interesting to have the heroes not get their equipment until they complete their quest.
 
Beautiful, many thanks. I can go back to random.

Also, was it just me an the Unique Features or did you find a problem there?

Can you put a letter designation near the numbers in the first post to tell us when a fix/change/whatever happened?
 
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